Leeroy, lawful male redguardian Thalmor -+----.--+- - #|........r... |...@....r...| |.@.......... ------------- [Leeroy the Concordate Agent] St11 Dx8 Co10 In8 Wi5 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: half spell damage You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 26 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 35% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 85% Tool drop chance was reduced to 71% Food drop chance was reduced to 94% Monster death drops spawned with only 94% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: form VIII (Wedi) The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: lightsaber (turn 38) The following skill became untrainable if you tried to train it too early: morning star (turn 51) The following skill became untrainable after a while: riding (turn 50928) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 46745) Heavy curses were more common by 6% Items were more likely to be generated cursed by 26% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30940 Monster spawn increase reached its maximum at turn 167256 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 410624 The monster class that cannot be genocided was ghost Today, this monster class was always generated invisible: gremlin The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: error (freq bonus 3) The monster species that spawned more often: hidden dwarven wizard (freq bonus 3) The monster species that spawned more often: topaz spore (freq bonus 12) The monster species that spawned more often: maggoty moss (freq bonus 16) The monster species that spawned more often: intermixing thailand (freq bonus 90) The monster species that spawned more often: natural bug (freq bonus 5) The monster species that spawned more often: petty shock ant (freq bonus 14) The monster species that spawned more often: evasive hill orc (freq bonus 20) The monster species that spawned more often: mutant fly (freq bonus 16) The monster species that spawned more often: red condor (freq bonus 45) The monster species that spawned more often: pumping bulb (freq bonus 15) The monster species that spawned more often: copper naga hatchling (freq bonus 54) The monster species that spawned more often: fainer nonmilitant (freq bonus 5) The monster species that spawned more often: sane mold (freq bonus 24) The monster species that spawned more often: eel-lizard (freq bonus 60) The monster species that spawned more often: surmount competed (freq bonus 24) The monster species that spawned more often: +4 vm cutoff (freq bonus 4) The monster species that spawned more often: queen ant (freq bonus 12) The monster species that spawned more often: blood sprout (freq bonus 12) The monster species that spawned more often: bastard elemental (freq bonus 10) The monster trait that was more common: monsters that boast (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 4) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 6) The monster species that never randomly spawned: two-headed troll The monster species that never randomly spawned: thankful gracelessly The monster species that never randomly spawned: vising thailand The monster species that never randomly spawned: giant sludge shoggoth The monster species that never randomly spawned: hex dragon The monster species that never randomly spawned: officially torii The monster species that never randomly spawned: aqua pudding The monster species that never randomly spawned: gong ingratiating leukemoid bairn nonce The monster species that never randomly spawned: sativa wagner accenting fondant unwrapped The monster species that never randomly spawned: Spill Kop The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: failed attempt boots (gentle sneakers) The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: bad equipment (crumb) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: course javelin ((null)) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was generated more often: long screwup stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 135) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 14) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 29) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 38) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 16) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 8) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 5) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 84) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 4) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 3) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 6) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: life saving stone (gray) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: bar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 5) Trap randomization happened for 1 in 179 traps Next attribute increase check would have come at turn 404 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having jumping (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (129) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wok-shaped helmet) * sedge hat (winged helmet) * skullcap (golden helmet) * flack helmet (filtered helmet) * crystal helm (bug-tracking helmet) * mining helm (tasseled helmet) * field helm (arduous helmet) * helm of safeguard (formula one helmet) * war hat stone (rubynus helmet) * plasteel gloves (white gloves) * leather gloves (warped gloves) * gauntlets of safeguard (shitty gloves) * gauntlets of plugsuit (failuncap gloves) * commander gloves (slit gloves) * field gloves (rayductnay gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (yellow sneakers) * field boots (worn-out sneakers) * boots of safeguard (camouflage patterned boots) Scrolls scroll of healing (WALKING LUNACY) scroll of mana (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) scroll of phase door (LINKIN PARK COMPOSED THE OFFICIAL NETHACK ANTHEM) scroll of standard id (COPAC DE INUNDATII) scroll of cure (SHIELD IS ON) * scroll of extra healing (THE MIND FLAYERS TENTACLES SUCK YOU) * scroll of greater mana restoration (THE ROUND MUST IN THE ANGULAR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 14 points, Since you escaped early, the score list will not be checked.