Leeroy, lawful male redguardian Thalmor -.---- |....| | |...@| ....... #..@.- ------ |...$... +..........| |..........| ------------ [Leeroy the Concordate Agent] St13 Dx9 Co8 In7 Wi12 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 25 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 53% chance Monsters only dropped their equipment with 52% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 40% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 90% Armor drop chance was reduced to 86% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: elemental spells (turn 111) The following skill became untrainable if you tried to train it too early: polymorphing (turn 12) The following skill became untrainable after a while: martial arts (turn 39452) The following skill couldn't be trained before a certain turn number is reached: mace (turn 25413) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 100625 Monster spawn increase reached its maximum at turn 199664 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1913019 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: walkable behindhand (freq bonus 8) The monster species that spawned more often: thank pompeii medicative (freq bonus 36) The monster species that spawned more often: crocechaun (freq bonus 12) The monster species that spawned more often: ancient multi-hued jelly (freq bonus 22) The monster species that spawned more often: super goblin (freq bonus 30) The monster species that spawned more often: flower girl (freq bonus 30) The monster species that spawned more often: violet colony (freq bonus 12) The monster species that spawned more often: Baeran (freq bonus 4) The monster species that spawned more often: baby glowing dragon (freq bonus 24) The monster species that spawned more often: outstanding adduced (freq bonus 30) The monster species that spawned more often: nautilus neer-do-well (freq bonus 36) The monster species that spawned more often: sane grue (freq bonus 10) The monster species that spawned more often: vogon lord (freq bonus 6) The monster species that spawned more often: really dangerous force fungus (freq bonus 6) The monster species that spawned more often: psychotherapeut (freq bonus 8) The monster species that spawned more often: lucky transfixt (freq bonus 12) The monster species that spawned more often: myrkalfar warrior (freq bonus 12) The monster species that spawned more often: cannon golem (freq bonus 24) The monster species that spawned more often: ringneck planted (freq bonus 8) The monster species that spawned more often: motioning abjure (freq bonus 30) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 4) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster trait that was more common: monsters that collect items (freq bonus 2) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 6) The monster species that never randomly spawned: quantum force fungus The monster species that never randomly spawned: sucker warp fungus The monster species that never randomly spawned: large spawn mimic The monster species that never randomly spawned: black troll The monster species that never randomly spawned: aggravated light The monster species that never randomly spawned: inertia growth The monster species that never randomly spawned: carnivorous flying monkey The monster species that never randomly spawned: chimera toad The monster species that never randomly spawned: hell fire rogue The monster species that never randomly spawned: tasloi boss The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 15) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 10) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 16) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 18) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 6) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 4) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 3) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 33) The RNG hath decreed that this item was always generated cursed: implant of remedy (brutal) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: amulet of technicality (hitec) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this trap was always invisible: techout trap The RNG hath decreed that this trap was generated more often: wereform trap (freq bonus 20) Trap randomization happened for 1 in 65 traps Next attribute increase check would have come at turn 337 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having corrosivity (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (484) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (golden helmet) * sedge hat (organic helmet) * skullcap (translucent helmet) * flack helmet (meteoric helmet) * crystal helm (black helmet) * mining helm (chain-aventailed helmet) * field helm (guzzle helmet) * helm of safeguard (hydra helmet) * war hat (greenery helmet) * plasteel gloves (white gloves) * leather gloves (covered pair of gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (black gloves) * commander gloves (tightly fitting gloves) * field gloves (slit gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buffalo boots) * field boots (explosive boots) * boots of safeguard (balanced boots) Scrolls scroll of healing (SONIC VALHOG 3 AND KNUCKLES) scroll of mana (890 C PROPERTY) scroll of phase door (METOO IS THE GERMAN WORD OF THE YEAR 2017 LOL) scroll of standard id (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) scroll of cure (FOCUS SASH EM EXTENDED STURDY) * scroll of extra healing (LDL 750 MG SLASH DL) * scroll of greater mana restoration (ULTRASLOWASS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.