Leeroy, lawful male redguardian Thalmor --- ---- --.-- |..-- --- --...| ------ --- |...---.-- . |....--|....--- ---.----.......| .. --.....--......--- --.....--......- .- --........---.....-- ---- |..............--- --.| --........-- -----..------..| |......%...>.....| |..| |.........| --...-|....-- ---............-.--- |.-| |........-- ---..|...%.----------......--.........| |..| |........-- --...`@@............---------.......-- |..-- --........| ------ ---..[....---------- ---......| |...-------- --......-- --..|.-- |....---- ---- |.....|.---....|.....| ---- --.....----......| ---....`----|..-- ------....-|..<...|....--.| |..| ----.---...........-- -----.....|..*| |.........|----...|-....|.---..| --....| ---..........---- |-........| ---.--......- |..--|..........^- |..---- |.............| |.........| |...||.|.....| ---- |.....---.....| |..| |.....--.|....| |..--.....| --.-------...-- |.....| -.....| ---- |...--------..| ----------- |...| |..-- --...-- .....-- --.-- |..| --..| ---- ----- -..--- --- ---- ---- ---- [Leeroy the Whitegold Ambassador] St7 Dx12 Co9 In11 Wi12 Ch8 ThaRedMalLaw Dlvl:2 $1 HP0(59) Pw33(33) AC2 Exp4 T596 Wea Par Latest messages Mike the Senior Wandmaker zaps a wand of fireball! The fireball hits you! Mike the Senior Wandmaker is caught in the fireball! [-14 -> 6] Warning: HP low! What do you want to read? [e-izAF or ?*] As you read the scroll, it disappears. You feel healthier! What do you want to read? [e-izAF or ?*] As you read the scroll, it disappears. You feel healthier! Mike the Senior Wandmaker zaps a wand of sleep! The sleep ray hits you! Mike the Senior Wandmaker zaps a wand of fireball! The fireball hits you! Mike the Senior Wandmaker is caught in the fireball! [-20 -> 28] Mike the Senior Wandmaker zaps a wand of fireball! The fireball hits you! Mike the Senior Wandmaker is caught in the fireball! Your inventory Weapons a - an uncursed +3 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} x - 17 uncursed +0 ya {0} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} w - an uncursed +0 cloak of protection (being worn) {4} Comestibles j - a cursed apple {0} n - an uncursed carrot {0} y - a blessed carrot {0} Scrolls e - 4 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} i - an uncursed scroll of cure {0} z - a blessed finalized scroll of teleportation {0} A - a cursed scroll of healing {0} F - a blessed scroll of healing {0} Potions s - a blessed potion of recovery {0} t - an uncursed potion of levitation {0} u - an uncursed potion of water {0} v - an uncursed finalized potion of monster detection {0} Tools q - an uncursed chest {838} D - a * uncursed mirror {0} E - a * blessed mirror {0} Gems C - an uncursed +0 worthless piece of violet glass {1} Contents of the chest: a cursed tin whistle {0} an uncursed finalized spellbook of drain life (1:1) {0} an uncursed +0 two-handed sword {60} a cursed -2 scimitar {16} an uncursed +0 orcish short sword {12} 4 gold pieces {0} Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 34 Armor identification only worked 15 times out of 31 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 174 Scroll drop chance was reduced to 96% Ring drop chance was reduced to 73% Wand drop chance was reduced to 47% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 89% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: morning star (turn 10) The following skill became untrainable if you tried to train it too early: chaos spells (turn 504) The following skill became untrainable after a while: bare-handed combat (turn 11346) The following skill couldn't be trained before a certain turn number is reached: whip (turn 25731) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67914 Monster spawn increase reached its maximum at turn 134765 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 495168 The monster class that cannot be genocided was rodent The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: animated atsuzoko boot (freq bonus 8) The monster species that spawned more often: blaster disintegrator (freq bonus 72) The monster species that spawned more often: marylith (freq bonus 6) The monster species that spawned more often: hell cop (freq bonus 6) The monster species that spawned more often: blinker (freq bonus 5) The monster species that spawned more often: chimera lizard (freq bonus 3) The monster species that spawned more often: petty chill (freq bonus 18) The monster species that spawned more often: venom monster (freq bonus 18) The monster species that spawned more often: watchman of Ambarannon (freq bonus 4) The monster species that spawned more often: flying toaster (freq bonus 20) The monster species that spawned more often: history dragon (freq bonus 14) The monster species that spawned more often: smart trove (freq bonus 12) The monster species that spawned more often: blue stalk (freq bonus 4) The monster species that spawned more often: defiled warrior (freq bonus 16) The monster species that spawned more often: unripe sensibility (freq bonus 8) The monster species that spawned more often: ice jelly (freq bonus 8) The monster species that spawned more often: large permamimic (freq bonus 48) The monster species that spawned more often: manes (freq bonus 15) The monster species that spawned more often: antimagic mold (freq bonus 10) The monster species that spawned more often: vulcanizing disliker (freq bonus 27) The monster trait that was more common: monsters that originate from Steamband (freq bonus 8) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 12) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 5) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster species that never randomly spawned: shitty force patch The monster species that never randomly spawned: adult green dragon The monster species that never randomly spawned: phonological querist The monster species that never randomly spawned: giant ant The monster species that never randomly spawned: conquistador considering huddler gardener The monster species that never randomly spawned: escalator The monster species that never randomly spawned: steel horror The monster species that never randomly spawned: basilisk The monster species that never randomly spawned: sweet soul The monster species that never randomly spawned: gore wort The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: goldspell helmet (precious helmet) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: dragon blood (perishable) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 6) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 37) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 7) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 10) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 3) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 13) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 8) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: acid ingestion (unhealthy) The RNG hath decreed that this item was always generated cursed: helm of shuffling (grunter helmet) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: implant of bile (pure) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this trap was always invisible: lava trap The RNG hath decreed that this trap was generated more often: exploding dice trap (freq bonus 1) Trap randomization happened for 1 in 24 traps Next attribute increase check would have come at turn 3560 Strength training was 12 Dexterity training was 7 Wisdom training was 7 Constitution training was 3 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were paralyzed (-8) You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You saw invisible You had infravision You had 149 points of nutrition remaining You regenerated mana You were protected Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - drain life 3 attack 51% 130% Techniques known in the end Name Level Status appraisal 4 R Prepared(0) panic digging 4 R Not Ready(6530) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (inkcoat helmet) * sedge hat (space helmet) * skullcap (translucent helmet) * flack helmet (kitchen hat) * crystal helm (horned helmet) * mining helm (wok-shaped helmet) * field helm (frequent helmet) * helm of safeguard (breath control helmet) * war hat (strip bandana) * plasteel gloves (white gloves) * leather gloves (poor gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (camouflage patterned gloves) * commander gloves (slippery gloves) * field gloves (transparent gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thigh boots) * field boots (pink sneakers) * boots of safeguard (velcro boots) cloak of protection (old-fashioned cloak) Scrolls scroll of healing (PUTIUS CONSIO) scroll of mana (EN DRAIN STUNT HURT EN) scroll of phase door (ONE EYED SAM DATING SIMULATOR) scroll of standard id (DISLEXIAPATER 2017) scroll of cure (THE OFFICIAL PARTNER OF RODNEYS TOWER IS THE GUILD OF OPTOMETRISTS) * scroll of extra healing (NV4 DISP DLL BSOD) * scroll of greater mana restoration (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) scroll of astralcension (BASH EM EXTENDED NOW WITH BLUNT WEAPONS) scroll of create monster (B T M M M M M) scroll of teleportation (TERRAHACK TRASHED THE SAMURAI ROLE) Spellbooks spellbook of drain life (swirling) Potions potion of recovery (greenish-blue) potion of levitation (brilliant blue) potion of water (clear) potion of monster detection (plaid) Wands wand of fireball (stretchy) wand of sleep (subsurface) Tools chest (wooden container) mirror (looking glass) tin whistle (whistle) Gems worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 2: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 22 times You killed 24 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills general combat [Basic] (max Master) (22 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (5 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (4 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (42 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (41 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...