Leeroy, lawful male redguardian Thalmor --- --- -.- ----.---- --- --- . |.|.....---------.| |.| -.-----.........[......|--------------|.- ----|.|...|................|.[%|..|...|.@.|. --- -- -- |..-|.|.#.-..--|--.........|..`|..|...|.r.|..--- -.----. -.-- |...|.|...|#.|...|..-----..|..)|..|-|---|--..|.-- ...|.- ...| ---- |..-|.-----..|...|--|(((|()--|---|-.........|...| .....---...| --..| --..||........|...|..|((.-.............-----.....| -...........| ---...-- |...--........|---|..|.(.|......--+-...| ..|.....---.... .....| |......| --.....----...|(()|.------..{...| |...-...|..........- ...... # --.|..-| ---...|......|.!(|.............| |...|...|..........|--.....- ----..---------...|..|...|...|-[-.....---|-------------.|.......--|.--...| --........<....----...--|-|..|..-|-|..........................--).>...| |..`------......|........|..|..|..|----....---------...|.--..........-- --..-- --....)|..#.....----..|..|%..-[...|......||..----|...--......| --..--- --....|-....{........|..|%(.|....-...._.||.-- -------.....|# --...| --...--..|....#.....--------....|......||.| |.....| --..| |.......|-.....................|---------- ---..-- |..| ----------------..-------------- --- ---- ---- [Leeroy the Heretic Hunter] St9 Dx9 Co10 In13 Wi11 Ch16 ThaRedMalLaw Min:6 $31 HP-1(95) Pw42(42) AC3 Exp8 T2839 Latest messages Warning: HP low! The ferret bites you! [-1 -> 14] Warning: HP low! You miss the ferret. (2x) The ferret bites you! [-3 -> 11] Warning: HP low! Pick an object. r a rodent (ferret) (base level 4) Accessing Pokedex entry for ferret... Base statistics of this monster type: Base level = 4, difficulty = 5, AC = 5, magic resistance = 0, alignment 0. Fast (16). Normal generation, with frequency 12. No resistances. No conveyed resistances. Small, genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Is a valid polymorph form. Attacks: 1d6, bite - ordinary physical You switch to your primary weapon. You hit the ferret! The ferret bites you! You hear the howling of the CwnAnnwn... [-6 -> 5] Warning: HP low! You hit the ferret! The ferret misses. The ferret bites you! You die... Your inventory Weapons a - an uncursed +2 elven broadsword (weapon in hand) {30} c - an uncursed +3 dark elven bow {12} d - 50 uncursed +0 dark elven arrows {1} l - 3 blessed +0 darts (in quiver) {0} m - 30 uncursed +0 crossbow bolts {0} r - an uncursed +0 axe {24} s - an uncursed poisoned +0 iron saber {12} u - an uncursed +3 boomerang {0} A - an uncursed +0 two-handed sword {60} H - an uncursed +0 elven bow {12} O - an uncursed +0 dwarvish short sword (alternate weapon; not wielded) {12} R - an uncursed +0 arrow {0} S - an uncursed +0 bow {12} T - a blessed +2 axe {24} V - an uncursed +0 dagger {4} X - an uncursed +0 iron saber {12} Armor # - an uncursed +0 pair of iron shoes {20} # - an uncursed +0 dented pot {4} b - an uncursed +0 elven mithril-coat {60} p - an uncursed +0 bronze plate mail {200} x - a cursed +0 dwarvish cloak {4} z - an uncursed +0 dwarvish cloak {4} J - an uncursed +0 dwarvish roundshield {40} K - an uncursed +0 pair of high boots {8} L - a blessed +0 bronze plate mail (being worn) {200} M - an uncursed +0 dwarvish iron helm {16} W - an uncursed +0 dwarvish cloak (being worn) {4} Z - an uncursed +0 pair of iron shoes {20} Comestibles B - 3 cursed food rations {0} Y - 2 uncursed tripe rations {0} Scrolls e - 6 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} n - a cursed scroll of mana {0} o - a blessed finalized scroll of blank paper {0} w - an uncursed finalized scroll of inventory id {0} I - an uncursed scroll of identify {0} Q - a cursed scroll of identify {0} Potions q - an uncursed potion of booze {0} t - an uncursed finalized potion of fruit juice {0} v - 2 uncursed potions of object detection {0} C - an uncursed finalized potion of booze {0} N - a cursed potion of object detection {0} Rings y - a cursed ring of teleportation {0} E - a cursed ring of polymorph {0} F - a cursed -2 ring of protection {0} G - a cursed ring of polymorph {0} Wands P - a blessed wand of magic missile (0:7) {0} Tools # - an uncursed brass lantern (1228) {0} k - an uncursed magic whistle {0} D - an uncursed wooden flute {0} U - an uncursed sack {5} Gems j - an uncursed +0 worthless piece of white glass {1} Contents of the sack: an uncursed spellbook of poison brand (0:4) {0} an uncursed spellbook of flame sphere (0:2) {0} an uncursed finalized spellbook of turn undead (0:0) {0} an uncursed spellbook of endure cold (0:3) {0} an uncursed spellbook of water flame (0:2) {0} Final attributes You were piously aligned Your alignment was 23 Your max alignment was 25 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: cold resistance You could not have this property intrinsically: speed Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 22 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 90% chance Wand drop chance was reduced to 77% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 84% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: martial arts (turn 34) The following skill became untrainable if you tried to train it too early: javelin (turn 260) The following skill became untrainable after a while: body spells (turn 9496) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 30426) Items were more likely to be generated cursed by 5% Number of artifacts generated was 0 Number of fake artifacts generated was 4 Monster spawn increase started at turn 52995 Monster spawn increase reached its maximum at turn 143570 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 4034248 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: scalp illuminist (freq bonus 4) The monster species that spawned more often: demeter uncontrovertible (freq bonus 15) The monster species that spawned more often: hug bug (freq bonus 8) The monster species that spawned more often: black midge (freq bonus 20) The monster species that spawned more often: dark gray growth (freq bonus 10) The monster species that spawned more often: green puyo (freq bonus 14) The monster species that spawned more often: weregiantant (freq bonus 15) The monster species that spawned more often: searchable pepped (freq bonus 24) The monster species that spawned more often: monomial poise capitalism (freq bonus 24) The monster species that spawned more often: undead zookeeper (freq bonus 12) The monster species that spawned more often: nasty eye (freq bonus 8) The monster species that spawned more often: fire lich (freq bonus 42) The monster species that spawned more often: Grazzt (freq bonus 4) The monster species that spawned more often: labelled samisen (freq bonus 6) The monster species that spawned more often: thermally accentuating (freq bonus 20) The monster species that spawned more often: colorless growth (freq bonus 5) The monster species that spawned more often: transgressed nonassertively (freq bonus 5) The monster species that spawned more often: rain-guessing dragon (freq bonus 12) The monster species that spawned more often: windscreen forcer (freq bonus 6) The monster species that spawned more often: werecouatl (freq bonus 18) The monster trait that was more common: monsters with random thieving attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1) The monster trait that was more common: monsters that count as hobbit (freq bonus 4) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 2) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 1) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster species that never randomly spawned: recrating segregant The monster species that never randomly spawned: Klaf The monster species that never randomly spawned: crave benumbed The monster species that never randomly spawned: enrollee rebid runic The monster species that never randomly spawned: snappily otto The monster species that never randomly spawned: dim fungus The monster species that never randomly spawned: bright violet wort The monster species that never randomly spawned: fend twopenny The monster species that never randomly spawned: thalamically artillerymen The monster species that never randomly spawned: mini jabberwock The monster class that more likely to generate with musable stuff: light The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was never generated: monster glyph stone (gray) The RNG hath decreed that this item was never generated: robe of nastiness (camo robe) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded) The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 25) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 14) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 12) The RNG hath decreed that this item was generated more often: bad part stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 2) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 10) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 3) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 7) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 17) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: inka blade ((null)) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: platinum spell trap (freq bonus 1) Trap randomization happened for 1 in 787 traps Next attribute increase check would have come at turn 3855 Strength training was 50 Dexterity training was 50 Wisdom training was 15 Constitution training was 50 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You saw invisible You had infravision You had 1670 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 55% 76% b - water flame 1 elemental 55% 190% c - poison brand 3 elemental 90% 86% d - endure cold 2 protect 65% 86% e - turn undead 6 protect 98% 92% Techniques known in the end Name Level Status appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) dazzle 4X LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (RNG helmet) * sedge hat (padded helmet) * skullcap (dream helmet) * flack helmet (masked helmet) * crystal helm (engraved helmet) * mining helm (tasseled helmet) * field helm (gas mask) * helm of safeguard (deformed helmet) * war hat (golden helmet) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (shitty gloves) * gauntlets of plugsuit (rayductnay gloves) * commander gloves (light gloves) * field gloves (bise gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (noble sandals) * field boots (blue sneakers) * boots of safeguard (spooky boots) Scrolls scroll of healing (SACRED TRANSPOSITIONS) scroll of mana (HAS README) scroll of phase door (AMERIKANSKA PRESIDENTEN AER EN STOR MAN) scroll of standard id (THE MINES END TROPHY IN K MEASURER DOES NOT WORK) scroll of cure (ONLY THE AMY WILL EVER ASCEND SLEX) * scroll of extra healing (INEMPTIO) * scroll of greater mana restoration (VY CHERTOVSKI DERMO VLAGALISHCHE IDTI UMIRAT V OGNE) scroll of blank paper (unlabeled) scroll of inventory id (RW NW PRT M HRW) scroll of identify (GOTTA IMBUE THE AMULET OF YENDOR) Spellbooks spellbook of flame sphere (hugging) spellbook of endure cold (convicted) spellbook of water flame (green eyed) spellbook of poison brand (rough) spellbook of turn undead (fading) Potions potion of object detection (prickly ash) potion of paralysis (hallowed) potion of booze (violet-red) potion of fruit juice (mint) Rings ring of teleportation (alloy) ring of polymorph (lead) ring of protection (deep) Wands wand of magic missile (leek) Tools magic whistle (whistle) mirror (looking glass) wooden flute (flute) sack (bag) Gems worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 6 Level 6: <- You are here Voluntary challenges You eaten 15 times You eaten food with animal by-products 12 times You eaten meat 11 times You have communicated with the gods 42 times You never prayed to the gods You hit with a wielded weapon 107 times You killed 70 monsters You read items or engraved 14 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills general combat [Basic] (max Master) (31 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (25 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (9 of 20) searching [Unskilled] (max Expert) (8 of 20) spirituality [Unskilled] (max Expert) (66 of 20) missile weapons [Unskilled] (max Expert) (1 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (124 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (1 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (3 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (4 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...