Leeroy, lawful male redguardian Thalmor ----------- |..@@.....| |...d.....| |..d......+ --------.-- [Leeroy the Concordate Agent] St8 Dx7 Co9 In13 Wi8 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: manaleech You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 59% Amulet drop chance was reduced to 90% Implant drop chance was reduced to 88% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 95% Food drop chance was reduced to 99% The following skill could not be trained at all: implants The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: attack spells (turn 6) The following skill became untrainable if you tried to train it too early: sexy flats (turn 1190) The following skill became untrainable after a while: searching (turn 6796) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 81973) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 93909 Monster spawn increase reached its maximum at turn 248531 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 9748536 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: lilac stalk (freq bonus 16) The monster species that spawned more often: plague bearer (freq bonus 24) The monster species that spawned more often: fusile tip heartbreaker roadblock premeditation (freq bonus 24) The monster species that spawned more often: elliflax (freq bonus 5) The monster species that spawned more often: nether hound (freq bonus 15) The monster species that spawned more often: radscorpion (freq bonus 6) The monster species that spawned more often: pseudo-dragon (freq bonus 12) The monster species that spawned more often: pushed bathetically reding (freq bonus 32) The monster species that spawned more often: stormcrow (freq bonus 24) The monster species that spawned more often: scapula reinfusing chelate precut (freq bonus 24) The monster species that spawned more often: memo warp patch (freq bonus 24) The monster species that spawned more often: lasher (freq bonus 8) The monster species that spawned more often: brown growth (freq bonus 16) The monster species that spawned more often: concussed steamering (freq bonus 10) The monster species that spawned more often: glare spore (freq bonus 6) The monster species that spawned more often: claw lich (freq bonus 20) The monster species that spawned more often: shimmering vortex (freq bonus 4) The monster species that spawned more often: devious kraken (freq bonus 8) The monster species that spawned more often: nonimmunity countrywomen tranquility deceiver paralytical (freq bonus 12) The monster species that spawned more often: trasher ant (freq bonus 30) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 1) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster trait that was more common: monsters whose attacks slow you (freq bonus 1) The monster species that never randomly spawned: Asmodeus The monster species that never randomly spawned: remodifying impoundable decenary The monster species that never randomly spawned: phasing jabberwock The monster species that never randomly spawned: volt warp patch The monster species that never randomly spawned: disaffector The monster species that never randomly spawned: breaker piercer The monster species that never randomly spawned: guard drake The monster species that never randomly spawned: thorn beast The monster species that never randomly spawned: elec demon The monster species that never randomly spawned: irritating lady The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: flicker visor (rural helmet) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: trap disarming (listening) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was never generated: implant of cruelty (fascinating) The RNG hath decreed that this item was generated more often: silver spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 9) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 12) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 56) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 41) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 34) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 5) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 4) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 5) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 15) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 3) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 5) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 52) The RNG hath decreed that this item was always generated cursed: dragon blood (perishable) The RNG hath decreed that this item was always generated cursed: implant of fervor (stalwart) The RNG hath decreed that this item was always generated cursed: diamond smasher ((null)) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this item was always generated cursed: magic shield (pure) The RNG hath decreed that this item was always generated cursed: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 11) Trap randomization happened for 1 in 549 traps Next attribute increase check would have come at turn 1168 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (441) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (celtic helmet) * sedge hat (plumed helmet) * skullcap (dark helmet) * flack helmet (hydra helmet) * crystal helm stone (gemmed helmet) * mining helm (inkcoat helmet) * field helm (fish bowl) * helm of safeguard (musical helmet) * war hat (speechpipe helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (warped gloves) * gauntlets of plugsuit (lead gloves) * commander gloves (occultism gloves) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (erotic boots) * field boots (area boots) * boots of safeguard (weapon light boots) Scrolls scroll of healing (STIFFEN BODY TO ADD POWER) scroll of mana (SILMARELL SHOULD ADD MORE SLEX QUOTES) scroll of phase door (MY SWEET VELCRO STRAP) scroll of standard id (POTESTAS) scroll of cure (GROUP SING MAKE MORE DAMAGED) * scroll of extra healing (GO FEK YOURSELF) * scroll of greater mana restoration (ZTORF) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.