Leeroy, lawful male redguardian Thalmor -------- |....... ......... |........---- |...........| |...........| |.........@.| ..........@.| |...........| |...........| ------------- [Leeroy the Concordate Agent] St8 Dx7 Co8 In12 Wi5 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 285 Musable item generation frequency had a negative bias of 45% Ring drop chance was reduced to 74% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 77% Armor drop chance was reduced to 93% Tool drop chance was reduced to 95% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: general combat (turn 4) The following skill became untrainable if you tried to train it too early: paddle (turn 2812) The following skill became untrainable after a while: matter spells (turn 76127) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 30229) Sticky curses were more common by 15% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 42922 Monster spawn increase reached its maximum at turn 117397 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1703656 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: blob (freq bonus 12) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: append benign (freq bonus 15) The monster species that spawned more often: grouchier jejunal (freq bonus 14) The monster species that spawned more often: reaper colony (freq bonus 84) The monster species that spawned more often: chemical colony (freq bonus 26) The monster species that spawned more often: two-winged shape (freq bonus 90) The monster species that spawned more often: latin six girl (freq bonus 64) The monster species that spawned more often: dimness vortex (freq bonus 108) The monster species that spawned more often: high corpse (freq bonus 28) The monster species that spawned more often: magic light (freq bonus 14) The monster species that spawned more often: antimatter stalk (freq bonus 78) The monster species that spawned more often: red boomer (freq bonus 26) The monster species that spawned more often: deep fiend (freq bonus 90) The monster species that spawned more often: Uniform Kriminologist (freq bonus 90) The monster species that spawned more often: ghost cube (freq bonus 28) The monster species that spawned more often: bow lich (freq bonus 42) The monster species that spawned more often: guranguta (freq bonus 13) The monster species that spawned more often: super enemy (freq bonus 90) The monster species that spawned more often: azure spore (freq bonus 52) The monster species that spawned more often: water lady (freq bonus 16) The monster species that spawned more often: translucent fungus (freq bonus 26) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 10) The monster species that never randomly spawned: capture girdle The monster species that never randomly spawned: slate rubber The monster species that never randomly spawned: lemure The monster species that never randomly spawned: royel pit fiend The monster species that never randomly spawned: petty snow king The monster species that never randomly spawned: subliming affably sprint The monster species that never randomly spawned: black baboon The monster species that never randomly spawned: world killer The monster species that never randomly spawned: aureolin warp patch The monster species that never randomly spawned: glare force patch The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: screw stone (gray) The RNG hath decreed that this item was never generated: dilithium crystal (white) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: autopilot stone (gray) The RNG hath decreed that this item was never generated: dayshift (thebes) The RNG hath decreed that this item was never generated: implant of puncturing (fortified) The RNG hath decreed that this item was never generated: implant of searing (omniscient) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: apply nail polish (sublime) The RNG hath decreed that this item was never generated: implant of traveling (argent) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 38) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 10) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 9) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 35) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 38) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 23) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 10) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 3) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 8) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 2) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 4) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: life saving stone (gray) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: nownsible stone (gray) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this trap was always invisible: curse trap The RNG hath decreed that this trap was generated more often: nexus trap (freq bonus 4) Trap randomization happened for 1 in 244 traps Next attribute increase check would have come at turn 304 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having sickopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (377) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anachrononononaut helmet) * sedge hat (wok-shaped helmet) * skullcap (metal disk) * flack helmet (narrow helmet) * crystal helm (weeping helmet) * mining helm (grimace helmet) * field helm (deformed helmet) * helm of safeguard (transversal helmet) * war hat (engraved helmet) * plasteel gloves (white gloves) * leather gloves (digger gloves) * gauntlets of safeguard (even pair of gloves) * gauntlets of plugsuit (polnish gloves) * commander gloves (tar gloves) * field gloves (vampiric gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (camouflage patterned boots) * field boots (ski heels) * boots of safeguard (heroine mocassins) Scrolls scroll of healing (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) scroll of mana (PAS DIO LEO) scroll of phase door (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) scroll of standard id (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) scroll of cure (LAM EQUENUS) * scroll of extra healing (INQUE COMUS) * scroll of greater mana restoration (CRASH EM EXTENDED SEGFAULTS AHOY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.