Leeroy, lawful male redguardian Thalmor ------ ..{..| -(-.....--- ..........+ ,@,.....` ,@@.....| ,,,+----- . .| | [Leeroy the Whitegold Ambassador] St17 Dx15 Co13 In9 Wi13 Ch8 ThaRedMalLaw Dlvl:2 $9 HP-4(40) Pw24(24) AC3 Exp3 T563 Par Latest messages Use this technique? [yn] (n) You perform the panic digging ritual and are paralyzed for a while. Some solid rock is pulverized! The battle scarred ronin hits you! [-6 -> 34] The air crackles around the thalmor called Rulindil the concordate agent. The battle scarred ronin misses. The battle scarred ronin hits you! [-7 -> 28] The battle scarred ronin hits you! [-2 -> 27] Your elven mithril-coat blocks the battle scarred ronin's attack. The battle scarred ronin hits you! [-5 -> 22] The battle scarred ronin hits you! [-6 -> 16] The battle scarred ronin hits you! [-8 -> 8] The battle scarred ronin hits you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} m - 65 uncursed +0 darts {2} q - an uncursed +0 aklys {7} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Comestibles j - an uncursed clove of garlic {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Potions l - an uncursed potion of monster detection {0} n - a blessed finalized potion of recovery {0} Wands p - an uncursed wand of slow monster (0:12) {0} Tools k - an uncursed skeleton key {0} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: magical breathing You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 52 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 195 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 10% chance Ring drop chance was reduced to 83% Wand drop chance was reduced to 82% Potion drop chance was reduced to 96% Armor drop chance was reduced to 71% Tool drop chance was reduced to 69% Concealing monsters were spawned underneath items 70% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: long sword (turn 18) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 108) The following skill became untrainable after a while: high heels (turn 5197) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 32189) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 82001 Monster spawn increase reached its maximum at turn 217481 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 393490 The monster class that cannot be genocided was turret The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: scaling voicelessly (freq bonus 18) The monster species that spawned more often: Karin's combat boot (freq bonus 78) The monster species that spawned more often: navy warp fungus (freq bonus 6) The monster species that spawned more often: hobbit lightmaster (freq bonus 12) The monster species that spawned more often: shock zruty (freq bonus 12) The monster species that spawned more often: ganymede rock shrimp (freq bonus 16) The monster species that spawned more often: pewterer revolution (freq bonus 6) The monster species that spawned more often: identity xorn (freq bonus 16) The monster species that spawned more often: cave worm (freq bonus 12) The monster species that spawned more often: phonological querist (freq bonus 18) The monster species that spawned more often: sludge colony (freq bonus 6) The monster species that spawned more often: death wing (freq bonus 4) The monster species that spawned more often: white missingno (freq bonus 12) The monster species that spawned more often: pumping boomer (freq bonus 9) The monster species that spawned more often: abscissa highborn exonerate (freq bonus 4) The monster species that spawned more often: moon-elf (freq bonus 8) The monster species that spawned more often: killer quabbit (freq bonus 12) The monster species that spawned more often: security bot (freq bonus 12) The monster species that spawned more often: yellow devil (freq bonus 6) The monster species that spawned more often: vice (freq bonus 18) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1) The monster trait that was more common: joke monsters (freq bonus 1) The monster species that never randomly spawned: disgusting fungus The monster species that never randomly spawned: +4 gml cutoff The monster species that never randomly spawned: sludge warp patch The monster species that never randomly spawned: nebulous ray The monster species that never randomly spawned: long roper The monster species that never randomly spawned: fugitive pixy The monster species that never randomly spawned: black widow The monster species that never randomly spawned: rotting carcass The monster species that never randomly spawned: spectre The monster species that never randomly spawned: Lizard of Yendor The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: dayshift (thebes) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: implant of thawing (ambergris) The RNG hath decreed that this item was never generated: cloak of turn loss (running cloak) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: implant of sustenance (cunning) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 16) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 12) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 6) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gushlush stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 2) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 40) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this item was always generated cursed: elesde cloak (unostentatious cloak) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this trap was always invisible: captcha trap The RNG hath decreed that this trap was generated more often: directive trap (freq bonus 9) Trap randomization happened for 1 in 207 traps Next attribute increase check would have come at turn 811 Strength training was 6 Dexterity training was 2 Wisdom training was -1 Constitution training was 16 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were paralyzed (-8) You had not decided on your sexuality yet You were prevented from having fear resistance (0) You saw invisible You had infravision You had 572 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Not Ready(5049) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radio helmet) * sedge hat stone (gemmed helmet) * skullcap (wide metal helm) * flack helmet stone (rubynus helmet) * crystal helm (silk helmet) * mining helm (weeping helmet) * field helm (viking helmet) * helm of safeguard (poor helmet) * war hat (tribal helmet) * plasteel gloves (white gloves) * leather gloves (inverse gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (fingerless gloves) * commander gloves (orange gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rumble boots) * field boots (turbo boots) * boots of safeguard (balanced boots) Scrolls scroll of healing (FORAGAN MISROCH TULEVEI) scroll of mana (MICRODOLLAROFT) scroll of phase door (HAPAX LEGOMENON) scroll of standard id (PSINA PSINA KRADIDA PSIOMOIPS) scroll of cure (MODD ARCHWILIO) * scroll of extra healing (TRAINED THE HARD WAY) * scroll of greater mana restoration (TRASH GRENINJA) Potions potion of monster detection (effervescent) potion of recovery (glam) Wands wand of slow monster (short) Tools skeleton key (key) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 12 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (6 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (32 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...