Leeroy, lawful male redguardian Binder ------ --....-- |.@..... |.d....| |......| --....-- ------ [Leeroy the Exile] St8 Dx13 Co11 In9 Wi12 Ch11 BinRedMalLaw Dlvl:1 $0 HP21(21) Pw5(5) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -5 Your max alignment was -6 You carried 16 sins You could not have this property at all: teleport control You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 121 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 44% Musable item generation frequency had a negative bias of 49% Ring drop chance was reduced to 98% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 54% Armor drop chance was reduced to 96% Tool drop chance was reduced to 45% Food drop chance was reduced to 91% Monster death drops spawned with only 95% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: sexy flats (turn 51) The following skill became untrainable if you tried to train it too early: attack spells (turn 684) The following skill became untrainable after a while: bare-handed combat (turn 37640) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 34228) Heavy curses were more common by 41% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 84575 Monster spawn increase reached its maximum at turn 301579 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7042815 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: quadruped (freq bonus 4) The monster species that spawned more often: refunding pathetic (freq bonus 16) The monster species that spawned more often: yaki mochi (freq bonus 18) The monster species that spawned more often: vampiric colony (freq bonus 28) The monster species that spawned more often: chastest gizmo (freq bonus 42) The monster species that spawned more often: mining petrification elemental (freq bonus 12) The monster species that spawned more often: undead Olog-hai ambusher (freq bonus 7) The monster species that spawned more often: giant ruby dragonfly (freq bonus 7) The monster species that spawned more often: rot walker (freq bonus 8) The monster species that spawned more often: bad egg (freq bonus 36) The monster species that spawned more often: mandaruck (freq bonus 36) The monster species that spawned more often: mooter palest (freq bonus 45) The monster species that spawned more often: chastely irreplaceably creasiest wig blossoming (freq bonus 18) The monster species that spawned more often: hell clan (freq bonus 42) The monster species that spawned more often: calderon arctic (freq bonus 21) The monster species that spawned more often: poliwhirl (freq bonus 42) The monster species that spawned more often: insect swarm (freq bonus 15) The monster species that spawned more often: stealer mimic (freq bonus 7) The monster species that spawned more often: great giant rat (freq bonus 18) The monster species that spawned more often: dogift (freq bonus 10) The monster species that spawned more often: modem 3 (freq bonus 10) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 1) The monster species that never randomly spawned: semivoluntary intimidating download The monster species that never randomly spawned: protection stealer The monster species that never randomly spawned: greater moloch The monster species that never randomly spawned: secluded force patch The monster species that never randomly spawned: aligning ant The monster species that never randomly spawned: petty ice toad The monster species that never randomly spawned: fusion elemental The monster species that never randomly spawned: team ant meanie The monster species that never randomly spawned: engraving sitar compulsorily The monster species that never randomly spawned: Melvin The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: leather saber ((null)) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 49) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 44) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 37) The RNG hath decreed that this item was generated more often: sprap boots (feelgood heels, freq bonus 47) The RNG hath decreed that this item was generated more often: sia boots (princess pumps, freq bonus 23) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: evil variant stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 39) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 9) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 72) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 2) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: goldspell helmet (precious helmet, freq bonus 47) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 5) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 72) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this trap was always invisible: auto destruct trap The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 3) Trap randomization happened for 1 in 55 traps Next attribute increase check would have come at turn 441 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having teleport control (0) You had 1500 points of nutrition remaining You regenerated mana You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Yaldabaoth The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (107) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (IS THE ALL SO CLASS) scroll of mana (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) scroll of phase door (LASH EM EXTENDED BALROG SHOW) scroll of standard id (SKYSCRAPER STORMY CRASHCRASHCRASHCRASHCRASH) scroll of cure (SCREW THE CRAMPING WRITING HAND) * scroll of extra healing (BLESSED GENOCIDE) * scroll of greater mana restoration (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Binder... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.