Leeroy, lawful male redguardian Binder -------- #--------------------- ##|......| #`..d.....$........{..| #,-......| #,|{..................| #,|......| #,|l@..{..............| #,|......---#,|.l.................| #,|.........,,--.------------------ #,|........|### --------- #,|........| |.......| #,|........| |.......| -------,|........| |....... |.....|,---------- |.......|##,#|.---.|,# |.......-,,,,..| |.|,# |.......|###,|.---.|,# -------|- |...<.%,# #,# -------## ### [Leeroy the Cultist] St10 Dx13 Co14 In12 Wi14 Ch12 BinRedMalLaw Spa:5 $84 HP-1(97) Pw44(44) AC5 Exp7 T2394 Hun Latest messages You miss the leprechotta. The leprechotta claws you! [-8 -> 27] The leprechotta bites you! [-7 -> 20] The leprechotta misses. The leprechotta claws you! [-9 -> 11] Warning: HP low! The leprechotta bites you! You hear the howling of the CwnAnnwn... [-4 -> 7] Warning: HP low! The leprechotta claws you! [-1 -> 6] Warning: HP low! You are no longer dimmed. You miss the leprechotta. The leprechotta claws you! You die... Your inventory Amulets o - an uncursed amulet of reflection {0} Weapons a - an uncursed +0 voulge (alternate weapon; not wielded) {48} b - an uncursed +0 knife {2} t - a blessed corroded +0 long sword (weapon in hand) {16} x - the uncursed +1 crossbow named Cloudcrack {20} y - a blessed +1 stygian pike {10} B - 3 uncursed +0 orcish spears {36} C - an uncursed fireproof +0 club {12} F - an uncursed +5 hand blaster {12} L - an uncursed +0 scimitar {16} Armor e - an uncursed +1 leather cloak (being worn) {7} p - an uncursed greased +0 orcish helm (being worn) {12} q - a cursed +0 orcish helm {12} u - a blessed +1 robe {16} J - an uncursed +0 orcish helm {12} Comestibles g - 7 uncursed apples {0} H - an uncursed clove of garlic {0} Scrolls i - 3 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 5 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Spellbooks s - a blessed spellbook of create monster (3:3) {0} v - an uncursed spellbook of detect treasure (0:4) {0} z - an uncursed spellbook of levitation (0:1) {0} Wands D - an uncursed wand of extra healing (0:6) {0} K - an uncursed wand of sleep (0:7) {0} Tools E - an uncursed skeleton key {0} Gems c - 48 uncursed +0 rocks (in quiver) {0} d - 8 uncursed +0 flint stones Final attributes You were stridently aligned Your alignment was 4 Your max alignment was 7 You carried 16 sins You could not have this property at all: stun resistance You could not have this property extrinsically: keen memory You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 106 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 20 Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 47% Ring drop chance was reduced to 71% Potion drop chance was reduced to 95% Armor drop chance was reduced to 79% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: spirituality (turn 40) The following skill became untrainable if you tried to train it too early: spirituality (turn 66) The following skill became untrainable after a while: healing spells (turn 19409) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 26208) Number of artifacts generated was 0 Number of fake artifacts generated was 5 Monster spawn increase started at turn 28443 Monster spawn increase reached its maximum at turn 104314 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 738430 The monster class that cannot be genocided was trove Today, this monster class was always generated invisible: cockatrice The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: pretty mesmerizing nymph (freq bonus 3) The monster species that spawned more often: riptide unlacing persnickety crispier northeaster (freq bonus 12) The monster species that spawned more often: sidelight radiotelegraph raincoat (freq bonus 12) The monster species that spawned more often: clicking colony (freq bonus 18) The monster species that spawned more often: Ludwig (freq bonus 4) The monster species that spawned more often: metal eater (freq bonus 6) The monster species that spawned more often: super demon (freq bonus 6) The monster species that spawned more often: indigo spore (freq bonus 30) The monster species that spawned more often: mini vampire (freq bonus 8) The monster species that spawned more often: translucent warp fungus (freq bonus 12) The monster species that spawned more often: loaded laser (freq bonus 6) The monster species that spawned more often: slaughtering troll (freq bonus 18) The monster species that spawned more often: stained jelly (freq bonus 15) The monster species that spawned more often: gluttonous hulk (freq bonus 7) The monster species that spawned more often: integral mushroom (freq bonus 10) The monster species that spawned more often: morph beam mummy (freq bonus 12) The monster species that spawned more often: crater mushroom (freq bonus 12) The monster species that spawned more often: ramapithecus (freq bonus 8) The monster species that spawned more often: breaker piercer (freq bonus 6) The monster species that spawned more often: krone viscidly (freq bonus 12) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 4) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster trait that was more common: monsters that count as werecreatures (freq bonus 1) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 1) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster trait that was more common: monsters that wail (freq bonus 1) The monster species that never randomly spawned: explaining misread The monster species that never randomly spawned: death orb The monster species that never randomly spawned: giant entity The monster species that never randomly spawned: stutteringly tortilla aversive The monster species that never randomly spawned: pride turret The monster species that never randomly spawned: morocco dewiest rail The monster species that never randomly spawned: predator nethercat The monster species that never randomly spawned: nuclear winter bomb The monster species that never randomly spawned: yonder misfired The monster species that never randomly spawned: blue mushroom The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was never generated: scaling stone (gray) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: elm-et (cold-blooded helmet) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: gray center stone (gray) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 7) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 30) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 49) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 17) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 43) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: quaversal stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this trap was always invisible: monsterfingers trap The RNG hath decreed that this trap was generated more often: banana trap (freq bonus 4) Trap randomization happened for 1 in 87 traps Next attribute increase check would have come at turn 5802 Strength training was 35 Dexterity training was 23 Wisdom training was 1 Constitution training was 17 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stun resistance (0) You had 491 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Yaldabaoth The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - create monster 4 attack 90% 80% b - detect treasure 4 divine 90% 82% c - levitation 4 body 90% 95% Techniques known in the end Name Level Status appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) Discoveries Amulets amulet of reflection (perpetual) Weapons voulge (pole cleaver) orcish spear (crude spear) scimitar (curved sword) Armor orcish helm (iron skull cap) robe (black robe) Scrolls scroll of healing (CHRISTINE FEMININE) scroll of mana (RODNEYS TOWER CREATEMONSTER SPAMSPAMSPAM) scroll of phase door (DO NOT READ ME) scroll of standard id (ZOUCH ZOUKI TO PARY) scroll of cure (GERMANY WAS DEAD LAST AGAINST MEXICO SWEDEN AND SOUTHKOREA) * scroll of extra healing (BUILDIONS CAN INSTAKILL AT RANGE) * scroll of greater mana restoration (UNPLAYABLE BINDER ROLE) scroll of teleportation (MI AKUS NEEEEEE) scroll of enchant armor (HERE COMES THE RAIN AGAIN FALLING ON MY HEAD LIKE A SUBWAY TRAIN) Spellbooks spellbook of create monster (fine-printed) spellbook of detect treasure (mysterious) spellbook of levitation (yellow-stained) Wands wand of extra healing (starfish) wand of sleep (radioactive) Tools skeleton key (key) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 5: <- You are here Voluntary challenges You eaten 12 times You eaten food with animal by-products 8 times You eaten meat 8 times You were an atheist You never prayed to the gods You hit with a wielded weapon 127 times You killed 67 monsters You read items or engraved 18 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (12 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (1 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (7 of 20) searching [Unskilled] (max Expert) (7 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (4 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (102 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (15 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (3 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Binder...