Leeroy, lawful male redguardian Binder --- -- ---.---.-- |........- ---- ---- |*.....| |..---- --- --...---.<.-.--- |.....--- ..| |..............------.......| --..| |-......^...[...............---...| |.........------.................- --.....---- |-.......----...d.---- |.....- ----..............@.....| |..... |...........----------- | ---.. |..............-- |.. ----.....--.....| --- --....--.....-- |............--- |..............-- --..............| |......--......| |....--- -....-- ------ --.-- -- [Leeroy the Heratic] St9 Dx11 Co8 In13 Wi9 Ch6 BinRedMalLaw Min:3 $32 HP0(55) Pw19(19) AC9 Exp5 T740 Latest messages The little dog bites the deep gnome. The deep gnome is killed! The little dog bites you! [-3 -> 6] Warning: HP low! 2 gold pieces. M - a deep gnome corpse {750}. N - a white gem {1}. What do you want to eat? [g-ioqxM or ?*] This deep gnome corpse tastes terrible! The little dog bites you! You hear the howling of the CwnAnnwn... [-3 -> 3] Warning: HP low! You stop eating the deep gnome corpse. Unknown command '^^'. Pick an object. d a dog or other canine (tame little dog) (base level 2) Accessing Pokedex entry for little dog... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 25. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d6, bite - ordinary physical The little dog bites you! You die... Your inventory Weapons a - an uncursed +0 voulge {48} b - an uncursed +0 knife (alternate weapon; not wielded) {2} r - 13 uncursed +0 darts {0} u - 3 cursed -2 orcish spears {36} v - 2 blessed +0 orcish daggers (wielded) {8} w - an uncursed +0 spear {12} y - an uncursed +1 club {12} C - an uncursed +2 dwarvish spear {12} D - an uncursed +0 crossbow {20} F - 2 uncursed +2 crossbow bolts {0} G - an uncursed +0 crossbow {20} Armor f - an uncursed +0 leather cloak {7} A - an uncursed +0 dwarvish cloak {4} B - an uncursed +0 pair of iron shoes {20} H - an uncursed +0 leather armor {60} I - an uncursed +0 pair of high boots {8} Comestibles g - an uncursed cram ration {0} h - 3 uncursed apples {0} i - 2 uncursed tripe rations {0} o - an uncursed lembas wafer {0} q - a blessed food ration {0} x - an uncursed spore lichen corpse {20} M - an uncursed partly eaten deep gnome corpse {563} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} s - an uncursed scroll of remove curse {0} K - an uncursed scroll of enchant weapon {0} Wands J - an uncursed wand of enlightenment (0:2) {0} Tools z - an uncursed +0 pick-axe {32} E - a cursed +0 grappling hook {12} L - an uncursed blindfold {0} Gems c - 34 uncursed +0 rocks {0} d - 6 uncursed +0 rocks named Upward Course {0} e - an uncursed +0 flint stone N - an uncursed +0 worthless piece of white glass {1} Final attributes You have strayed Your alignment was -3 Your max alignment was -3 You carried 16 sins You could not have this property at all: free action You could not have this property extrinsically: sickopathy You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 223 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 19 Gem identification only worked 100 times out of 159 Monsters only dropped their equipment with 93% chance Musable item generation frequency had a negative bias of 57% Ring drop chance was reduced to 98% Wand drop chance was reduced to 90% Potion drop chance was reduced to 99% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: polymorphing (turn 23) The following skill became untrainable if you tried to train it too early: petkeeping (turn 130) The following skill became untrainable after a while: morning star (turn 47655) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 19733) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 113477 Monster spawn increase reached its maximum at turn 203841 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1987965 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: reappoint lively profiling (freq bonus 18) The monster species that spawned more often: Succubus Kop (freq bonus 24) The monster species that spawned more often: unhealthy stalk (freq bonus 12) The monster species that spawned more often: cold trove (freq bonus 20) The monster species that spawned more often: dwarf king permamimic (freq bonus 8) The monster species that spawned more often: usherette conservatively (freq bonus 20) The monster species that spawned more often: displacer beast (freq bonus 12) The monster species that spawned more often: novice archer (freq bonus 8) The monster species that spawned more often: envier straightforward surfacer teasing (freq bonus 27) The monster species that spawned more often: blister mold (freq bonus 16) The monster species that spawned more often: venom lichen (freq bonus 8) The monster species that spawned more often: old red dragon (freq bonus 3) The monster species that spawned more often: semivoluntary intimidating download (freq bonus 12) The monster species that spawned more often: renunciatory neediest (freq bonus 6) The monster species that spawned more often: depressed ghost (freq bonus 6) The monster species that spawned more often: brown naga hatchling (freq bonus 4) The monster species that spawned more often: dim laser (freq bonus 108) The monster species that spawned more often: spilling scanted (freq bonus 16) The monster species that spawned more often: extirpation fistula (freq bonus 12) The monster species that spawned more often: hishi mochi (freq bonus 40) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 6) The monster trait that was more common: monsters that move like grid bugs (freq bonus 2) The monster species that never randomly spawned: drowzee The monster species that never randomly spawned: Lunar The monster species that never randomly spawned: nympho reexchanging The monster species that never randomly spawned: total wounding knight The monster species that never randomly spawned: challien The monster species that never randomly spawned: anjastasia The monster species that never randomly spawned: battering ram The monster species that never randomly spawned: Lena's erotic lady shoe The monster species that never randomly spawned: syncope signaller The monster species that never randomly spawned: vacuum warp patch The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was never generated: implant of love (unearthly) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak) The RNG hath decreed that this item was never generated: latency stone (gray) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: tar chain mail ((null)) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: implant of nirvana (singing) The RNG hath decreed that this item was generated more often: completely bad part stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: elm-et (cold-blooded helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 9) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 9) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 44) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 19) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 6) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 18) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 10) The RNG hath decreed that this item was generated more often: offlevel item (READ IDENTIFY AT YOUR OWN PERIL, freq bonus 11) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 8) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 67) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: exertion loss (nailbreak) The RNG hath decreed that this item was always generated cursed: meter gauntlets (parked gloves) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this trap was always invisible: silver spell trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 4) Trap randomization happened for 1 in 331 traps Next attribute increase check would have come at turn 1590 Strength training was 39 Dexterity training was 20 Wisdom training was 4 Constitution training was 8 Your sanity was 4 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having free action (0) You were prevented from having sickopathy (0) You had 953 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Yaldabaoth The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(2595) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) Discoveries Weapons voulge (pole cleaver) orcish spear (crude spear) orcish dagger (crude dagger) dwarvish spear (stout spear) Armor dwarvish cloak (hooded cloak) iron shoes (hard shoes) high boots (jackboots) Scrolls scroll of healing (MENEBACHYCH BADEDOPHO BAINCHOOOCH) scroll of mana (EIGHT MONTHS IS TOO LONG DUDE) scroll of phase door (THE AMY IS IN 84 MINUTES IN THE GOAL COAGULATED) scroll of standard id (TSX IS A VARIANT AND NOT VANILLA) scroll of cure (DEUTSCHLAND KANN KEIN DEUTSCH MEHR) * scroll of extra healing (DASH EM EXTENDED 100 METERS) * scroll of greater mana restoration (HACKEM MUCHE) scroll of lockout (WEREFOO ENDLESSTRANSFORMATION) scroll of remove curse (YIK MECH SHEGOTH) scroll of enchant weapon (BFG 9000 OH YEAH) Wands wand of enlightenment (blooming) Tools grappling hook (iron hook) Gems flint stone (gray) worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 3: <- You are here Vanquished creatures 0 little dogs (1 created) a wimp a hobbit (2 created) a dwarf thief a kobold a pack kobold 0 kobolts (1 created) a cave kobold a mynock 0 large phasing mimics (1 created) a little pig 2 sewer rats (4 created) a stone bug (2 created) a grounded parrot 0 rade lichens (1 created) a spore lichen a passivity lichen a volatile mushroom 0 orange molds (1 created) a shrieker 2 sub-gnomes 2 clockwork doods 0 normal gnomes (1 created) a petty gnome thief a panotty an intercrome a gnome comrade a gnome lord 0 cowardly ladies (1 created) a deep gnome 2 Keystone Policemen a Kop Sergeant a sanity mummy 0 kobold mummies (1 created) 0 tiny trolls (1 created) 0 kobold zombies (2 created) 0 ettin zombies (1 created) 0 shopkeepers (1 created) an early-leon a gecko 0 glacier fern spores (1 created) 0 radioactive willows (1 created) 0 swamp fern sprouts (1 created) 52 creatures born. 32 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 76 times You killed 21 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (7 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (4 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (50 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Expert) (26 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Binder... You died in The Gnomish Mines on dungeon level 3 with 1017 points, and 32 pieces of gold, after 740 moves. Killer: a monster (little dog) You were level 5 with a maximum of 55 hit points when you died. You reached the 136th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 134 1062 Nirol-Ana-Lvl-Fem-Neu died in The Dungeons of Doom on level 3 [max 4]. Killed by a monster (Mr. Akalapi, the shopkeeper). - [58] 135 1026 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a blast of frost. - [49] *136 1017 Leeroy-Bin-Red-Mal-Law died in The Gnomish Mines on level 3. Killed by a monster (little dog). - [55] 137 975 Heliokopis-Cam-Amn-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (super-sweet girl in plateau boots). - [62] 138 968 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (Dislexiapater). - [59]