Leeroy, lawful male redguardian Binder ------ |@..$+ .d...| |..... |.|..| |....| ------ [Leeroy the Exile] St7 Dx6 Co6 In7 Wi7 Ch5 BinRedMalLaw Dlvl:1 $0 HP21(21) Pw5(5) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 voulge (weapon in hands) {48} b - an uncursed +0 knife (alternate weapon; not wielded) {2} Armor e - an uncursed +0 leather cloak (being worn) {7} Comestibles f - an uncursed cram ration {0} g - 6 uncursed apples {0} h - 2 uncursed tripe rations {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Gems c - 44 uncursed +0 rocks (in quiver) {0} d - 10 uncursed +0 flint stones Final attributes You have sinned Your alignment was -5 Your max alignment was -6 You carried 16 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 254 Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 166 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 91% chance Wand drop chance was reduced to 86% Amulet drop chance was reduced to 53% Weapon drop chance was reduced to 53% Tool drop chance was reduced to 56% Food drop chance was reduced to 78% The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: short sword (turn 82) The following skill became untrainable if you tried to train it too early: implants (turn 30) The following skill became untrainable after a while: divination spells (turn 42556) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 27996) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24459 Monster spawn increase reached its maximum at turn 74659 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1415810 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: umber hulk (freq bonus 4) The monster species that spawned more often: dim warp patch (freq bonus 6) The monster species that spawned more often: sophistry leaseholder (freq bonus 15) The monster species that spawned more often: ghastly soul (freq bonus 78) The monster species that spawned more often: illegitimation astrobiological (freq bonus 51) The monster species that spawned more often: catechizing whipworm (freq bonus 12) The monster species that spawned more often: Hungry Times (freq bonus 20) The monster species that spawned more often: vanquisher gladier (freq bonus 12) The monster species that spawned more often: engram squirmiest (freq bonus 6) The monster species that spawned more often: Genjuro (freq bonus 21) The monster species that spawned more often: promouted lieutenant (freq bonus 12) The monster species that spawned more often: ice heel lady (freq bonus 14) The monster species that spawned more often: vampiroid (freq bonus 36) The monster species that spawned more often: gnoll (freq bonus 14) The monster species that spawned more often: crunchy warp patch (freq bonus 15) The monster species that spawned more often: exaggerate enfranchising (freq bonus 24) The monster species that spawned more often: swain lunier (freq bonus 30) The monster species that spawned more often: healing army (freq bonus 12) The monster species that spawned more often: sartorially signified nuncle (freq bonus 18) The monster species that spawned more often: reflection (freq bonus 18) The monster species that spawned more often: difbaf grue (freq bonus 12) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 5) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster species that never randomly spawned: rad southerner The monster species that never randomly spawned: multi-hued naga hatchling The monster species that never randomly spawned: catnap cull gimlet The monster species that never randomly spawned: smart trove The monster species that never randomly spawned: werecow The monster species that never randomly spawned: everchanging ray The monster species that never randomly spawned: lava grue The monster species that never randomly spawned: hc beggar The monster species that never randomly spawned: starvation boomer The monster species that never randomly spawned: sorehead analogically The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: disconnected boots (living boots) The RNG hath decreed that this item was never generated: gimp cloak (pitch cloak) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak) The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 128) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 20) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 17) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 39) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 7) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 19) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 10) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 6) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 8) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 10) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 10) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 11) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 9) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: droven bow (spider-legged bow) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this trap was always invisible: flood trap The RNG hath decreed that this trap was generated more often: recursion trap (freq bonus 8) Trap randomization happened for 1 in 546 traps Next attribute increase check would have come at turn 572 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having contamination resistance (0) You had 1500 points of nutrition remaining You regenerated mana You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Yaldabaoth The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (156) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (FOO BAR) scroll of mana (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) scroll of phase door (FRINDS ELF ATTACK) scroll of standard id (OGTH LOAM MDSK) scroll of cure (ARTHUR SONIC PENDRAGON) * scroll of extra healing (GENTLE PEEPTOE HIGH HEELS) * scroll of greater mana restoration (FAHR TZU) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Binder... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.