Leeroy, lawful male redguardian Thalmor ------### -----## ----------- ---------- +..<..,,# |..#.,## ##|.........| --........-- ##,,,,,|....|#,# |_{.|#,# #,..........| --------}- |..........| #,,,,,,.....}#,# |...|#,# #,|.........| |%%%.%%!?|###|..........|##,,####|....|#,# |...|#,# #,|.........| |!%!%%.%.-,,,|...........,),# ---.--#,# |.#.|#,############,-------.--- |....%!%%|##,...........|,,# #,## -.-.-,,,`,`,,,,,,,,,,# #,# |.!!...%-- ##|.....}....},,# ####,,###,,,,,,,,,,----.---,,# #,### |.%.%%!! |..........|,,# #,,,,,,,,,,,,,###,,|......|,,, #,,,# -------- --........--#,## #####,-----|-,# ,,..(....|,## ###,# ------}--- #,,# #,|.....| ##,|.......,# ------|--- #,## #,......|,#,,,,|......|## |....@...| }`,# ##|......,,,,,,-------- |..&@...>| #,,# |.....|####### |........| ##,# |._.... |........| #,.} |.....| |.....---- .$# ------- |.....| ---- ------- [Leeroy the Heretic Hunter] St10 Dx6 Co9 In5 Wi8 Ch8 ThaRedMalLaw Dlvl:2 $28 HP-1(97) Pw59(59) AC7 Exp8 T1982 Latest messages You listen to Henrietta saying 'You won't get away from me this time.' There is a wall in the way! You cannot diagonally move out of a door! Daemon casts a spell! You feel that monsters are aware of your presence. What do you want to zap? [SX or ?*] Never mind. # If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Of course it doesn't work if teleportation is prohibited on the current dungeon level. Use this technique? [yn] (n) Your body is transported to another location! Daemon hits you! [-2 -> 24] Daemon hits you! [-7 -> 17] Warning: HP low! Daemon touches you! [-1 -> 16] Warning: HP low! You die... Your inventory Amulets h - a cursed amulet of change {0} k - an uncursed amulet versus poison {0} x - an uncursed amulet of flying {0} Weapons a - an uncursed +4 elven broadsword (weapon in hand) {30} c - a cursed +3 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} n - 7 uncursed +0 knives {14} o - 6 uncursed +0 darts {0} p - an uncursed +0 orcish dagger {4} v - an uncursed thoroughly greased +0 orcish dagger {4} H - the uncursed +0 mace named The Rod of Dis {12} O - an uncursed +0 orcish spear {12} P - a cursed rustproof +0 orcish dagger {4} R - the uncursed +1 flogger named q?8#t?C(YtQH {7} T - an uncursed +1 scalpel {2} U - 20 uncursed +1 elven arrows named Diablo II's Great Hatred {0} Z - 31 uncursed +0 ya {1} Armor b - a sticky cursed +0 elven mithril-coat (being worn) {60} j - an uncursed +0 orcish helm {12} l - a heavily cursed -1 pair of leather gloves {4} u - the uncursed +1 leather armor named Bloodmoon {60} J - a cursed -3 dwarvish iron helm {16} K - an uncursed +0 large shield {40} M - an uncursed +0 elven cloak {4} N - an uncursed +0 pair of oilskin gloves {4} Comestibles A - an uncursed x'mas cake {0} Q - a blessed lemon {0} V - 2 uncursed tripe rations {0} Scrolls e - 2 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} i - an uncursed scroll of cure {0} W - a cursed scroll of blank paper {0} Spellbooks s - an uncursed finalized spellbook of summon undead (0:1) {0} Potions r - an uncursed potion of fruit juice {0} Y - a blessed finalized potion of fruit juice {0} Rings t - a blessed +1 ring of increase damage {0} Wands S - an uncursed wand of sleep (0:7) {0} X - an uncursed wand of healing (0:4) {0} Tools m - a * uncursed mirror {0} w - an uncursed +0 unicorn horn {8} Gems L - an uncursed +0 worthless piece of blue glass {1} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: the Force You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 346 Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 186 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 66% chance Wand drop chance was reduced to 88% Amulet drop chance was reduced to 96% Tool drop chance was reduced to 97% Concealing monsters were spawned underneath items 49% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: lance (turn 202) The following skill became untrainable if you tried to train it too early: firearms (turn 476) The following skill became untrainable after a while: matter spells (turn 19235) The following skill couldn't be trained before a certain turn number is reached: trident (turn 29442) Sticky curses were more common by 20% Number of artifacts generated was 1 Number of fake artifacts generated was 6 Monster spawn increase started at turn 10031 Monster spawn increase reached its maximum at turn 98486 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 4276494 The monster class that cannot be genocided was elemental The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: sluggish ray (freq bonus 18) The monster species that spawned more often: black ones (freq bonus 9) The monster species that spawned more often: dull mushroom (freq bonus 12) The monster species that spawned more often: peek hibachi (freq bonus 18) The monster species that spawned more often: +2 em barricade (freq bonus 60) The monster species that spawned more often: arteriocapillary syncopated habituating (freq bonus 10) The monster species that spawned more often: vaporization sphere (freq bonus 4) The monster species that spawned more often: remembered ufo part (freq bonus 60) The monster species that spawned more often: whiteout nonstaining accepter (freq bonus 6) The monster species that spawned more often: amorally inconvertibility (freq bonus 14) The monster species that spawned more often: Vilestus (freq bonus 24) The monster species that spawned more often: korean lady (freq bonus 24) The monster species that spawned more often: party warp patch (freq bonus 8) The monster species that spawned more often: Succubus Kriminologist (freq bonus 8) The monster species that spawned more often: pep numeral (freq bonus 10) The monster species that spawned more often: proctoscopically barcelona (freq bonus 10) The monster species that spawned more often: bewitched turret (freq bonus 14) The monster species that spawned more often: trap patch (freq bonus 18) The monster species that spawned more often: unyielding mainstay (freq bonus 15) The monster species that spawned more often: adult cyan dragon (freq bonus 4) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 1) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 1) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 1) The monster trait that was more common: monsters that are amorphous (freq bonus 4) The monster trait that was more common: monsters that make chicken sounds (freq bonus 4) The monster species that never randomly spawned: chanting spirit The monster species that never randomly spawned: ice warrior The monster species that never randomly spawned: small gless The monster species that never randomly spawned: Antitank Kop The monster species that never randomly spawned: void monster The monster species that never randomly spawned: Sandra's plateau boot The monster species that never randomly spawned: gnome pewer The monster species that never randomly spawned: whipfish The monster species that never randomly spawned: upbringing enclose hexahedral The monster species that never randomly spawned: special warp fungus The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: implant of erosion (vivid) The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 47) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 21) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 18) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 12) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of gravation (fourchan cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 3) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 8) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 99) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 10) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 57) The RNG hath decreed that this item was always generated cursed: clockloak (reliance cloak) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: implant of remorse (communal) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this trap was always invisible: free hand trap The RNG hath decreed that this trap was generated more often: dark mode trap (freq bonus 1) Trap randomization happened for 1 in 820 traps Trap difficulty was increased by 86 Next attribute increase check would have come at turn 4371 Strength training was 40 Dexterity training was 50 Wisdom training was 18 Constitution training was 50 Your sanity was 0 You were tremling, reducing your to-hit and spellcasting chances. Amount: 1 You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were suffering from very slight contamination. (10) You were prevented from having jumping (0) You saw invisible You had infravision You had 1053 points of nutrition remaining You aggravated monsters You had teleportitis You regenerated mana You were a weregiantant You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 99% Techniques known in the end Name Level Status appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(607) invoke deity 8 R LIMIT(0) dazzle 4X LIMIT(0) Discoveries Amulets amulet of change (remote) amulet versus poison (life) amulet of flying (turtle) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (covered helmet) * sedge hat (wide conical hat) * skullcap (engraved helmet) * flack helmet (horned helmet) * crystal helm (thinking helmet) * mining helm (transversal helmet) * field helm (fish bowl) * helm of safeguard (tasseled helmet) * war hat (padded helmet) * plasteel gloves (white gloves) * leather gloves (poor gloves) * gauntlets of safeguard (spacey gloves) * gauntlets of plugsuit (nonexistant gloves) * commander gloves (mirrored gloves) * field gloves (parked gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buckled boots) * field boots (plateau boots) * boots of safeguard (mud boots) elven cloak (faded pall) oilskin gloves (tar gloves) Scrolls scroll of healing (ON TIMON TIME ON TIME) scroll of mana (WET WITH WATER) scroll of phase door (TITTER WEATHERING) scroll of standard id (SPLASH EM EXTENDED POOL PARTY) scroll of cure (SCROLL LABEL THAT IS LONGER THAN 80 CHARACTERS) * scroll of extra healing (EDO MATIESTO) * scroll of greater mana restoration (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) scroll of blank paper (unlabeled) Spellbooks spellbook of summon undead (jetting) Potions potion of fruit juice (turquoise) Rings ring of increase damage (uranium) Wands wand of sleep (round cube) wand of healing (terminal) Tools mirror (looking glass) Gems worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 2: <- You are here Voluntary challenges You eaten 9 times You eaten food with animal by-products 9 times You eaten meat 8 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 92 times You killed 72 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills general combat [Basic] (max Master) (29 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (25 of 160) polymorphing [Unskilled] (max Expert) (6 of 20) devices [Unskilled] (max Expert) (9 of 20) searching [Unskilled] (max Expert) (8 of 20) spirituality [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (112 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...