Leeroy, lawful male redguardian Thalmor ---------. |......... ........... |..........|## |.........T@,--------- |..........|,|........ -----------#,|......%| #,-..|..... ##--------- [Leeroy the Heretic Hunter] St13 Dx6 Co5 In7 Wi10 Ch8 ThaRedMalLaw Dlvl:6 $34 HP-6(76) Pw45(45) AC5 Exp6 T743 Hun Par Latest messages The bottle crashes on your head and breaks into shards. [-1 -> 61] You feel very sick! Call a castor bean potion: The petty hc beggar swings her mace. The petty hc beggar hits you! [-8 -> 7] Warning: HP low! "Allah, basoertuesue takmayan kafir Avrupali kadinlardan nefret eder. Muesluemanlarin ayri bir banyosunun yapilmasini istiyoruz cuenkue bizi o boktan fahiselerin tuvalete gitmesini istemiyoruz." The petty hc beggar hurls a gray potion {0}! The jar crashes on your head and breaks into shards. [-2 -> 5] Warning: HP low! You yawn. "Kafirlerin sizin talihsizlikleriniz icin yiyeceksiniz ve Allah sahsen sizi atesin uezerinde bas asagi kizdiracak!" The petty hc beggar hurls a finalized incandescent potion {0}! The flagon crashes on your head and breaks into shards. [-1 -> 4] Warning: HP low! You die... Your inventory Weapons a - a blessed +5 elven broadsword (weapon in hand) {30} c - an uncursed -2 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} j - a blessed +0 orcish short sword {12} m - an uncursed +0 orcish dagger {4} p - an uncursed +0 arrow {0} q - the cursed +6 worm tooth named de_ {2} r - the blessed +1 shotgun named Lifechoke {15} s - the cursed -1 auto shotgun named Riamens Savour {24} t - a cursed -4 auto shotgun {24} u - an uncursed +0 grenade launcher {25} Armor b - a blessed +1 elven mithril-coat (being worn) {60} k - an uncursed +0 orcish helm (being worn) {12} x - a blessed +2 large shield {40} Comestibles o - an uncursed spore lichen corpse {20} Scrolls e - 2 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Potions w - an uncursed potion of gain energy {0} Wands v - an uncursed wand of tele level (5:4) {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: keen memory You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 63% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 68% Tool drop chance was reduced to 98% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 73% of the time only The following skill could not be trained at all: riding The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: occult spells (turn 39) The following skill became untrainable if you tried to train it too early: chaos spells (turn 126) The following skill became untrainable after a while: petkeeping (turn 6673) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 25464) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 113468 Monster spawn increase reached its maximum at turn 291709 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 866126 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: major demon (freq bonus 3) The monster species that spawned more often: Soft Sarah (freq bonus 30) The monster species that spawned more often: deep-religious alien (freq bonus 10) The monster species that spawned more often: roper (freq bonus 7) The monster species that spawned more often: burning archer (freq bonus 15) The monster species that spawned more often: retrograde alienee (freq bonus 10) The monster species that spawned more often: human warrior (freq bonus 20) The monster species that spawned more often: stone-cold horror (freq bonus 8) The monster species that spawned more often: dark star (freq bonus 16) The monster species that spawned more often: rage scythe (freq bonus 36) The monster species that spawned more often: stone xorn (freq bonus 16) The monster species that spawned more often: fouler (freq bonus 20) The monster species that spawned more often: Singular Grigori (freq bonus 14) The monster species that spawned more often: bright beam (freq bonus 12) The monster species that spawned more often: Ariane (freq bonus 8) The monster species that spawned more often: Kostchtie (freq bonus 40) The monster species that spawned more often: dungeon fern (freq bonus 36) The monster species that spawned more often: slimebesu (freq bonus 36) The monster species that spawned more often: gore force fungus (freq bonus 12) The monster species that spawned more often: bb soul (freq bonus 24) The monster species that spawned more often: presbyter telltale (freq bonus 28) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 6) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 8) The monster trait that was more common: monsters that count as orc (freq bonus 6) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster species that never randomly spawned: pluckiest wholehearted demineralizing The monster species that never randomly spawned: eyrir resisted The monster species that never randomly spawned: compressibility stearic The monster species that never randomly spawned: goblin awgwa The monster species that never randomly spawned: steel chunneler The monster species that never randomly spawned: sound turret The monster species that never randomly spawned: concorde 6 The monster species that never randomly spawned: reciprocative desperately The monster species that never randomly spawned: frogman guide The monster species that never randomly spawned: desert force patch The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was never generated: fluctuating speed stone (gray) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was never generated: offlevel item (READ IDENTIFY AT YOUR OWN PERIL) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 55) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 116) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 40) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 18) The RNG hath decreed that this item was generated more often: silver spell gloves (gameble gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 7) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 12) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 9) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 5) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 2) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 9) The RNG hath decreed that this item was generated more often: sanemaker helmet (sages helmet, freq bonus 6) The RNG hath decreed that this item was always generated cursed: implant of ennui (original) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was always generated cursed: inka spear ((null)) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: antisearch trap (freq bonus 1) Trap randomization happened for 1 in 225 traps Next attribute increase check would have come at turn 3466 Strength training was 13 Dexterity training was 14 Wisdom training was 20 Constitution training was 47 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were paralyzed (-2) You had not decided on your sexuality yet You were being chased by the kops. (1455) You were prevented from having curse resistance (0) You saw invisible You had infravision You had 275 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(1426) invoke deity 6 R LIMIT(0) dazzle 2X LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow stone (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (deformed helmet) * sedge hat (celtic helmet) * skullcap (cold-blooded helmet) * flack helmet (thinking helmet) * crystal helm (translucent helmet) * mining helm (meteoric helmet) * field helm (red helmet) * helm of safeguard (chain-aventailed helmet) * war hat (strip bandana) * plasteel gloves (white gloves) * leather gloves (runic gloves) * gauntlets of safeguard (even pair of gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (orange gloves) * field gloves (racer gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rain boots) * field boots (living boots) * boots of safeguard (rumble boots) Scrolls scroll of healing (NO SPACE) scroll of mana (LIFE RESTORATION) scroll of phase door (PUTIUS CONSIO) scroll of standard id (RW NW PRT M HRW) scroll of cure (A WINNER IS YOU) * scroll of extra healing (EIRIS SAZUN IDISI) * scroll of greater mana restoration (THE JENS HIS GIRLFRIEND IS NAMED TANJA) Potions potion of speed (nanika) potion called confusion (bright green tea) potion called fire (emerald) potion of paralysis (bright) potion called paralysis (castor bean) potion of sleeping (gray) potion of gain energy (creepy) Wands wand of tele level (silk) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 6: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 28 times You killed 24 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills general combat [Basic] (max Master) (22 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (7 of 20) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (48 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...