Leeroy, lawful male redguardian Thalmor ------F--` ...| |.@.................| |.{@.......---------- +..........| ------------ [Leeroy the Concordate Agent] St8 Dx13 Co10 In6 Wi9 Ch4 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: glib combat You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 130 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 53 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 9 Gem identification only worked 100 times out of 187 Tool identification only worked 5 times out of 24 Monsters only dropped their musable items with 56% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 8% Ring drop chance was reduced to 71% Wand drop chance was reduced to 93% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 68% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 63% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: enchantment spells (turn 22) The following skill became untrainable if you tried to train it too early: high heels (turn 154) The following skill became untrainable after a while: shield (turn 51733) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 45200) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21834 Monster spawn increase reached its maximum at turn 173514 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 427182 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: merman (freq bonus 4) The monster species that spawned more often: fancy wort (freq bonus 21) The monster species that spawned more often: veneer augmenter (freq bonus 10) The monster species that spawned more often: delicacy auditorial ecology (freq bonus 36) The monster species that spawned more often: neoclassicism immeasurably (freq bonus 2) The monster species that spawned more often: weresnake (freq bonus 8) The monster species that spawned more often: green gunner (freq bonus 2) The monster species that spawned more often: zombie nymph (freq bonus 2) The monster species that spawned more often: gigantic twen (freq bonus 32) The monster species that spawned more often: rubber golem (freq bonus 8) The monster species that spawned more often: grandmaster colony lichen (freq bonus 8) The monster species that spawned more often: kidney unshaven (freq bonus 9) The monster species that spawned more often: Nadine's ankle strap sandal (freq bonus 24) The monster species that spawned more often: terrible bloodthirster (freq bonus 8) The monster species that spawned more often: real devilfish (freq bonus 10) The monster species that spawned more often: gnomish mana wizard (freq bonus 2) The monster species that spawned more often: werevortex (freq bonus 8) The monster species that spawned more often: threshold warp patch (freq bonus 16) The monster species that spawned more often: howling spirit (freq bonus 8) The monster species that spawned more often: magic mushroom patch (freq bonus 16) The monster trait that was more common: monsters that originate from Steamband (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 1) The monster trait that was more common: monsters with fire resistance (freq bonus 6) The monster species that never randomly spawned: asian lady The monster species that never randomly spawned: waned unclenched The monster species that never randomly spawned: zombified drake The monster species that never randomly spawned: tank warrior The monster species that never randomly spawned: flying rogue The monster species that never randomly spawned: dogift The monster species that never randomly spawned: Conse The monster species that never randomly spawned: citied meditate The monster species that never randomly spawned: gold dragon bat The monster species that never randomly spawned: crappy warp patch The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: gravation stone (gray) The RNG hath decreed that this item was never generated: hellish bolt (hellish) The RNG hath decreed that this item was never generated: magic dragon scales ((null)) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: techout stone (gray) The RNG hath decreed that this item was never generated: container kaboom stone (gray) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: forceful boots (rumble boots, freq bonus 12) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 34) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 172) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 70) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 3) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 12) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 11) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 6) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 3) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 6) The RNG hath decreed that this item was generated more often: airhead cap (cloudy helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 15) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: bestest cloak (slexual cloak) The RNG hath decreed that this item was always generated cursed: cloak of sickness (green cloak) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this item was always generated cursed: nuclear hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: shrouded identity stone (gray) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this trap was always invisible: display trap The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 2) Trap randomization happened for 1 in 367 traps Next attribute increase check would have come at turn 208 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having glib combat (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (548) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (failuncap helmet) * sedge hat (strip bandana) * skullcap (thinking helmet) * flack helmet (grunter helmet) * crystal helm (meso helmet) * mining helm (metal disk) * field helm (musical helmet) * helm of safeguard (padded helmet) * war hat (space helmet) * plasteel gloves (white gloves) * leather gloves (even pair of gloves) * gauntlets of safeguard (odd pair of gloves) * gauntlets of plugsuit (fencing gloves) * commander gloves (flower gloves) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (nature boots) * field boots (flipflops) * boots of safeguard (yellow sneakers) Scrolls scroll of healing (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) scroll of mana (CATCHES ERYONES EYE) scroll of phase door (ARTHUR SONIC PENDRAGON) scroll of standard id (ONLY EFFECTIVE STUNT IS HITTING) scroll of cure (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED) * scroll of extra healing (DRIVING IT THEIR CART AWAY) * scroll of greater mana restoration (PANACHE EM EXTENDED BEAU GESTE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 15 points, Since you escaped early, the score list will not be checked.