Leeroy, lawful male redguardian Thalmor ------ |....| |....| .....| |....| |..@@| ------ [Leeroy the Concordate Agent] St9 Dx13 Co13 In3 Wi14 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 193 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 45 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 33% chance Book drop chance was reduced to 98% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 62% Tool drop chance was reduced to 74% Concealing monsters were spawned underneath items 55% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: divination spells (turn 20) The following skill became untrainable if you tried to train it too early: devices (turn 1390) The following skill became untrainable after a while: attack spells (turn 44957) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 41280) Heavy curses were more common by 57% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 48939 Monster spawn increase reached its maximum at turn 128748 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3630031 The monster class that cannot be genocided was cockatrice Today, this monster class was always generated invisible: light The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: art and craft annoyer (freq bonus 36) The monster species that spawned more often: glare stalk (freq bonus 6) The monster species that spawned more often: bone warrior (freq bonus 64) The monster species that spawned more often: on (freq bonus 36) The monster species that spawned more often: corpser (freq bonus 4) The monster species that spawned more often: circumstanced throw exemplification (freq bonus 16) The monster species that spawned more often: absent force fungus (freq bonus 9) The monster species that spawned more often: mine layer (freq bonus 12) The monster species that spawned more often: trachoma mismark (freq bonus 30) The monster species that spawned more often: very mean robber (freq bonus 6) The monster species that spawned more often: glowing patch (freq bonus 3) The monster species that spawned more often: war drake (freq bonus 2) The monster species that spawned more often: siena growth (freq bonus 2) The monster species that spawned more often: The waters of the Lethe sweep away your cares... (freq bonus 6) The monster species that spawned more often: undead electric mage (freq bonus 4) The monster species that spawned more often: sheep skinned wolf (freq bonus 10) The monster species that spawned more often: graha deva (freq bonus 6) The monster species that spawned more often: spore growth (freq bonus 8) The monster species that spawned more often: water snake (freq bonus 4) The monster species that spawned more often: empiric hypothecate (freq bonus 12) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 1) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 4) The monster trait that was more common: monsters that mumble (freq bonus 4) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 16) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 1) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 2) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 4) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 6) The monster trait that was more common: monsters whose attacks calm you (freq bonus 4) The monster species that never randomly spawned: Miss House Worker The monster species that never randomly spawned: kobold cleric The monster species that never randomly spawned: bleated refereed The monster species that never randomly spawned: bootcamp wight The monster species that never randomly spawned: wrinkled mushroom patch The monster species that never randomly spawned: proapproval cloister The monster species that never randomly spawned: Natascha The monster species that never randomly spawned: mean force fungus The monster species that never randomly spawned: giant improach The monster species that never randomly spawned: gas vortex The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: flicker visor (rural helmet) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was never generated: force stone (gray) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 7) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 168) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 387) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 6) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 35) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 45) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 103) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 9) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 2) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: allpicking gloves (flower gloves) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: fire horn (horn) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this trap was always invisible: cursed part trap The RNG hath decreed that this trap was generated more often: monster noise trap (freq bonus 1) Trap randomization happened for 1 in 520 traps Next attribute increase check would have come at turn 915 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having poison resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (838) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (mechanical helmet) * sedge hat (dark helmet) * skullcap (failuncap helmet) * flack helmet (covered helmet) * crystal helm (bug-tracking helmet) * mining helm (anti-government helmet) * field helm (masked helmet) * helm of safeguard (echo helmet) * war hat (tribal helmet) * plasteel gloves (white gloves) * leather gloves (concrete gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (natural gloves) * commander gloves (tightly fitting gloves) * field gloves (light gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (turbo boots) * field boots (winter boots) * boots of safeguard (doctor claw boots) Scrolls scroll of healing (ZAWESOME) scroll of mana (GICCC) scroll of phase door (HONNI SOIT QUI MAL Y PENSE) scroll of standard id (KSIAZKA DZWONEK I SWIECA) scroll of cure (READ IDENTIFY AT YOUR OWN PERIL) * scroll of extra healing (ELECTRICAL AND VERTICAL DRIVING CAR) * scroll of greater mana restoration (THE SAVEGAME ERROR IS AMYS QUEST NEMESIS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.