Leeroy, lawful male redguardian Thalmor ---.-- |....| ...@.| |..@.| ------ [Leeroy the Concordate Agent] St7 Dx9 Co5 In9 Wi11 Ch4 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 32% Amulet drop chance was reduced to 73% Tool drop chance was reduced to 86% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: form IV (Ataru) The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: saber (turn 4) The following skill became untrainable if you tried to train it too early: body spells (turn 10) The following skill became untrainable after a while: flail (turn 45669) The following skill couldn't be trained before a certain turn number is reached: searching (turn 16815) Sticky curses were more common by 21% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44714 Monster spawn increase reached its maximum at turn 192584 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 3019464 The monster class that cannot be genocided was lich The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: pain mistress (freq bonus 24) The monster species that spawned more often: Kristin's block-heeled sandal (freq bonus 8) The monster species that spawned more often: booboo monster (freq bonus 4) The monster species that spawned more often: red growth (freq bonus 6) The monster species that spawned more often: weremumak (freq bonus 8) The monster species that spawned more often: electro ball (freq bonus 12) The monster species that spawned more often: Ghaele (freq bonus 8) The monster species that spawned more often: Searar (freq bonus 10) The monster species that spawned more often: Rough Teresa (freq bonus 8) The monster species that spawned more often: young spirit (freq bonus 4) The monster species that spawned more often: amnesia monster (freq bonus 18) The monster species that spawned more often: Isis (freq bonus 18) The monster species that spawned more often: rebel giant (freq bonus 2) The monster species that spawned more often: sensei light wall (freq bonus 18) The monster species that spawned more often: neau rubber (freq bonus 3) The monster species that spawned more often: jikinki (freq bonus 24) The monster species that spawned more often: leocentaur shaman (freq bonus 6) The monster species that spawned more often: colluded force fungus (freq bonus 28) The monster species that spawned more often: nibelung (freq bonus 3) The monster species that spawned more often: plumpish dislocation unambiguously (freq bonus 9) The monster trait that was more common: monsters that eat meat (freq bonus 3) The monster trait that was more common: monsters whose attacks burn you (freq bonus 12) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster species that never randomly spawned: aureolin warp patch The monster species that never randomly spawned: real light hound The monster species that never randomly spawned: stafspillir The monster species that never randomly spawned: Purgatory Dude The monster species that never randomly spawned: ewok The monster species that never randomly spawned: fixedly freeze sestet The monster species that never randomly spawned: werekobold The monster species that never randomly spawned: incompatibility outnumbering The monster species that never randomly spawned: irrational bindable creatively apatetic The monster species that never randomly spawned: sackbut division crabbily pacifism monastically metronomic The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: helm of decontamination (engraved helmet) The RNG hath decreed that this item was never generated: heavy shield ((null)) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 8) The RNG hath decreed that this item was generated more often: permanently black shoes (failuncap shoes, freq bonus 21) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 19) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 13) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 7) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 36) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 8) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 10) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 16) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 24) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 68) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: implant of remorse (communal) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: tele level (irregular) The RNG hath decreed that this trap was always invisible: land mine The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 8) Trap randomization happened for 1 in 590 traps Next attribute increase check would have come at turn 483 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having quad attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (121) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (RNG helmet) * sedge hat (gray helmet) * skullcap (scuba helmet) * flack helmet (speechpipe helmet) * crystal helm stone (rubynus helmet) * mining helm (golden helmet) * field helm (black helmet) * helm of safeguard (wide conical hat) * war hat (bluy helmet) * plasteel gloves (white gloves) * leather gloves (parked gloves) * gauntlets of safeguard (rayductnay gloves) * gauntlets of plugsuit (boxing gloves) * commander gloves (cuddly gloves) * field gloves (failuncap gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side gore boots) * field boots (weapon light boots) * boots of safeguard (velcro sandals) Scrolls scroll of healing (SO LIEBER FLAUSCHIGER REGEN) scroll of mana (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) scroll of phase door (OUTER LIMITS) scroll of standard id (STARS) scroll of cure (SMALLER3 SMALLER3 SMALLER3) * scroll of extra healing (STILETTO HEELS SHOULD BE THE ELDER PRIESTS KRYPTONITE) * scroll of greater mana restoration (EULAMO SISIRBBAIERSESI PHERMOU CHNOUOR ABRASAX) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.