Leeroy, lawful male redguardian Thalmor ##-------- ---------------#### --------------- #,.......| |..............,,,# ..............| #,|......| |.............|,,,, |.............| #,|......| |...........(.. ,,, +.............| #,|......| |.............|#,,# |.............| #,|......| --&------------#%,##|.............| #,|..%...| #,@, #,,,,,..............| #,--|----- #### #,####------------.-- #,##,,######## #,,,,,#######,# #,###,,,,,,,,,### #####,,,,,,,,,### #,# #########,,,,# #######,,^,,# #,# ###-.------### -|---.----,# |......|,,# |........|,# ---------......|,## |....{...|,# |..............|,# |........|,# |..............|,# |.........`# |.........<....-,# ----------# ----------------## [Leeroy the Whitegold Ambassador] St8 Dx13 Co10 In10 Wi12 Ch10 ThaRedMalLaw Dlvl:2 $14 HP-14(57) Pw30(30) AC4 Exp5 T767 Hun Latest messages You miss the novice medium wall. You kill the novice medium wall! The imperial misses. The imperial hits you! [-2 -> 76] Critical hit! You kill the imperial! You see here an imperial corpse {1450}. There is a wall in the way! You hear flowing water. There is a wall in the way! You see here a wooden box {500}. # (2x) There is a wooden box {500} here, loot it? [ynq] (q) Hmmm, it seems to be locked. The Grim Reaper hits you! [-50 -> 28] The Grim Reaper reaches out with its deadly touch. You feel your life force draining away... You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} o - a cursed -3 orcish dagger {4} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} k - an uncursed +0 orcish helm {12} p - an uncursed +0 orcish helm {12} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 2 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Spellbooks j - the uncursed fireproof spellbook of flame sphere named Scaleron (0:0) {0} Potions l - an uncursed finalized potion of banishing fear {0} Tools n - an uncursed chest {750} Contents of the chest: an uncursed potion of gain level {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 12 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: technicality You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 181 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 139 Scroll drop chance was reduced to 85% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 59% Tool drop chance was reduced to 96% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: spirituality (turn 11) The following skill became untrainable if you tried to train it too early: javelin (turn 7385) The following skill became untrainable after a while: petkeeping (turn 19778) The following skill couldn't be trained before a certain turn number is reached: mace (turn 23762) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 20435 Monster spawn increase reached its maximum at turn 104917 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5013576 The monster class that cannot be genocided was elemental The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster species that spawned more often: edderkop (freq bonus 18) The monster species that spawned more often: fire metroid (freq bonus 6) The monster species that spawned more often: Barrier Kop (freq bonus 20) The monster species that spawned more often: petty moaning spirit (freq bonus 4) The monster species that spawned more often: dark permamimic (freq bonus 24) The monster species that spawned more often: overpassed hilling (freq bonus 7) The monster species that spawned more often: contamination patch (freq bonus 8) The monster species that spawned more often: baby purple dragon (freq bonus 8) The monster species that spawned more often: gray mushroom (freq bonus 20) The monster species that spawned more often: lingam wave (freq bonus 8) The monster species that spawned more often: patellate liqueur disapprobation hulled psychotherapist sickbay (freq bonus 30) The monster species that spawned more often: beaming ufo part (freq bonus 8) The monster species that spawned more often: lower ufo part (freq bonus 12) The monster species that spawned more often: Thai's high-heeled lady shoe (freq bonus 24) The monster species that spawned more often: fire devil (freq bonus 12) The monster species that spawned more often: vanship (freq bonus 6) The monster species that spawned more often: dark ronin (freq bonus 18) The monster species that spawned more often: animals (freq bonus 4) The monster species that spawned more often: phase colony (freq bonus 12) The monster species that spawned more often: domestic spider (freq bonus 6) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster trait that was more common: monsters that have claw attacks (freq bonus 4) The monster trait that was more common: monsters of medium size (freq bonus 1) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster species that never randomly spawned: carful ecumenicism The monster species that never randomly spawned: overflow moneybag loam shrine budgie The monster species that never randomly spawned: archer fish The monster species that never randomly spawned: eldritch warp patch The monster species that never randomly spawned: very old psychic dragon The monster species that never randomly spawned: Undead Kriminologist The monster species that never randomly spawned: multielement turret The monster species that never randomly spawned: rust smasher The monster species that never randomly spawned: Shindou Saki The monster species that never randomly spawned: luminescent force fungus The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: autoscooter heels (flipflops) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was generated more often: monster glyph stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 8) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 34) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 8) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 20) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 4) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 10) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 4) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 5) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 14) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 13) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 64) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 65) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: deconstruction (dozed) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this trap was always invisible: misfire trap The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 1) Trap randomization happened for 1 in 690 traps Next attribute increase check would have come at turn 891 Strength training was 18 Dexterity training was 11 Wisdom training was 5 Constitution training was 32 Your sanity was 0 You were tremling, reducing your to-hit and spellcasting chances. Amount: 1 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were suffering from very slight contamination. (9) You were prevented from having discount action (0) You saw invisible You had infravision You had 314 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 63% 103% Techniques known in the end Name Level Status appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(57) invoke deity 5 R LIMIT(0) dazzle 1X LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (eternal helmet) * sedge hat (transversal helmet) * skullcap (netradiation helmet) * flack helmet (chain-aventailed helmet) * crystal helm (anachrononononaut helmet) * mining helm (hydra helmet) * field helm stone (rubynus helmet) * helm of safeguard (grunter helmet) * war hat (tight helmet) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (slaying gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (lead gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thigh boots) * field boots (side gore boots) * boots of safeguard (high iron boots) Scrolls scroll of healing (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) scroll of mana (STOP IN THE RACE SLIDE) scroll of phase door (THE MIND FLAYERS TENTACLES SUCK YOU) scroll of standard id (CURASED COFFIN IS NOT A MISSPELLING) scroll of cure (KUS VOLA ZABIJEM TA) * scroll of extra healing (SUN STOP STATUS) * scroll of greater mana restoration (SOLARFLARE ABSOLUTELY LOVES SLEX AND ITS NASTY TRAPS) Spellbooks spellbook of flame sphere (wet) Potions potion of banishing fear (flammable) potion of gain level (pink) Tools chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 25 times You killed 23 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills general combat [Basic] (max Master) (22 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (45 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (3 of 20) Goodbye Leeroy the Thalmor...