Leeroy, lawful male albae Thalmor - ----# -#-- `......@@| ............S.. --------------- Z [Leeroy the Whitegold Ambassador] St9 Dx10 Co15 In16 Wi12 Ch8 ThaAlbMalLaw Dlvl:3 $42 HP0(66) Pw56(56) AC6 Exp4 T766 Latest messages Your elven mithril-coat deflects the river moccasin's attack. The river moccasin bites you! [-2 -> 7] Warning: HP low! The river moccasin bites you! Thalmor, your life force is running out. [-2 -> 5] Warning: HP low! Unknown command ' '. (2x) There appears to be no shopkeeper here to receive your payment. (3x) The thalmor called Rulindil the concordate agent misses the river moccasin. (2x) The thalmor called Rulindil the concordate agent points at the river moccasin, then curses. The thalmor called Rulindil the concordate agent misses the river moccasin. Unknown command ' '. (7x) Pick an object. S a snake (river moccasin) (base level 4) Accessing Pokedex entry for river moccasin... Base statistics of this monster type: Base level = 4, difficulty = 6, AC = 3, magic resistance = 0, alignment 0. Fast (15). Normal generation, with frequency 1. Resists poison. Conveys poison resistance. Genocidable, carnivorous, poisonous swimmer. Is a valid polymorph form. Attacks: 1d6, bite - drains strength Pick an object. S a snake (river moccasin) (base level 4) Accessing Pokedex entry for river moccasin... Base statistics of this monster type: Base level = 4, difficulty = 6, AC = 3, magic resistance = 0, alignment 0. Fast (15). Normal generation, with frequency 1. Resists poison. Conveys poison resistance. Genocidable, carnivorous, poisonous swimmer. Is a valid polymorph form. Attacks: 1d6, bite - drains strength The river moccasin bites you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed -1 dark elven arrows (in quiver) {1} n - an uncursed +0 scimitar {16} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} o - an uncursed +0 orcish helm {12} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Rings j - a cursed -1 ring of increase accuracy {0} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 15 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: stunnopathy Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 9 Amulet drop chance was reduced to 65% Implant drop chance was reduced to 87% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 80% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: devices (turn 10) The following skill became untrainable if you tried to train it too early: body spells (turn 561) The following skill became untrainable after a while: enchantment spells (turn 14576) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 22793) Items were more likely to be generated cursed by 10% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 14519 Monster spawn increase reached its maximum at turn 81254 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1204672 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: gnome paladin (freq bonus 20) The monster species that spawned more often: maud warp fungus (freq bonus 12) The monster species that spawned more often: dread seraph (freq bonus 6) The monster species that spawned more often: Olog-hai berserker (freq bonus 30) The monster species that spawned more often: cyan slime (freq bonus 12) The monster species that spawned more often: rubble congealable lodgment (freq bonus 24) The monster species that spawned more often: great mercurial dragon (freq bonus 12) The monster species that spawned more often: black draconian (freq bonus 8) The monster species that spawned more often: chanting spirit (freq bonus 30) The monster species that spawned more often: yellow faerie (freq bonus 6) The monster species that spawned more often: postnatal bisectional (freq bonus 12) The monster species that spawned more often: Ludgera (freq bonus 16) The monster species that spawned more often: martian service robot (freq bonus 24) The monster species that spawned more often: Eliane's shin-smashing sneaker (freq bonus 8) The monster species that spawned more often: pixie archer (freq bonus 4) The monster species that spawned more often: outjutting centralization (freq bonus 28) The monster species that spawned more often: admonisher type (freq bonus 12) The monster species that spawned more often: very old magic dragon (freq bonus 3) The monster species that spawned more often: failure generator (freq bonus 16) The monster species that spawned more often: bronze beetle (freq bonus 20) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 3) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 4) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 1) The monster trait that was more common: monsters that are extra nasty (freq bonus 2) The monster trait that was more common: monsters that never leave a corpse (freq bonus 5) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 3) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 4) The monster species that never randomly spawned: muddy teacher The monster species that never randomly spawned: vishnu The monster species that never randomly spawned: eel golem The monster species that never randomly spawned: master intrinsic eating permamimic The monster species that never randomly spawned: killer kobold The monster species that never randomly spawned: vapolith The monster species that never randomly spawned: alien from mars The monster species that never randomly spawned: banana unsaddle The monster species that never randomly spawned: memory elemental The monster species that never randomly spawned: yellow colony The RNG hath decreed that this item was never generated: immunity to drawbridges (drawn) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: chanter shirt ((null)) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 17) The RNG hath decreed that this item was generated more often: dayshift (thebes, freq bonus 10) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 10) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 38) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 23) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: skill loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 52) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 5) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 10) The RNG hath decreed that this item was generated more often: stickshoe ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 11) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 6) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots) The RNG hath decreed that this item was always generated cursed: implant of ages (miocene) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: implant of ire (paleocene) The RNG hath decreed that this trap was always invisible: katharina trap The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 5) Trap randomization happened for 1 in 113 traps Next attribute increase check would have come at turn 1051 Strength training was 32 Dexterity training was 22 Wisdom training was 4 Constitution training was 22 Your sanity was 3 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having slow digestion (0) You saw invisible You were aware of the presence of something You were warned of undead You had infravision You had 686 points of nutrition remaining You were wielding two weapons at once You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 4 R Prepared(0) weapon practice 4 R Reloading(549) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) blood ritual 4 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (greenery helmet) * sedge hat (metal disk) * skullcap (filtered helmet) * flack helmet (dim colored helmet) * crystal helm (echo helmet) * mining helm (secret helmet) * field helm (poor helmet) * helm of safeguard (radiant helmet) * war hat (rotating helmet) * plasteel gloves (white gloves) * leather gloves (padded gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (lead gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spider boots) * field boots (clunky heels) * boots of safeguard (irregular boots) Scrolls scroll of healing (RO MON LIN TEXTILE) scroll of mana (SUN FALL FROM SKY) scroll of phase door (FORCE BOLT IS BROKEN) scroll of standard id (CASH EM EXTENDED PAYDAY LOAN SERVICE) scroll of cure (XA 35) * scroll of extra healing (CONVICT PATCH) * scroll of greater mana restoration (WAKE ME UP AND SIGH) Rings ring of increase accuracy (germanium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 19 times You killed 18 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills general combat [Basic] (max Master) (22 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (22 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (8 of 20) spirituality [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (1 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...