Leeroy, lawful male redguardian Thalmor --- .--- -.@.| |@..| -...+ .--- --- [Leeroy the Concordate Agent] St8 Dx6 Co7 In7 Wi8 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: discount action You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 348 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 177 Tool identification only worked 5 times out of 21 Musable item generation frequency had a negative bias of 40% Ring drop chance was reduced to 51% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 98% Armor drop chance was reduced to 92% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: matter spells (turn 2) The following skill became untrainable if you tried to train it too early: morning star (turn 33) The following skill became untrainable after a while: devices (turn 27928) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 37983) Items were more likely to be generated cursed by 17% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 13680 Monster spawn increase reached its maximum at turn 84051 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3046140 The monster class that cannot be genocided was ogre The monster class that was spawned more often: dog or other canine (freq bonus 4) The monster species that spawned more often: clan outern (freq bonus 14) The monster species that spawned more often: drakee (freq bonus 36) The monster species that spawned more often: thematic astral elemental (freq bonus 12) The monster species that spawned more often: Warder Kchief (freq bonus 21) The monster species that spawned more often: colorless force fungus (freq bonus 12) The monster species that spawned more often: burner (freq bonus 14) The monster species that spawned more often: mortgagee derailleur (freq bonus 18) The monster species that spawned more often: lilac mold (freq bonus 54) The monster species that spawned more often: inverse befuddlement (freq bonus 10) The monster species that spawned more often: agate spore (freq bonus 8) The monster species that spawned more often: error trickster (freq bonus 12) The monster species that spawned more often: surprisingly illimitable (freq bonus 12) The monster species that spawned more often: timid goblin (freq bonus 18) The monster species that spawned more often: Kati (freq bonus 20) The monster species that spawned more often: manes (freq bonus 24) The monster species that spawned more often: define defuze (freq bonus 27) The monster species that spawned more often: steam vortex (freq bonus 5) The monster species that spawned more often: vivid laser (freq bonus 30) The monster species that spawned more often: flailing aerobiology (freq bonus 22) The monster species that spawned more often: ghoul king (freq bonus 24) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 4) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 8) The monster trait that was more common: monsters that usually spawn tame (freq bonus 6) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 4) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster species that never randomly spawned: centaurtrice The monster species that never randomly spawned: creeping spore The monster species that never randomly spawned: watertight flauntingly The monster species that never randomly spawned: chela of ghoolab shah The monster species that never randomly spawned: BDSM The monster species that never randomly spawned: casthewer The monster species that never randomly spawned: geriatrician toxicologically The monster species that never randomly spawned: decoction childproof The monster species that never randomly spawned: geoduck twine The monster species that never randomly spawned: Lugribossk The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: autopickup stone (gray) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: greyout stone (gray) The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 15) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 9) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 11) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 6) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 7) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 12) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: doorning stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 8) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 10) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 11) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 21) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 55) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: implant of inertia (gymnasic) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this item was always generated cursed: cloak of technicality (brick cloak) The RNG hath decreed that this item was always generated cursed: amulet of increased frequency (mastist) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: farting web (freq bonus 3) Trap randomization happened for 1 in 186 traps Next attribute increase check would have come at turn 339 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having teleport control (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (555) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide conical hat) * sedge hat (cold-blooded helmet) * skullcap (viking helmet) * flack helmet (precious helmet) * crystal helm (guzzle helmet) * mining helm (gray helmet) * field helm (wok-shaped helmet) * helm of safeguard (masked helmet) * war hat (knowledgeable helmet) * plasteel gloves (white gloves) * leather gloves (lead gloves) * gauntlets of safeguard (failuncap gloves) * gauntlets of plugsuit (english gloves) * commander gloves (sensor gloves) * field gloves (vampiric gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (blue sneakers) * field boots (femmy boots) * boots of safeguard (calf-leather sandals) Scrolls scroll of healing (CHOP CHOP MASTA ONION) scroll of mana (OTROUR MOURROUR APHLAU MANDRAROUROU SOU MARAROU) scroll of phase door (CHLELOR PHACHILER MAZ MACHAIRIOCH) scroll of standard id (REDUC ENEMY POWER BY COQUETRY) scroll of cure (THE MIND FLAYERS TENTACLES SUCK YOU) * scroll of extra healing (SEE YA CUNT) * scroll of greater mana restoration (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.