Leeroy, lawful male albae Gamer .d. .@. ... [Leeroy the Tetris Player] St6 Dx12 Co5 In13 Wi5 Ch7 GamAlbMalLaw Dlvl:1 $0 HP26(26) Pw32(32) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Gamer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: half physical damage You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 73% Musable item generation frequency had a negative bias of 34% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 92% Tool drop chance was reduced to 89% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: scimitar (turn 4) The following skill became untrainable if you tried to train it too early: hammer (turn 110) The following skill became untrainable after a while: crossbow (turn 27186) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 28656) Heavy curses were more common by 17% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 15039 Monster spawn increase reached its maximum at turn 289866 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 348942 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: turret (freq bonus 12) The monster species that spawned more often: orange seraphon (freq bonus 17) The monster species that spawned more often: real nether lich (freq bonus 45) The monster species that spawned more often: geology scorpion (freq bonus 60) The monster species that spawned more often: chain golem (freq bonus 15) The monster species that spawned more often: fuck you (freq bonus 51) The monster species that spawned more often: syndical cincturing lippy (freq bonus 30) The monster species that spawned more often: Muninn (freq bonus 39) The monster species that spawned more often: spore mold (freq bonus 42) The monster species that spawned more often: magic growth (freq bonus 60) The monster species that spawned more often: contamination growth (freq bonus 39) The monster species that spawned more often: venom claw (freq bonus 26) The monster species that spawned more often: mimotaur (freq bonus 60) The monster species that spawned more often: antimatter sphere (freq bonus 84) The monster species that spawned more often: piquancy pussy (freq bonus 26) The monster species that spawned more often: rainbowfly (freq bonus 84) The monster species that spawned more often: myrmidon ypolochagos (freq bonus 16) The monster species that spawned more often: inquisitor enterprise (freq bonus 26) The monster species that spawned more often: landfall thoroughfare (freq bonus 52) The monster species that spawned more often: wherewithal implosive sudan (freq bonus 18) The monster species that spawned more often: poison arising own (freq bonus 42) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 1) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 3) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 12) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 4) The monster trait that was more common: monsters that explode when killed (freq bonus 1) The monster trait that was more common: monsters that love to collect gems (freq bonus 4) The monster trait that was more common: monsters that rattle with their bones (freq bonus 3) The monster species that never randomly spawned: Daruth Xaxox The monster species that never randomly spawned: Nazgul The monster species that never randomly spawned: rotated one The monster species that never randomly spawned: envy steeliest The monster species that never randomly spawned: two of hearts The monster species that never randomly spawned: glare force fungus The monster species that never randomly spawned: loud patch The monster species that never randomly spawned: evasive vampire The monster species that never randomly spawned: contamination ray The monster species that never randomly spawned: orange force patch The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: meter gauntlets (parked gloves) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 6) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 66) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 18) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 4) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 3) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 10) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 11) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 7) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 4) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 7) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 6) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this item was always generated cursed: cloak of sliming (mauve cloak) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: soft star ((null)) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: dilithium crystal (white) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this trap was always invisible: falling rock trap The RNG hath decreed that this trap was generated more often: permanent stat damage trap (freq bonus 18) Trap randomization happened for 1 in 347 traps Next attribute increase check would have come at turn 1126 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nintendo, Microsoft and Sony Your deity was Nintendo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (306) You survived Spells known in the end Name Level Category Fail Memory a - entrapping 6 divine 98% 500% Techniques known in the end Name Level Status concentrating 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (STRIPE SORROW) scroll of mana (VALLEY RAL AND PLACE) scroll of phase door (STUFF WEIGH WAY TOO MUCH) scroll of standard id (DO YOU ENJOY THIS GAME) scroll of cure (KSIAZKA DZWONEK I SWIECA) * scroll of extra healing (LESUO RUANJIAN KAIFA SHANG SHI ANG ZANG DE JINU) * scroll of greater mana restoration (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) Spellbooks spellbook of entrapping (red-hot) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Gamer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.