Leeroy, lawful male redguardian Thalmor ------------------------------ ----------------...................7........| ......................................@@....| |...........................................| |...........................................| ----------------............................| -+- ---------------------.---- [Leeroy the Concordate Agent] St10 Dx6 Co9 In11 Wi13 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: infravision You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 6 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 59% Amulet drop chance was reduced to 13% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 83% Food drop chance was reduced to 92% Monster death drops spawned with only 90% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: healing spells (turn 17) The following skill became untrainable if you tried to train it too early: chaos spells (turn 3420) The following skill became untrainable after a while: axe (turn 16818) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 44351) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60466 Monster spawn increase reached its maximum at turn 187522 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1593657 The monster class that cannot be genocided was light The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: recidivist erratically (freq bonus 9) The monster species that spawned more often: magnetic growth (freq bonus 8) The monster species that spawned more often: ferrous spore (freq bonus 12) The monster species that spawned more often: osteal abstracting interlarded haploid (freq bonus 8) The monster species that spawned more often: black ants of Timothy Thummel (freq bonus 4) The monster species that spawned more often: blank mushroom (freq bonus 12) The monster species that spawned more often: surviver suppositive antipersonnel (freq bonus 9) The monster species that spawned more often: Obox-ob (freq bonus 15) The monster species that spawned more often: crrpsh (freq bonus 9) The monster species that spawned more often: snakewoman priestess (freq bonus 15) The monster species that spawned more often: zombee (freq bonus 32) The monster species that spawned more often: intermezzo assertively (freq bonus 6) The monster species that spawned more often: marsh clan (freq bonus 6) The monster species that spawned more often: hidden elf (freq bonus 10) The monster species that spawned more often: Hilda (freq bonus 4) The monster species that spawned more often: sow-stupid father that is really batshit crazy (freq bonus 8) The monster species that spawned more often: dinner bushiest (freq bonus 6) The monster species that spawned more often: crimson mushroom (freq bonus 8) The monster species that spawned more often: velar triumphant (freq bonus 5) The monster species that spawned more often: grim lich (freq bonus 12) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 12) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 1) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 12) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 5) The monster species that never randomly spawned: Selinger The monster species that never randomly spawned: swamp fern spore The monster species that never randomly spawned: telephoning ball dragon The monster species that never randomly spawned: predominating lunch extrinsically fainthearted The monster species that never randomly spawned: coppered maser degum The monster species that never randomly spawned: petty air elemental The monster species that never randomly spawned: xan The monster species that never randomly spawned: deworm pointlessly The monster species that never randomly spawned: undead bloodseeker The monster species that never randomly spawned: jockey gallivanting The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: offlevel item (READ IDENTIFY AT YOUR OWN PERIL) The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 6) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 8) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 32) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 11) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 7) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 6) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 12) The RNG hath decreed that this item was generated more often: evil variant stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 76) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 6) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 6) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 11) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 97) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this item was always generated cursed: mana bolt (irresistible) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this trap was always invisible: de-light trap The RNG hath decreed that this trap was generated more often: failure trap (freq bonus 9) Trap randomization happened for 1 in 743 traps Next attribute increase check would have come at turn 1048 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having keen memory (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (155) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (post-nuclear helmet) * sedge hat (black helmet) * skullcap (full helmet) * flack helmet (deformed helmet) * crystal helm (cold-blooded helmet) * mining helm (etched helmet) * field helm (mechanical helmet) * helm of safeguard (complete helmet) * war hat (guzzle helmet) * plasteel gloves (white gloves) * leather gloves (orange gloves) * gauntlets of safeguard (lead gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (fatal gloves) * field gloves (yellow gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (feelgood heels) * field boots (gentle boots) * boots of safeguard (profiled boots) Scrolls scroll of healing (CLOAK OF NOOB RESISTANCE) scroll of mana (I TRAVEL FROM LINDAB TO LINAU) scroll of phase door (MASTER K2 HOSTED SLEX ON HARDFOUGHT) scroll of standard id (RIFF8M WAVEFMT) scroll of cure (NUVVEMI CESTUNNAVU) * scroll of extra healing (CAO NI MA) * scroll of greater mana restoration (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.