Leeroy, lawful male redguardian Thalmor ---.- ..`.| |@..| |{@.| ----- [Leeroy the Concordate Agent] St7 Dx9 Co8 In6 Wi11 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) You stop. Your thalmor called Rulindil the concordate agent is in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: hallu party You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 285 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 51% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 75% Amulet drop chance was reduced to 67% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 92% Tool drop chance was reduced to 96% Food drop chance was reduced to 85% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: scimitar (turn 6) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 666) The following skill became untrainable after a while: firearms (turn 35644) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 27563) Heavy curses were more common by 48% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 80004 Monster spawn increase reached its maximum at turn 152888 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 3996408 The monster class that cannot be genocided was nymph The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: moon clan (freq bonus 10) The monster species that spawned more often: bioweapon lady (freq bonus 6) The monster species that spawned more often: dark gray mold (freq bonus 2) The monster species that spawned more often: grunthack beholder (freq bonus 6) The monster species that spawned more often: expedient prevalent (freq bonus 6) The monster species that spawned more often: giant mantis (freq bonus 9) The monster species that spawned more often: moonlighter bacchanalian enciphering (freq bonus 12) The monster species that spawned more often: sufflated macromolecule captured (freq bonus 18) The monster species that spawned more often: dissolved undead potato (freq bonus 6) The monster species that spawned more often: Baaaael (freq bonus 4) The monster species that spawned more often: +1 sl wall (freq bonus 9) The monster species that spawned more often: vamp permamimic (freq bonus 9) The monster species that spawned more often: blood lord (freq bonus 16) The monster species that spawned more often: Kop Keelhauler (freq bonus 36) The monster species that spawned more often: intestate tabstop (freq bonus 3) The monster species that spawned more often: stylar hereditary (freq bonus 48) The monster species that spawned more often: bright orange jelly (freq bonus 16) The monster species that spawned more often: Verier (freq bonus 42) The monster species that spawned more often: Sword Archon (freq bonus 8) The monster species that spawned more often: clock growth (freq bonus 72) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 2) The monster species that never randomly spawned: Alida's colorful sneaker The monster species that never randomly spawned: corelate faddier The monster species that never randomly spawned: werejelly The monster species that never randomly spawned: green ogre The monster species that never randomly spawned: reinvestment leaking The monster species that never randomly spawned: King Gorge, Lord of the Gluttons The monster species that never randomly spawned: colorless warp fungus The monster species that never randomly spawned: crappy mold The monster species that never randomly spawned: taliban militia The monster species that never randomly spawned: ghost mage The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was generated more often: nownsible stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 21) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 8) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 30) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 19) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 36) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 12) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 16) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 2) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: tarmustrokingnora stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 8) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 99) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 6) The RNG hath decreed that this item was always generated cursed: water bolt (accusory) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: implant of cheating (maroon) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: dixplosion gloves (demolition gloves) The RNG hath decreed that this trap was always invisible: map trap The RNG hath decreed that this trap was generated more often: destroy armor trap (freq bonus 4) Trap randomization happened for 1 in 203 traps Next attribute increase check would have come at turn 1250 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from hallu partying (0) You saw invisible You had infravision You had 1496 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (528) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (RNG helmet) * sedge hat (frequent helmet) * skullcap (radiant helmet) * flack helmet (weeping helmet) * crystal helm (cold-blooded helmet) * mining helm (arduous helmet) * field helm (cone-shaped helmet) * helm of safeguard (horned helmet) * war hat (black helmet) * plasteel gloves (white gloves) * leather gloves (princess gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (polnish gloves) * commander gloves (padded gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (chess boots) * field boots (profiled boots) * boots of safeguard (calf-leather sandals) Scrolls scroll of healing (HALUAT OMAISUUTENSA TUNNISTETTU) scroll of mana (10 SD) scroll of phase door (TUOE DISNI) scroll of standard id (EDUCATION WHATS THAT) scroll of cure (WEZZY WEZZAH) * scroll of extra healing (DSCHLSCHLSCH) * scroll of greater mana restoration (TIGHT SPANDEX SHIRT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.