Leeroy, chaotic female snakey Supermarket Cashier ----- |...| |@d.| |.... . |...| ----- [Leeroy the Low Worker] St4 Dx8 Co9 In6 Wi7 Ch12 SupSnaFemCha Dlvl:1 $500 HP19(19) Pw14(14) AC7 Exp1 T3 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a chaotic female snakey Supermarket Cashier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Pick an object. @ a human or elf or you (snakey supermarket cashier called Leeroy, on a staircase) Accessing Pokedex entry for supermarket cashier... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment -5. Slow (10). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, teleporting. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical You have no legs to kick with. Try a full-body tackle instead? [yn] (n) You hear a door open. Pick an object. @ a human or elf or you (snakey supermarket cashier called Leeroy, on a staircase) Accessing Pokedex entry for supermarket cashier... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment -5. Slow (10). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, teleporting. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical # (2x) You lack the strength to teleport. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 394 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 87 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 38% Tool drop chance was reduced to 94% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 40% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: form III (Soresu) The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: riding (turn 3) The following skill became untrainable if you tried to train it too early: matter spells (turn 40) The following skill became untrainable after a while: implants (turn 28195) The following skill couldn't be trained before a certain turn number is reached: devices (turn 20497) Number of artifacts generated was 0 Number of fake artifacts generated was 6 Monster spawn increase started at turn 15757 Monster spawn increase reached its maximum at turn 113407 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3060900 The monster class that cannot be genocided was grue The monster class that was spawned more often: mummy (freq bonus 4) The monster species that spawned more often: amiable soul (freq bonus 54) The monster species that spawned more often: axial bulb (freq bonus 120) The monster species that spawned more often: riel snowothere (freq bonus 14) The monster species that spawned more often: sane grue (freq bonus 6) The monster species that spawned more often: Riverman (freq bonus 15) The monster species that spawned more often: sparkling warp patch (freq bonus 10) The monster species that spawned more often: metallic black centipede (freq bonus 14) The monster species that spawned more often: discontenting misfeasor (freq bonus 48) The monster species that spawned more often: black and white warp patch (freq bonus 108) The monster species that spawned more often: halfback wigged transcendently multiplicational (freq bonus 33) The monster species that spawned more often: gray seraphon (freq bonus 14) The monster species that spawned more often: trainer ant (freq bonus 5) The monster species that spawned more often: titanothere (freq bonus 36) The monster species that spawned more often: salaciously reawakened (freq bonus 24) The monster species that spawned more often: time spore (freq bonus 6) The monster species that spawned more often: Cait the cat (freq bonus 28) The monster species that spawned more often: sumatran joyfuller (freq bonus 24) The monster species that spawned more often: eltra vanishing point (freq bonus 6) The monster species that spawned more often: retailer scalding (freq bonus 36) The monster species that spawned more often: dratini (freq bonus 10) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 3) The monster trait that was more common: monsters that never leave a corpse (freq bonus 1) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 6) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 4) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 1) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster species that never randomly spawned: dreadmaster The monster species that never randomly spawned: dilational black hole The monster species that never randomly spawned: uninterruptedly emote coloured avifauna The monster species that never randomly spawned: obour The monster species that never randomly spawned: Bitchy Lara The monster species that never randomly spawned: rigging nodule The monster species that never randomly spawned: badger mushroom bat The monster species that never randomly spawned: random sphere The monster species that never randomly spawned: eye sore The monster species that never randomly spawned: orange devil The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was never generated: spelldrain gloves (bise gloves) The RNG hath decreed that this item was never generated: steel-capped sandal ((null)) The RNG hath decreed that this item was never generated: robe of specialty (brown robe) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: violet beauty heels (orgasm pumps) The RNG hath decreed that this item was never generated: compost bow ((null)) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: gushlush stone (gray) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 12) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 25) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 3) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 28) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 7) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 6) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 3) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 11) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 9) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 6) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of techout (taut, freq bonus 13) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 2) The RNG hath decreed that this item was always generated cursed: cursed part stone (gray) The RNG hath decreed that this item was always generated cursed: brittle spear ((null)) The RNG hath decreed that this item was always generated cursed: implant of searing (omniscient) The RNG hath decreed that this item was always generated cursed: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 5) Trap randomization happened for 1 in 936 traps Next attribute increase check would have come at turn 655 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having dimmopathy (0) You had infravision You had 1498 points of nutrition remaining You had teleportitis You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Motherfuckers The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (240) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (DDOS ATTACK) scroll of mana (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) scroll of phase door (MY NAME IS MISTER SIR) scroll of standard id (INTERNATIONAL SHOE SIZE CONVERSION TABLE) scroll of cure (FOO BAR) * scroll of extra healing (EYGOORTS TOGAAL JEZEHH) * scroll of greater mana restoration (BOJACK HORSEMAN SEASON FIVE) Potions potion of fruit juice (elder flower) potion of booze (vapor) potion of oil (purple-red) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Basic) (0 of 20) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Supermarket Cashier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.