Leeroy, lawful male redguardian Thalmor /-\ |@| \-/ [Leeroy the enemy of Talos] St14 Dx15 Co11 In12 Wi12 Ch11 ThaRedMalLaw Min:9 $0 HP-1(128) Pw6(53) AC8 Exp10 T7618 Hal Brd Latest messages [-1 -> 33] You hit the porn succubus! The superpowered astral elemental touches you! [-1 -> 32] The webbing sticks to you. You're caught! [-12 -> 20] Warning: HP low! The superpowered astral elemental engulfs you! You are released from the web! You inhale some great stuff! You hear the howling of the CwnAnnwn... [-8 -> 12] Warning: HP low! It sucks you! You feel your life draining away! [-3 -> 9] Warning: HP low! You hit the covumak. It hits you! You die... Your inventory Amulets # - a blessed amulet of drain resistance {0} R - an uncursed amulet of reflection {0} Weapons # - 20 uncursed +2 arrows {0} # - an uncursed +0 pistol {8} # - 20 uncursed +0 darts {0} # - 26 blessed +1 darts {0} # - an uncursed +0 elven short sword {12} # - an uncursed +0 broadsword {30} # - 20 uncursed +0 elven arrows {0} # - an uncursed +0 compost bow {12} a - an uncursed +0 elven broadsword {30} c - the uncursed -3 dark elven bow named Lost Orb of Phantastacoria {12} d - 50 uncursed +0 dark elven arrows {1} j - an uncursed +0 elven dagger {4} v - the cursed +0 javelin named Warhound {8} F - an uncursed +0 iron saber {12} G - 2 uncursed +0 arrows {0} H - an uncursed +0 dwarvish short sword {12} J - a blessed +0 short sword {12} M - 49 uncursed +0 crossbow bolts {1} N - 52 uncursed +0 shuriken {1} O - 3 cursed -3 crossbow bolts {0} S - 18 blessed +2 crossbow bolts {0} T - the uncursed +2 crossbow named The Amnesty of Night {20} Y - 34 uncursed +1 crossbow bolts {1} Z - a blessed +1 long sword (alternate weapon; not wielded) {16} Armor w - an uncursed +0 bunny ear {1} x - an uncursed +0 plate mail {200} z - an uncursed +0 orcish helm {12} A - an uncursed +0 pair of gauntlets of typing {4} B - an uncursed +0 plate mail {200} E - the uncursed +1 mummy wrapping named Larger Poison New Facts {2} K - an uncursed +0 dwarvish cloak {4} U - the blessed +1 pair of iron shoes named Executioner's Justice {20} V - an uncursed +0 tarrier {30} Comestibles n - 9 uncursed slime molds {0} o - a blessed spore lichen corpse {20} r - 2 uncursed melons {0} s - an uncursed K-ration {0} Q - 2 uncursed tripe rations {0} Scrolls # - a cursed scroll of cure {0} # - a blessed scroll of standard id {0} e - 7 uncursed scrolls of healing {0} f - 7 uncursed scrolls of mana {0} g - 4 uncursed scrolls of phase door {0} h - 3 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} l - an uncursed scroll of identify {0} t - an uncursed scroll of light {0} I - an uncursed greased scroll of remove curse {0} P - a blessed scroll of healing {0} W - an uncursed finalized scroll of summon ghost {0} X - an uncursed scroll of magic mapping {0} Potions # - an uncursed potion of red tea {0} y - an uncursed finalized potion of sickness {0} L - an uncursed finalized potion of fruit juice {0} Wands # - an uncursed wand of locking (6:11) {0} # - an uncursed wand of speed monster (0:6) {0} Tools # - a * uncursed bottle {1} k - the blessed +1 pick-axe named Colluin {32} m - an uncursed expensive camera (0:6) {0} p - an uncursed bugle {0} q - an uncursed +0 white lightsaber (1052) (lit) (weapon in hand) {24} u - an uncursed ice box {1203} D - an uncursed +0 conglomerate pick {32} Gems b - the cursed -1 worthless piece of orange glass named The Cat's Eye {1} Contents of the ice box: an invisible uncursed rotted gnome corpse {650} an uncursed greased spellbook of curse items (0:1) {0} an uncursed fireproof +0 pair of protective gloves {4} an uncursed +0 elven mithril-coat {60} an uncursed wand of speed monster (0:0) {0} an uncursed iguana corpse {30} 4 blessed bananas {0} 5 uncursed pears {0} 37 uncursed +0 arrows {0} an uncursed +2 worthless piece of cyan glass {1} an uncursed +0 worthless piece of radiant glass {1} an uncursed magic marker (0:68) {0} an uncursed +0 pick-axe {32} an uncursed skeleton key {0} an uncursed potion of acid {0} an uncursed spellbook of levitation (0:4) {0} a cursed scroll of standard id {0} a * uncursed amulet of waterwalking {0} an uncursed +3 axe {24} Final attributes You were piously aligned Your alignment was 39 Your max alignment was 39 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 59% Ring drop chance was reduced to 83% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 73% Food drop chance was reduced to 98% The following skill could not be trained at all: saber The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: two-handed sword (turn 18) The following skill became untrainable if you tried to train it too early: spear (turn 102) The following skill became untrainable after a while: devices (turn 56791) The following skill couldn't be trained before a certain turn number is reached: saber (turn 14119) Number of artifacts generated was 0 Number of fake artifacts generated was 17 Monster spawn increase started at turn 50122 Monster spawn increase reached its maximum at turn 109057 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 601446 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: morsel sullener mausoleum maundering medially played (freq bonus 7) The monster species that spawned more often: hollow one (freq bonus 3) The monster species that spawned more often: frumpiest wheezy (freq bonus 6) The monster species that spawned more often: american (freq bonus 18) The monster species that spawned more often: Kati (freq bonus 14) The monster species that spawned more often: gyarados (freq bonus 12) The monster species that spawned more often: nexus snail (freq bonus 4) The monster species that spawned more often: four castle sightseeing (freq bonus 9) The monster species that spawned more often: sloth shrunken head (freq bonus 5) The monster species that spawned more often: septa groveler (freq bonus 5) The monster species that spawned more often: bracelet obliteration outgrowth (freq bonus 6) The monster species that spawned more often: first dunvegan (freq bonus 9) The monster species that spawned more often: campused fibula (freq bonus 6) The monster species that spawned more often: dim mushroom (freq bonus 20) The monster species that spawned more often: teleprinter liveable (freq bonus 9) The monster species that spawned more often: unsaturate obligated (freq bonus 21) The monster species that spawned more often: black growth (freq bonus 9) The monster species that spawned more often: flesheater (freq bonus 8) The monster species that spawned more often: Arsenal (freq bonus 8) The monster species that spawned more often: expository glen (freq bonus 12) The monster trait that was more common: monsters of large size (freq bonus 1) The monster trait that was more common: monsters with random thieving attacks (freq bonus 2) The monster species that never randomly spawned: bang gang girl The monster species that never randomly spawned: ice block The monster species that never randomly spawned: ruby wort The monster species that never randomly spawned: improvise plateau moonstone The monster species that never randomly spawned: petty river moccasin The monster species that never randomly spawned: punitive grieved The monster species that never randomly spawned: incredulity thrombi The monster species that never randomly spawned: way pusher The monster species that never randomly spawned: wood wife The monster species that never randomly spawned: evil light The RNG hath decreed that this item was never generated: melee prefix stone (gray) The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null)) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: implant of insulation (visionary) The RNG hath decreed that this item was never generated: implant of attrition (vigorous) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: spell retain cloak (inalish cloak) The RNG hath decreed that this item was never generated: implant of stoicism (vulpine) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 8) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 29) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 10) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 2) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 54) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 7) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 3) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: silver spell gloves (gameble gloves, freq bonus 9) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: grayout cloak (bleached cloak) The RNG hath decreed that this item was always generated cursed: amulet of technicality (hitec) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: implant of sunlight (ferocious) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this trap was always invisible: automore trap The RNG hath decreed that this trap was generated more often: lycanthropy trap (freq bonus 2) Trap randomization happened for 1 in 364 traps Next attribute increase check would have come at turn 8014 Strength training was 50 Dexterity training was 50 Wisdom training was 17 Constitution training was 50 Your sanity was 58 You were poison resistant You were immune to sickness You were hallucinating (20) You had the following problem: Stairs were always trapped. (50) You had the following problem: Your projectiles often misfire. (67108864) You had to wait until you could use staircases again. (6) You were heterosexual You were prevented from having sleep resistance (0) You were prevented from drunken boxing (0) You saw invisible You had infravision You had 1701 points of nutrition remaining You aggravated monsters You were swallowed by a superpowered astral elemental You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Peyman, Daevas and Issek Your deity was Dumathoin The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - levitation 4 body 90% 58% b - curse items 4 protect 90% 78% Techniques known in the end Name Level Status appraisal 10 R Prepared(0) panic digging 10 R Prepared(0) phase door 10 R Reloading(493) invoke deity 10 R Prepared(0) dazzle 6X Prepared(0) disarm 2 O Prepared(0) ward against flame 1X Prepared(0) draw energy 1X Prepared(0) iron skin 1X Prepared(0) Discoveries Amulets amulet of drain resistance (rubber) amulet of reflection (illusionary) amulet of waterwalking (megane) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (filtered helmet) * sedge hat (radio helmet) * skullcap (dream helmet) * flack helmet (meteoric helmet) * crystal helm (masked helmet) * mining helm (bluy helmet) * field helm (ruined helmet) * helm of safeguard (spinning helmet) * war hat (gas mask) * plasteel gloves (white gloves) * leather gloves (cuddly gloves) * gauntlets of safeguard (vampiric gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (old gloves) * field gloves (multilinguitis gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (mary janes) * field boots (sexy heels) * boots of safeguard (torn boots) gauntlets of typing (viva gloves) bunny ear (headpiece) protective gloves (padded gloves) Scrolls scroll of healing (INQUE COMUS) scroll of mana (GERMANY WAS DEAD LAST AGAINST MEXICO SWEDEN AND SOUTHKOREA) scroll of phase door (THE RAPE OF THE CATHLETTE) scroll of standard id (BEGONE THOT) scroll of cure (MAKED FLOT STONE TO HURTED ENEMYTRAP) * scroll of extra healing (TEAMPEAK) * scroll of greater mana restoration (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) scroll of teleportation (CHOP CHOP MASTA ONION) scroll of identify (IS THERE A WAY TO DONATE 2 DT) scroll of light (CATACLYSM) scroll of remove curse (SOO BAWLZ) scroll of summon ghost (VOR LAUTER ERREGUNG KAM ER SOFORT) scroll of magic mapping (OMGWTFBBQYASDDYWYPI) Spellbooks spellbook of levitation (unhealthy) spellbook of curse items (thick) Potions potion of sleeping (silver) potion of sickness (grog) potion of water (clear) potion called booze (warping) potion of gain ability (ruby) potion of object detection (gaseous) potion of red tea (gooey) potion of fruit juice (gloss) potion of acid (ecru) Wands wand of speed monster (lacquered) wand of magic missile (impact) wand of locking (dodecagonal) Tools white lightsaber (lightsaber) mirror (looking glass) ice box (cooling box) skeleton key (key) Gems worthless piece of orange glass (orange) worthless piece of cyan glass (cyan) worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 10 Level 9: <- You are here Voluntary challenges You eaten 49 times You eaten food with animal by-products 29 times You eaten meat 28 times You have communicated with the gods 107 times You never prayed to the gods You hit with a wielded weapon 606 times You killed 313 monsters You read items or engraved 24 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 6 times Your skills at the end (9 slots left) Fighting Skills general combat [Basic] (max Master) (69 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (83 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (19 of 20) searching [Unskilled] (max Expert) (8 of 20) spirituality [Basic] (max Expert) (147 of 160) missile weapons [Unskilled] (max Expert) (4 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Expert) (40 of 160) form II (Makashi) [Basic] (max Expert) (50 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (143 of 160) two-weapon combat [Skilled] (max Expert) (263 of 540) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (33 of 160) broadsword [Skilled] (max Expert) (217 of 540) long sword [Basic] (max Expert) (40 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (8 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (7 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (4 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Skilled] (max Expert) (217 of 540) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...