Leeroy, lawful male redguardian Ordinator -------- --------### ##--......--## ------## |......-,,#######################,...----...,# |....-%# |...`..|#,,,,,,,,,,,,,,,,,,%,,,##,|..| |..|,# |....|,# |....... #####################,,^,|..- -..|,# |....|,# ----.--- ------------------- ###,--.. ..--,# |..{.|,# #,# ##`|.................|# #,,--------,,####------,######## #,# #,,...................,# #,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,` ##,# #,#|.................|,# #,#######,-----------.----,,#### #,,# #,#----------.--------,###,# ........|.%....|#,# #,# #,# #,,,,, ,,,,,,, |..............|#,# ##,# #,# ##########,,,,,, ...............|#,# #,,# #,# #####,,,,,##,# ----------------#,# -.---##,#############,,,,,------,# #,# |....,,,,,,,,,,,,,,,,,###,.....|,# ,,#,,,,,, |...|#,,############### ##|....|,# ##,,,,,,-.------ -- |.<.+,,## |...>.,# ######,....@...$.| -----### |....|## #|.........| ------ ----------- [Leeroy the Duelist] St18/01 Dx5 Co3 In7 Wi4 Ch6 OrdRedMalLaw Dlvl:1 $17 HP30(30) Pw19(19) AC13 Exp3 T430 Latest messages A - 18 darts named Start Absorber {0}. You see here a tiny troll corpse {400}. There is a wall in the way! (2x) With great effort you move the boulder. You try to move the boulder, but in vain. (6x) There is a wall in the way! You try to move the boulder, but in vain. There is a wall in the way! (4x) There's some graffiti on the floor here. Use "r." to read it. What do you want to read? [f-my or ?*.] There's some graffiti on the floor here. You read: "Killing the Witch-King of Angmar in the Angmar branch rewards you with extra skill slots.". You see here a wooden container {750}. (2x) # There is a wooden container {750} here, loot it? [ynq] (q) Hmmm, it seems to be locked. Unknown command ' '. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword {30} c - an uncursed +4 mallet (alternate weapon; not wielded) {20} d - the * uncursed +3 droven crossbow named Low Level PK {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} n - 42 uncursed +0 darts {0} o - an uncursed +0 orcish dagger {4} p - an uncursed +0 bow {12} q - 17 blessed +0 arrows {0} r - an uncursed +0 knife {2} s - a * uncursed +0 droven bolt {0} x - a cursed +0 plastic mace {12} A - 18 uncursed +1 darts named Start Absorber {0} Armor t - an uncursed greased +0 leather cloak {7} u - a blessed greased +2 bunny ear {1} v - an uncursed rustproof +0 ring mail {100} w - an uncursed +0 leather cloak {7} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} y - a blessed scroll of healing {0} Spellbooks g - a blessed spellbook of enchant weapon (0:5) {0} m - an uncursed finalized spellbook of cure stun (0:1) {0} Potions z - an uncursed finalized potion of object detection {0} Rings f - an uncursed +5 ring of increase accuracy (on right hand) {0} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 14 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: glib combat Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 33 Armor identification only worked 15 times out of 47 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 96% Wand drop chance was reduced to 93% Potion drop chance was reduced to 98% Armor drop chance was reduced to 88% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: devices (turn 6) The following skill became untrainable if you tried to train it too early: matter spells (turn 154) The following skill became untrainable after a while: body spells (turn 32379) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 61528) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 62399 Monster spawn increase reached its maximum at turn 200369 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 925548 The monster class that cannot be genocided was rodent The monster class that was spawned more often: major demon (freq bonus 8) The monster species that spawned more often: mana wort (freq bonus 20) The monster species that spawned more often: forgotten beam (freq bonus 9) The monster species that spawned more often: wonnen (freq bonus 24) The monster species that spawned more often: cremation wight (freq bonus 40) The monster species that spawned more often: night slinger (freq bonus 120) The monster species that spawned more often: dislodging exscinding (freq bonus 60) The monster species that spawned more often: innovation rusticated (freq bonus 33) The monster species that spawned more often: thankyou applique universalism reproachable (freq bonus 52) The monster species that spawned more often: Telpan (freq bonus 27) The monster species that spawned more often: Neo, bane of the lands of Rgra (freq bonus 11) The monster species that spawned more often: Janine (freq bonus 24) The monster species that spawned more often: flood surfer (freq bonus 27) The monster species that spawned more often: smart crasher (freq bonus 10) The monster species that spawned more often: raucously oink hallmark demoralization (freq bonus 26) The monster species that spawned more often: telecaster garnishable gender blanche allusive (freq bonus 18) The monster species that spawned more often: tear fungus (freq bonus 18) The monster species that spawned more often: Bueueper (freq bonus 10) The monster species that spawned more often: eastern tengu (freq bonus 22) The monster species that spawned more often: nightwalker (freq bonus 27) The monster species that spawned more often: burned out kogepan (freq bonus 44) The monster trait that was more common: monsters whose attacks stun you (freq bonus 1) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters that originate from Steamband (freq bonus 2) The monster species that never randomly spawned: replated beetroot The monster species that never randomly spawned: Recerarak The monster species that never randomly spawned: avifauna contour The monster species that never randomly spawned: nonbending abasing The monster species that never randomly spawned: Aphrodite The monster species that never randomly spawned: large racoon dog The monster species that never randomly spawned: scuffed uncompromisingly The monster species that never randomly spawned: fouler The monster species that never randomly spawned: flesheater The monster species that never randomly spawned: lesser visor hulk The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: boots of interruption (velcro sandals) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 16) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 62) The RNG hath decreed that this item was generated more often: amulet of initialization failure (bootstrapped, freq bonus 35) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 17) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 8) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 9) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 8) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 2) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 47) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 15) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was always generated cursed: lockout (molded) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: fear trap (freq bonus 3) Trap randomization happened for 1 in 246 traps Next attribute increase check would have come at turn 656 Strength training was -1 Dexterity training was 13 Wisdom training was 4 Constitution training was 40 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having numbopathy (0) You saw invisible You had infravision You had 590 points of nutrition remaining You had a +5 bonus to hit You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 596% b - cure stun 3 healing 90% 97% Techniques known in the end Name Level Status weapon practice 3X Prepared(0) turn undead 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (speechpipe helmet) * sedge hat (wide metal helm) * skullcap (hacker helmet) * flack helmet (viking helmet) * crystal helm (netradiation helmet) * mining helm (orange visored helmet) * field helm (bluy helmet) * helm of safeguard (radio helmet) * war hat (wide conical hat) * plasteel gloves (white gloves) * leather gloves (paper gloves) * gauntlets of safeguard (dusty gloves) * gauntlets of plugsuit (princess gloves) * commander gloves (transparent gloves) * field gloves (parked gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (wedge boots) * field boots (living boots) * boots of safeguard (yellow sneakers) bunny ear (headpiece) Scrolls scroll of healing (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) scroll of mana (SLIGHTED BROCCOLI RESTORATION) scroll of phase door (BOJACK HORSEMAN SEASON FIVE) scroll of standard id (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) scroll of cure (STRC PRST SKRZ KRK) * scroll of extra healing (EDO MATIESTO) * scroll of greater mana restoration (LOMA ZATH AION ACHTHASE MA) Spellbooks spellbook of enchant weapon (molded) spellbook of cure stun (hallucinating) Potions potion of object detection (oobleck) Rings ring of increase accuracy (cut) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 9 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (2 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (21 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...