Leeroy, lawful male redguardian Thalmor ------- |..@..| |..$..| ...@# | ----- [Leeroy the Concordate Agent] St8 Dx11 Co7 In13 Wi10 Ch14 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 10 Ring drop chance was reduced to 98% Amulet drop chance was reduced to 63% Armor drop chance was reduced to 50% Tool drop chance was reduced to 70% Food drop chance was reduced to 85% Monster death drops spawned with only 89% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: techniques (turn 12) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 540) The following skill became untrainable after a while: occult spells (turn 24693) The following skill couldn't be trained before a certain turn number is reached: whip (turn 64971) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64906 Monster spawn increase reached its maximum at turn 458236 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2877204 The monster class that cannot be genocided was zombie The monster class that was spawned more often: nemese (freq bonus 4) The monster species that spawned more often: +3 sl barrier (freq bonus 12) The monster species that spawned more often: yellow fungus (freq bonus 11) The monster species that spawned more often: nontypically interpolate (freq bonus 24) The monster species that spawned more often: maud warp patch (freq bonus 18) The monster species that spawned more often: papier-mache tiger (freq bonus 20) The monster species that spawned more often: attendantly searchable (freq bonus 24) The monster species that spawned more often: petty-dwarf (freq bonus 21) The monster species that spawned more often: antimagic warp fungus (freq bonus 36) The monster species that spawned more often: kalmuth sephirah (freq bonus 20) The monster species that spawned more often: blue-red colony (freq bonus 20) The monster species that spawned more often: mana mauler (freq bonus 24) The monster species that spawned more often: The Invisible Man (freq bonus 14) The monster species that spawned more often: dmg bomb (freq bonus 32) The monster species that spawned more often: pile of very lazy coins (freq bonus 6) The monster species that spawned more often: phasing dingo puppy (freq bonus 40) The monster species that spawned more often: petty snow king (freq bonus 28) The monster species that spawned more often: kicking ninja (freq bonus 10) The monster species that spawned more often: strumpet swarmer (freq bonus 120) The monster species that spawned more often: contamination boomer (freq bonus 48) The monster species that spawned more often: sa-ra (freq bonus 5) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 4) The monster species that never randomly spawned: slow force fungus The monster species that never randomly spawned: xorn techer The monster species that never randomly spawned: elder orange dragon The monster species that never randomly spawned: Kati's high-heeled boot The monster species that never randomly spawned: loth rethread The monster species that never randomly spawned: suikun The monster species that never randomly spawned: alienism assisi The monster species that never randomly spawned: grunthack vortex The monster species that never randomly spawned: freezer snake The monster species that never randomly spawned: healing warp patch The monster class that more likely to generate with musable stuff: fungus or mold The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 10) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of real screwery (mech-tech, freq bonus 14) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 15) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 44) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 11) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cruncher helmet (breath control helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: forceful boots (rumble boots, freq bonus 3) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 63) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 11) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 70) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: implant of tsunami (perpetual) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: implant of prospering (realgar) The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)) The RNG hath decreed that this trap was always invisible: miscast trap The RNG hath decreed that this trap was generated more often: skill reduction trap (freq bonus 6) Trap randomization happened for 1 in 508 traps Next attribute increase check would have come at turn 1722 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1496 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (180) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (netradiation helmet) * sedge hat (echo helmet) * skullcap (silk helmet) * flack helmet (bug-tracking helmet) * crystal helm (dark helmet) * mining helm (engraved helmet) * field helm (kitchen hat) * helm of safeguard (golden helmet) * war hat (inkcoat helmet) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard (ice-cold gloves) * gauntlets of plugsuit (flower gloves) * commander gloves (princess gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plof heels) * field boots (noble sandals) * boots of safeguard (side zip boots) Scrolls scroll of healing (OH I DUMBIE) scroll of mana (MESSED AFTER RUSH AND WHIRLING) scroll of phase door (DECKARD CAIN SHOULD BE DEAD IN DIABLO 3 BECAUSE OF OLD AGE) scroll of standard id (RANTING BACILLUS) scroll of cure (IN MY NEXT LIFE ILL BECOME A FEMINIST) * scroll of extra healing (YOU CAN THREE TIMES GUESS ADVISE) * scroll of greater mana restoration (WUEICHWUEICH WUEICHWUEICH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.