Leeroy, lawful male rodneyan Thalmor ----- |..@@ |.`d| |..d ---.- [Leeroy the Concordate Agent] St13 Dx8 Co9 In11 Wi10 Ch10 ThaRodMalLaw Dlvl:1 $0 HP19(19) Pw17(17) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male rodneyan Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Pick an object. Unknown direction: 'i' (use hjkl or .). spellbook of detect armor enchantment - This is a spellbook. Color: gray. Material: paper. Appearance: fading. Spell level: 2. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell tries to detect the enchantment value of all armor items in your main inventory. It only affects roughly one third of all items though, and repeated casting won't change which ones they are. Either they're revealed on the first cast or this spell doesn't reveal them at all. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: stun resistance You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 55 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 319 Tool identification only worked 5 times out of 47 Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 73% Ring drop chance was reduced to 75% Amulet drop chance was reduced to 82% Armor drop chance was reduced to 78% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: occult spells (turn 37) The following skill became untrainable if you tried to train it too early: shield (turn 567) The following skill became untrainable after a while: protection spells (turn 14864) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 44330) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29534 Monster spawn increase reached its maximum at turn 136544 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3878328 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: skillor trove (freq bonus 6) The monster species that spawned more often: tar warp patch (freq bonus 12) The monster species that spawned more often: Policeman Keelhauler (freq bonus 9) The monster species that spawned more often: collation wassailed (freq bonus 5) The monster species that spawned more often: genetic engineer (freq bonus 36) The monster species that spawned more often: insurmountable patch (freq bonus 12) The monster species that spawned more often: gibat (freq bonus 8) The monster species that spawned more often: identified emplane (freq bonus 9) The monster species that spawned more often: curser (freq bonus 6) The monster species that spawned more often: toxic grue (freq bonus 2) The monster species that spawned more often: asian pedagogically (freq bonus 16) The monster species that spawned more often: thick van (freq bonus 18) The monster species that spawned more often: giant white ant (freq bonus 6) The monster species that spawned more often: jourhea (freq bonus 16) The monster species that spawned more often: rot worm (freq bonus 7) The monster species that spawned more often: tangible integrative (freq bonus 12) The monster species that spawned more often: forbidden forest centaur (freq bonus 24) The monster species that spawned more often: magic-colored wort (freq bonus 2) The monster species that spawned more often: sweet coquette (freq bonus 42) The monster species that spawned more often: satiny prodigiously (freq bonus 2) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 1) The monster trait that was more common: monsters whose attacks slow you (freq bonus 16) The monster trait that was more common: monsters whose attacks stun you (freq bonus 4) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 6) The monster species that never randomly spawned: phaser warp fungus The monster species that never randomly spawned: ambler elevon The monster species that never randomly spawned: atomization reembody The monster species that never randomly spawned: quill rat The monster species that never randomly spawned: Undead Kriminologist The monster species that never randomly spawned: great swamp wyrm The monster species that never randomly spawned: contamination spore The monster species that never randomly spawned: undead courier The monster species that never randomly spawned: guts golem The monster species that never randomly spawned: clay warp fungus The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: cursed part stone (gray) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 7) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 15) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 9) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 90) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 27) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 7) The RNG hath decreed that this item was generated more often: metal spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 10) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 5) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 67) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 56) The RNG hath decreed that this item was always generated cursed: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was always generated cursed: left inventory stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: message suppression stone (gray) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this trap was always invisible: unskilled trap The RNG hath decreed that this trap was generated more often: choiceless trap (freq bonus 2) Trap randomization happened for 1 in 997 traps Next attribute increase check would have come at turn 685 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having half spell damage (0) You saw invisible You were able to sense monsters possessing coveted objects You had infravision You had 1500 points of nutrition remaining You had teleportitis You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (94) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 matter 63% 100% b - detect armor enchantment 2 divine 90% 100% c - clairvoyance 3 divine 90% 200% d - displacement 5 enchant 95% 400% e - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd stone (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (hacker helmet) * sedge hat (eternal helmet) * skullcap (translucent helmet) * flack helmet (winged helmet) * crystal helm (breath control helmet) * mining helm stone (gemmed helmet) * field helm (black helmet) * helm of safeguard (gray helmet) * war hat (padded helmet) * plasteel gloves (white gloves) * leather gloves (steel gloves) * gauntlets of safeguard (clumsy gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (flower gloves) * field gloves (natural gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (calf-leather sandals) * field boots (beautiful heels) * boots of safeguard (ankle boots) Scrolls scroll of healing (PLEASE YOU HAVE TO REALIZE THAT THE VARIANT SUXX0RZ) scroll of mana (REVERTREVERTREVERT IT IN RUSSIACK) scroll of phase door (BIG NOISE BY SHAKE WING MAYBE LOW SP) scroll of standard id (WAKE ME UP INSIDE) scroll of cure (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) * scroll of extra healing (T A C H) * scroll of greater mana restoration (I HEARD YOU WERE SLEEPING THERE) Spellbooks spellbook of knock (heretical) spellbook of detect armor enchantment (fading) spellbook of clairvoyance (charming) spellbook of displacement (deep) spellbook of enchant weapon (regenerating) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.