Leeroy, lawful female redguardian Thalmor ---##--#-#- ......... ......... .. ... ,,,,,######.#####------ `,,,,,,,,,,,,,,,,...#.-- ,-|-----#---#####,|.....#| ,#.........| #...`#.| --...{.....| |......| ...........| |......| |Z.........| -#---#-- --.........| |.......... ----------- [Leeroy the Beamer] St11 Dx11 Co16 In15 Wi9 Ch9 ThaRedFemLaw Dlvl:1 $0 HP88(89) Pw10(10) AC-1 HD12 Exp1 T51 Latest messages You feel charismatic! A wisp of vapor escapes the fountain... What do you want to drink? [* or .] You feel a change coming over you. You turn into a female beamer! The novice medium wall misses. The novice medium wall tramples over you! You can't think straight as your every muscle is aching! [-1 -> 88] You feel a bit steadier now. Pick an object. Z a zombie (beamer called Leeroy, on a fountain) Accessing Pokedex entry for beamer... Base statistics of this monster type: Base level = 12, difficulty = 17, AC = 4, magic resistance = 0, alignment 0. Very slow (8). Normal generation, with frequency 1. Uncommon (by factor 3). Resists cold, sleep, poison, petrification, needs +2 weapon to hit. Leaves no corpse. Not genocidable, breathless, amphibious, teleporting, thick-skinned undead. Controls teleport. Has infravision. Origin: Joke monster. Is a valid polymorph form. Attacks: 2d6, uses weapon - teleports you 1d6, touches - slows # su: unknown extended command. You kill the novice medium wall! There is a wall in the way! # Any (other) special ability you may have is purely reflexive. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: drain resistance You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 28 Gem identification only worked 100 times out of 113 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 68% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 33% Ring drop chance was reduced to 81% Wand drop chance was reduced to 70% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 56% Armor drop chance was reduced to 83% Concealing monsters were spawned underneath items 50% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: form IV (Ataru) The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: paddle (turn 1) The following skill became untrainable if you tried to train it too early: elemental spells (turn 11) The following skill became untrainable after a while: occult spells (turn 22932) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 25813) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 93040 Monster spawn increase reached its maximum at turn 201342 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 254241 The monster class that cannot be genocided was jelly The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: retainer wasp (freq bonus 36) The monster species that spawned more often: floozy espalier (freq bonus 6) The monster species that spawned more often: superruby (freq bonus 15) The monster species that spawned more often: identity horror (freq bonus 4) The monster species that spawned more often: sulfur wort (freq bonus 30) The monster species that spawned more often: hepatize stowaway (freq bonus 10) The monster species that spawned more often: red warp patch (freq bonus 36) The monster species that spawned more often: opal stalk (freq bonus 36) The monster species that spawned more often: ethylated fieldmice kayaker sparkling (freq bonus 32) The monster species that spawned more often: kiboad (freq bonus 24) The monster species that spawned more often: time force patch (freq bonus 4) The monster species that spawned more often: destructor bomb (freq bonus 12) The monster species that spawned more often: island mushroom (freq bonus 8) The monster species that spawned more often: spooky portrait (freq bonus 10) The monster species that spawned more often: armageddon fish (freq bonus 8) The monster species that spawned more often: axial boomer (freq bonus 6) The monster species that spawned more often: greater hell spawn (freq bonus 12) The monster species that spawned more often: russian lycanthrope (freq bonus 15) The monster species that spawned more often: Vorlon God-Emperor (freq bonus 5) The monster species that spawned more often: mental girl (freq bonus 18) The monster trait that was more common: monsters that count as animals (freq bonus 3) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 6) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 1) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 1) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 4) The monster trait that was more common: monsters that buzz (freq bonus 2) The monster species that never randomly spawned: bad warp fungus The monster species that never randomly spawned: undead wandkeeper The monster species that never randomly spawned: lava force patch The monster species that never randomly spawned: ghost gloam The monster species that never randomly spawned: scribing solemnizing The monster species that never randomly spawned: tourmaline hospital liquefying The monster species that never randomly spawned: everchanging beam The monster species that never randomly spawned: smart ripper The monster species that never randomly spawned: ninja turret The monster species that never randomly spawned: taiga bear The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: stat decay stone (gray) The RNG hath decreed that this item was never generated: wimpiness (poofy) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: implant of replenishing (hibernal) The RNG hath decreed that this item was never generated: bright cyan beauties (plof heels) The RNG hath decreed that this item was never generated: air current (court) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 8) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 4) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 17) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 6) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 53) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 25) The RNG hath decreed that this item was generated more often: elm-et (cold-blooded helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 13) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of item insecurity (arasia, freq bonus 9) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 3) The RNG hath decreed that this item was generated more often: failure stone (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 64) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)) The RNG hath decreed that this item was always generated cursed: course javelin ((null)) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this trap was always invisible: interrupt trap The RNG hath decreed that this trap was generated more often: missingno trap (freq bonus 8) Trap randomization happened for 1 in 665 traps Next attribute increase check would have come at turn 766 Strength training was 2 Dexterity training was 2 Wisdom training was 1 Constitution training was 1 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were immune to petrification You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You had infravision You had 1415 points of nutrition remaining You had teleportitis You had teleport control You could survive without air You regenerated mana You were polymorphed into a beamer Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (455) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (silk helmet) * sedge hat (scuba helmet) * skullcap (cone-shaped helmet) * flack helmet (bluy helmet) * crystal helm (celtic helmet) * mining helm (orange visored helmet) * field helm (middle-earth helmet) * helm of safeguard (basin helmet) * war hat (translucent helmet) * plasteel gloves (white gloves) * leather gloves (gameble gloves) * gauntlets of safeguard (nonexistant gloves) * gauntlets of plugsuit (padded gloves) * commander gloves (mirrored gloves) * field gloves (fighting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (steel toed boots) * boots of safeguard (thick-soled boots) Scrolls scroll of healing (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of mana (PASH EM EXTENDED BRITISH MAKE OUT) scroll of phase door (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of standard id (SUDDENLY THE DUNGEON COLLAPSES) scroll of cure (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) * scroll of extra healing (VO AMMITAM SA) * scroll of greater mana restoration (FLURRY GRUESOME ABILITY OF ALL RISED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (13 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (24 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Since you quit, the score list will not be checked.