Leeroy, lawful male redguardian Thalmor ----------- ------------ -----------##### ##|$$llll$$lX| |.$((((((.(| |.....#...`,,,,# ----- #,\l$$l.$l$$l| |.(%.((%(((| |.........|###,## |...| #,|ll$$l$l.$l| |....((%.#.| |....#.#...,,,,,, |...|## #,#----------- -------|---- |.........|###,########|....,## #,## ##,# ------.---- #,,,,,,,,,....|,,## #,,# #,,# #,,,,,# ##########|..>|,,,,, #,# #,## #,##### ####,,,,-...| #,,#,####--.--,# #,# ------.-------------,,,,###|...| #,,,,,,,....|,# ##,# |}}}}}}}..}}}.}}}}}|,#### |...| ####,,#|...|,# #,`# |..}}}}.}}.}}}}}.}}|,# ----- ....|,# -|- |.}}}}}}.}}}}}}}}}}|,# |...|,# |.| ###|}}}}}}}}((}}.}}}.}|,# |...|%# ----.----#,,,-}.}}}}}}}..}}}}}}}|,# |...))# |........,,##|}}}.}..}.}}.}}.}}.|,# -----## ----.-<--####--------------------,# |.|## `,,,,,,,,,,,,,,,,,,,,,,`# -.- ######################## [Leeroy the Heretic Hunter] St18 Dx6 Co15 In14 Wi10 Ch8 ThaRedMalLaw Dlvl:5 $868 HP85(85) Pw55(55) AC-2 Exp7 T2234 Latest messages Never mind. You hit the redshirt! Your elven mithril-coat deflects the redshirt's attack. You kill the redshirt! You hear someone cursing shoplifters. You see here a redshirt corpse {400}. What do you want to wear? [oRTY or ?*] You are now wearing a tarrier. Unknown command ' '. What do you want to take off? [bR or ?*] Never mind. tarrier - This is a piece of armor. Color: transparent. Material: tar. Appearance: (null). Slot: shield. It can be worn for protection (armor class, magic cancellation etc.). This shield might be a good choice for a spellcaster since it's non-metallic. It gives good AC and reasonably high chance to block. What do you want to wear? [TY or ?*] Never mind. You enter a leprechaun hall! The leprechaun picks up some gold. (3x) The static force leprechaun picks up some gold. The static force leprechaun zaps a hooked wand! The death ray hits you! Your inventory Implants x - an uncursed implant of acceleration (being worn) {0} K - an uncursed implant of karma {0} P - an uncursed implant of valhalla {0} Weapons a - an uncursed +1 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows {1} n - an uncursed +0 elven broadsword (alternate weapon; not wielded) {30} q - an uncursed -1 orcish dagger {4} v - 44 uncursed +0 darts {1} w - 9 uncursed +0 crossbow bolts {0} B - a cursed -3 arrow {0} O - an uncursed +0 scimitar {16} S - an uncursed +0 axe {24} U - an uncursed +0 iron saber {12} X - the cursed -1 orcish dagger named Worldstone Shard {4} Z - an uncursed +0 orcish dagger {4} Armor b - an uncursed +1 elven mithril-coat (being worn) {60} o - an uncursed +0 elven shield {20} N - an uncursed +0 splint mail {160} R - an uncursed +0 tarrier (being worn) {30} T - an uncursed +0 cloak of peace {4} Y - an uncursed +0 orcish helm {12} Comestibles p - 2 uncursed bananas {0} Q - an uncursed tripe ration {0} V - 4 uncursed cream pies {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of cure {0} L - an uncursed finalized scroll of enchant armor {0} Spellbooks y - an uncursed spellbook of cause fear (0:3) {0} Rings J - a cursed ring of teleportation {0} Wands k - an uncursed wand of locking (0:1) {0} G - an uncursed wand of magic missile (0:9) {0} Tools l - an uncursed brass lantern (1400) {0} z - the uncursed ice box named Terminator {400} M - an uncursed beartrap {20} Gems C - an uncursed +0 worthless piece of red glass {1} Iron balls u - an uncursed +0 heavy iron ball {1200} The ice box named Terminator is empty. Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 19 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: poison resistance You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 541 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 42% Ring drop chance was reduced to 71% Wand drop chance was reduced to 86% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 69% Tool drop chance was reduced to 91% Concealing monsters were spawned underneath items 59% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: bow (turn 5) The following skill became untrainable if you tried to train it too early: general combat (turn 1147) You had blown your chance of training the general combat skill The following skill became untrainable after a while: form V (Shien) (turn 7939) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 48367) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 15672 Monster spawn increase reached its maximum at turn 193092 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2936670 The monster class that cannot be genocided was vortex The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: +1 nm wall (freq bonus 24) The monster species that spawned more often: time colony (freq bonus 28) The monster species that spawned more often: proximo frostwork (freq bonus 4) The monster species that spawned more often: Warder Lieutenant (freq bonus 14) The monster species that spawned more often: steaded elocution (freq bonus 6) The monster species that spawned more often: lavender fungus (freq bonus 3) The monster species that spawned more often: fancy growth (freq bonus 4) The monster species that spawned more often: werebeautifulfunnelheeledpump (freq bonus 3) The monster species that spawned more often: black dragon bat (freq bonus 8) The monster species that spawned more often: dim ray (freq bonus 16) The monster species that spawned more often: defiler (freq bonus 5) The monster species that spawned more often: blank warp patch (freq bonus 20) The monster species that spawned more often: fibroma homebound unoccupied omnipotent (freq bonus 4) The monster species that spawned more often: young blood dragon (freq bonus 8) The monster species that spawned more often: techno star (freq bonus 4) The monster species that spawned more often: igniter guile (freq bonus 8) The monster species that spawned more often: evasive fox (freq bonus 8) The monster species that spawned more often: Radio Kommissioner (freq bonus 12) The monster species that spawned more often: annulet inebriant (freq bonus 12) The monster species that spawned more often: Fleecy Whitney (freq bonus 24) The monster trait that was more common: monsters that have no eyes (freq bonus 1) The monster trait that was more common: monsters that count as mercenaries (freq bonus 4) The monster trait that was more common: monsters that eat stone (freq bonus 3) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster trait that was more common: monsters that mutter cantrips (freq bonus 1) The monster trait that was more common: monsters that can swim (freq bonus 4) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters that can tunnel (freq bonus 2) The monster trait that was more common: monsters whose attacks do random things (freq bonus 4) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2) The monster species that never randomly spawned: orc sergeant The monster species that never randomly spawned: rubying swansdown The monster species that never randomly spawned: blue spore The monster species that never randomly spawned: epithalamium rector beriberi closure The monster species that never randomly spawned: Inspector Kleever The monster species that never randomly spawned: sandestin The monster species that never randomly spawned: ferrous warp patch The monster species that never randomly spawned: misappropriating ostomy The monster species that never randomly spawned: pornography plumier The monster species that never randomly spawned: crystal ice golem The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: tiger cloak (taiga cloak) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: hairclip ((null)) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was never generated: implant of tsunami (perpetual) The RNG hath decreed that this item was never generated: dragon blood (perishable) The RNG hath decreed that this item was never generated: specific candle (candle) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 13) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 28) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 10) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 14) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 17) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sprap boots (feelgood heels, freq bonus 11) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 12) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 50) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: poison (mum) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: mill pail ((null)) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of starving (purple cloak) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: implant of admiration (fierce) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: interrupt trap (freq bonus 3) Trap randomization happened for 1 in 212 traps Next attribute increase check would have come at turn 3393 Strength training was 19 Dexterity training was 50 Wisdom training was 13 Constitution training was 26 Your sanity was 13 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having slow digestion (0) Your chance to block was 27% You saw invisible You had infravision You had 617 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - cause fear 3 enchant 90% 97% Techniques known in the end Name Level Status appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) dazzle 3X Prepared(0) Discoveries Implants implant of acceleration (realgar) implant of karma (smoldering) implant of valhalla (glacial) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (inkcoat helmet) * sedge hat (space helmet) * skullcap (red helmet) * flack helmet (bluy helmet) * crystal helm (internet helmet) * mining helm (poor helmet) * field helm (tribal helmet) * helm of safeguard (guzzle helmet) * war hat (full helmet) * plasteel gloves (white gloves) * leather gloves (rayductnay gloves) * gauntlets of safeguard (parked gloves) * gauntlets of plugsuit (fencing gloves) * commander gloves (covered pair of gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter boots) * field boots (jade boots) * boots of safeguard (lolita boots) fumble boots (rain boots) cloak of peace (ghostly cloak) Scrolls scroll of healing (AURE ENTULUVA) scroll of mana (KLAATU BARADA NIKTO) scroll of phase door (YELL AT SKY PREVENT KEY FOR 5) scroll of standard id (NONO STENTUM) scroll of cure (EGULED EL IOM SERPA) * scroll of extra healing (THE APOSTROPHE M USES A TOUCH OF DEATH) * scroll of greater mana restoration (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) scroll of enchant armor (FINNING SPIDGET) scroll called remove curse (AMEN CHNOUM MONMONT OUZATHI PER OUNNEPHER EN OOO) scroll of enchant weapon (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) scroll of rumor (BUSTER HYMEN) Spellbooks spellbook of cause fear (shining) Potions potion called sanity (gasoline) potion of oil (feeding) potion of paralysis (shining) Rings ring of teleportation (rainbow) Wands wand of magic missile (secret) wand of death (hooked) wand of locking (silk) Tools ice box (cooling box) Gems worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Voluntary challenges You eaten 16 times You eaten food with animal by-products 11 times You eaten meat 9 times You were an atheist You never prayed to the gods You hit with a wielded weapon 105 times You killed 71 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (48 of 160) body armor [Basic] (max Master) (37 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (8 of 20) searching [Unskilled] (max Expert) (9 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (2 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (1 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (124 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (1 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (21 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...