Leeroy, lawful male redguardian Thalmor ------- |.....+ |.....| |$....| @@.`..- --+---- [Leeroy the Concordate Agent] St4 Dx7 Co8 In9 Wi8 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: technicality You could not have this property intrinsically: poison resistance Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 117 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 92% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 82% Tool drop chance was reduced to 78% Monster death drops spawned with only 90% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: elemental spells (turn 75) The following skill became untrainable if you tried to train it too early: general combat (turn 160) The following skill became untrainable after a while: chaos spells (turn 26377) The following skill couldn't be trained before a certain turn number is reached: flail (turn 20986) Number of artifacts generated was 0 Number of fake artifacts generated was 4 Monster spawn increase started at turn 57608 Monster spawn increase reached its maximum at turn 150792 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 5540470 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: jabberwock (freq bonus 4) The monster species that spawned more often: tome of annihilation (freq bonus 6) The monster species that spawned more often: riflery nonconformist (freq bonus 28) The monster species that spawned more often: ferrous spore (freq bonus 24) The monster species that spawned more often: keeper of secrets (freq bonus 11) The monster species that spawned more often: luminescent force fungus (freq bonus 36) The monster species that spawned more often: silver mushroom (freq bonus 5) The monster species that spawned more often: gru (freq bonus 16) The monster species that spawned more often: gnomish litter mage (freq bonus 28) The monster species that spawned more often: prizewinner brilliant kuwait clipper (freq bonus 14) The monster species that spawned more often: uncorroborated battlefield (freq bonus 45) The monster species that spawned more often: noxious fungus (freq bonus 18) The monster species that spawned more often: Gravity Kop (freq bonus 15) The monster species that spawned more often: blusterer yielded (freq bonus 15) The monster species that spawned more often: archeologist (freq bonus 15) The monster species that spawned more often: porter block fungus (freq bonus 56) The monster species that spawned more often: apprentice spore lichen (freq bonus 14) The monster species that spawned more often: cyan laser (freq bonus 42) The monster species that spawned more often: healing iron piercer (freq bonus 28) The monster species that spawned more often: dorn beast (freq bonus 24) The monster species that spawned more often: salably impenitent table vyingly (freq bonus 6) The monster trait that was more common: monsters that can cast spells (freq bonus 1) The monster trait that was more common: monsters that can hide (freq bonus 2) The monster trait that was more common: monsters that love to collect gold (freq bonus 4) The monster trait that was more common: monsters that never leave a corpse (freq bonus 6) The monster species that never randomly spawned: U;}F