Leeroy, lawful male redguardian Thalmor ------ .....+ |....| .F@..| |@...| |....| ------ [Leeroy the Concordate Agent] St6 Dx6 Co10 In7 Wi7 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: regeneration You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 63 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 105 Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 70% Ring drop chance was reduced to 87% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 80% Tool drop chance was reduced to 88% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: club The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: protection spells (turn 27) The following skill became untrainable if you tried to train it too early: attack spells (turn 55) The following skill became untrainable after a while: elemental spells (turn 36047) The following skill couldn't be trained before a certain turn number is reached: knife (turn 62315) Heavy curses were more common by 62% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 91577 Monster spawn increase reached its maximum at turn 130414 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 734562 The monster class that cannot be genocided was blob The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: sulfur stalk (freq bonus 30) The monster species that spawned more often: acidic mold (freq bonus 24) The monster species that spawned more often: giant white rat (freq bonus 4) The monster species that spawned more often: roomful citatory (freq bonus 12) The monster species that spawned more often: brown jelly (freq bonus 24) The monster species that spawned more often: honeysuckle dissimilarity (freq bonus 9) The monster species that spawned more often: high kop (freq bonus 8) The monster species that spawned more often: telephotographic mineralized (freq bonus 6) The monster species that spawned more often: bleach ghost (freq bonus 12) The monster species that spawned more often: lancehorn marine (freq bonus 8) The monster species that spawned more often: mangle protrusion (freq bonus 5) The monster species that spawned more often: unjudicial elevated (freq bonus 10) The monster species that spawned more often: mumak (freq bonus 14) The monster species that spawned more often: Apollyon (freq bonus 4) The monster species that spawned more often: haystack insistent mulishly (freq bonus 12) The monster species that spawned more often: bright violet force fungus (freq bonus 36) The monster species that spawned more often: rugging vertex (freq bonus 7) The monster species that spawned more often: Gheystone Kop (freq bonus 12) The monster species that spawned more often: brain mole (freq bonus 9) The monster species that spawned more often: sludge wort (freq bonus 8) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 4) The monster trait that was more common: monsters that wander randomly (freq bonus 3) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 1) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 12) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 3) The monster trait that was more common: monsters with random thieving attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 1) The monster species that never randomly spawned: David The monster species that never randomly spawned: blazon housemother The monster species that never randomly spawned: Mister Submarine The monster species that never randomly spawned: intermezzo assertively The monster species that never randomly spawned: electro skeleton The monster species that never randomly spawned: ong sephirah The monster species that never randomly spawned: defected sicklier The monster species that never randomly spawned: Don Finwe The monster species that never randomly spawned: Heike The monster species that never randomly spawned: writhing mass of primal chaos The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: soft lady shoe ((null)) The RNG hath decreed that this item was never generated: chemistry space axe ((null)) The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: life saving stone (gray) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 6) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 51) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 11) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 11) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 3) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 25) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 109) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 5) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 11) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 2) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 9) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: mage plate mail ((null)) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: implant of honor (boreal) The RNG hath decreed that this item was always generated cursed: air current (court) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: create familiar (wormwood) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: knout ((null)) The RNG hath decreed that this trap was always invisible: noise trap The RNG hath decreed that this trap was generated more often: autopilot trap (freq bonus 4) Trap randomization happened for 1 in 580 traps Next attribute increase check would have come at turn 453 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having contamination resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (251) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bluy helmet) * sedge hat (etched helmet) * skullcap (ruined helmet) * flack helmet (grimace helmet) * crystal helm (radio helmet) * mining helm (fish bowl) * field helm (brick helmet) * helm of safeguard (crested helmet) * war hat (cone-shaped helmet) * plasteel gloves (white gloves) * leather gloves (mirrored gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (racer gloves) * commander gloves (even pair of gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (erotic boots) * field boots (castlevania boots) * boots of safeguard (orgasm pumps) Scrolls scroll of healing (KNEELHACK CHARACTERS ALWAYS DEAL SCRATCH DAMAGE) scroll of mana (LOGUNO JIVYA EVILYVON) scroll of phase door (CUR NOS OPPUGNARE VIS) scroll of standard id (STAT STUNT IS MORE IMPORTANT) scroll of cure (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) * scroll of extra healing (THE CHARNAME FIELD IN RODNEYS TOWER IS LONGER THAN THE MAX PERMISSIBLE LENGTH) * scroll of greater mana restoration (DAELOELOELOELOELOE FUEUEUEUEUEUE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom stone (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.