Leeroy, lawful male redguardian Thalmor ------ |..{.. |..).| |@.`.| |.@..| ---+-- [Leeroy the Concordate Agent] St13 Dx7 Co10 In10 Wi11 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: numbopathy You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 147 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 68% Musable item generation frequency had a negative bias of 30% Wand drop chance was reduced to 82% Potion drop chance was reduced to 96% Armor drop chance was reduced to 85% Tool drop chance was reduced to 81% Food drop chance was reduced to 96% Monster death drops spawned with only 90% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 72) The following skill became untrainable if you tried to train it too early: javelin (turn 2814) The following skill became untrainable after a while: trident (turn 10660) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 21570) Sticky curses were more common by 32% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38836 Monster spawn increase reached its maximum at turn 85358 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1244340 The monster class that cannot be genocided was orc The monster class that was spawned more often: rub monster (freq bonus 3) The monster color that was spawned more often: brown (freq bonus 4) The monster species that spawned more often: cretinized drippy flump (freq bonus 12) The monster species that spawned more often: evil wort (freq bonus 15) The monster species that spawned more often: healing warp patch (freq bonus 6) The monster species that spawned more often: outstation compensatory (freq bonus 15) The monster species that spawned more often: clockwork soldier (freq bonus 4) The monster species that spawned more often: burning wall (freq bonus 24) The monster species that spawned more often: postbag gimpy (freq bonus 18) The monster species that spawned more often: glacier fern spore (freq bonus 15) The monster species that spawned more often: waahrg (freq bonus 12) The monster species that spawned more often: Herald Archon (freq bonus 18) The monster species that spawned more often: engulf roomier (freq bonus 10) The monster species that spawned more often: embowelled cited (freq bonus 32) The monster species that spawned more often: steelhammer (freq bonus 4) The monster species that spawned more often: sludge warp patch (freq bonus 12) The monster species that spawned more often: arch-newt (freq bonus 5) The monster species that spawned more often: rock worm (freq bonus 10) The monster species that spawned more often: full-elf ranger (freq bonus 12) The monster species that spawned more often: mornungol (freq bonus 10) The monster species that spawned more often: horrible ghost (freq bonus 30) The monster species that spawned more often: griener beetle (freq bonus 14) The monster trait that was more common: monsters that eat stone (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 3) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster species that never randomly spawned: Eihort, the Thing in the Labyrinth The monster species that never randomly spawned: master mimic The monster species that never randomly spawned: mermen trick desisting housesit The monster species that never randomly spawned: Bulletproof Kommissioner The monster species that never randomly spawned: worm anchorite The monster species that never randomly spawned: slumber hulk The monster species that never randomly spawned: deep ettin The monster species that never randomly spawned: master mind flayer The monster species that never randomly spawned: copper naga The monster species that never randomly spawned: undead scavenger The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: implant of joy (forceful) The RNG hath decreed that this item was never generated: boots of interruption (velcro sandals) The RNG hath decreed that this item was never generated: platinum spell boots (ballet heels) The RNG hath decreed that this item was generated more often: bum bum boots (high iron boots, freq bonus 19) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 130) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 89) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 6) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 10) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 3) The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 6) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 3) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: spell forgetting trap (freq bonus 2) Trap randomization happened for 1 in 309 traps Next attribute increase check would have come at turn 793 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from having numbopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (164) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (gemmed helmet) * sedge hat (dream helmet) * skullcap (anachrononononaut helmet) * flack helmet (narrow helmet) * crystal helm (mechanical helmet) * mining helm (round helmet) * field helm (formula one helmet) * helm of safeguard (greenery helmet) * war hat (spinning helmet) * plasteel gloves (white gloves) * leather gloves (cuddly gloves) * gauntlets of safeguard (vampiric gloves) * gauntlets of plugsuit (english gloves) * commander gloves (concrete gloves) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (chess boots) * field boots (steel boots) * boots of safeguard (yellow sneakers) Scrolls scroll of healing (MAHJONG TILE AUTUMN) scroll of mana (I WANT TO MAKE AN APPOINTMENT WITH DOCTOR ABORTION) scroll of phase door (SERGEANT MC SHITHEAD) scroll of standard id (BASIL BALLS OF BEAN BREAD) scroll of cure (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT K MEASURER) * scroll of extra healing (GNASH EM EXTENDED DENTAL PLAN) * scroll of greater mana restoration (PEW PEW BITCHES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 14 points, Since you escaped early, the score list will not be checked.