Leeroy, lawful male albae Otaku -.--- ....| |.V.| |._@| ----- [Leeroy the Heyaduo] St9 Dx10 Co12 In10 Wi8 Ch8 OtaAlbMalLaw Dlvl:1 $430 HP23(23) Pw24(24) AC12 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Konnichi wa Leeroy, welcome to SlashEMExtended! You are a lawful male albae Otaku. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # There is a wall in the way! potion of acid - This is a potion. Color: bright blue. Material: glass. Appearance: icy. You can quaff it to experience its effects, but it's also possible to throw potions at monsters or bash them with it in melee. A very useful potion that cures petrification when quaffed. It has a variety of other uses too. tamago - This is a comestible. Color: white. Material: flesh. Appearance: (null). It can be eaten. Eggs can be eaten, but some of them can also hatch after a while. Eating a stale egg causes vomiting. katana - This is a weapon. Color: cyan. Material: iron. Appearance: samurai sword. You can wield it to attack enemies. Some weapons are also suitable for throwing. This Japanese long sword can deal more damage than a regular long sword. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: burnopathy You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 21% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 75% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 79% Tool drop chance was reduced to 96% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: searching (turn 11) The following skill became untrainable if you tried to train it too early: lance (turn 60) The following skill became untrainable after a while: matter spells (turn 55540) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 60119) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 83654 Monster spawn increase reached its maximum at turn 110198 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 10826452 The monster class that cannot be genocided was orc The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: murine crosstown (freq bonus 10) The monster species that spawned more often: horsea (freq bonus 9) The monster species that spawned more often: weresexyleatherpump (freq bonus 10) The monster species that spawned more often: kobold polluter (freq bonus 40) The monster species that spawned more often: real magma hound (freq bonus 54) The monster species that spawned more often: hc model (freq bonus 14) The monster species that spawned more often: ninja master (freq bonus 48) The monster species that spawned more often: green thunderlord (freq bonus 16) The monster species that spawned more often: totally bad colony (freq bonus 11) The monster species that spawned more often: specification tippiest surffish (freq bonus 4) The monster species that spawned more often: Kati's thick girl boot (freq bonus 10) The monster species that spawned more often: baywood orrery (freq bonus 12) The monster species that spawned more often: giant gold ant (freq bonus 4) The monster species that spawned more often: +2 nd barricade (freq bonus 14) The monster species that spawned more often: sane force patch (freq bonus 16) The monster species that spawned more often: evasive enclave soldier (freq bonus 20) The monster species that spawned more often: hammerhead shark (freq bonus 7) The monster species that spawned more often: roper that's longer than the universe (freq bonus 8) The monster species that spawned more often: siege rubbled (freq bonus 24) The monster species that spawned more often: tree colony (freq bonus 16) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 4) The monster trait that was more common: monsters that can fly (freq bonus 6) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 2) The monster species that never randomly spawned: idiom aberrantly The monster species that never randomly spawned: exhaling earthly The monster species that never randomly spawned: feminized evicting The monster species that never randomly spawned: war lord The monster species that never randomly spawned: fillen growth The monster species that never randomly spawned: ferrous warp patch The monster species that never randomly spawned: squad earth elemental The monster species that never randomly spawned: ladiesman The monster species that never randomly spawned: usage angolan inclusion The monster species that never randomly spawned: amnesia force patch The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: reboot (programmed) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: white spell stone (gray) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: implant of envy (timeless) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 10) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 48) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 16) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 29) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 15) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 38) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 5) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 3) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 4) The RNG hath decreed that this item was generated more often: soil-clinging boots (noble sandals, freq bonus 4) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 8) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 13) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 4) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: mojibake gloves (multilinguitis gloves) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this trap was always invisible: spear trap The RNG hath decreed that this trap was generated more often: counterclockwise spin trap (freq bonus 4) Trap randomization happened for 1 in 499 traps Next attribute increase check would have come at turn 603 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Vishnu and Shiva Your deity was Brahma The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (63) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons katana (samurai sword) Scrolls scroll of identify (PASH EM EXTENDED BRITISH MAKE OUT) scroll of taming (MICRODOLLAROFT) scroll of healing (THARR) scroll of mana (PHAM NUWEN) scroll of phase door (HAHAHAHAHAHAHA) scroll of standard id (EY REFLECT EFF INT) scroll of cure (OGTH LOAM MDSK) * scroll of extra healing (WA DO SHITAI NODESU KA) * scroll of greater mana restoration (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) Potions potion of acid (icy) potion of levitation (opaque) potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Leeroy the Otaku... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.