Leeroy, chaotic male redguardian Thalmor -------- |.....@+ ......@| |......| -------- [Leeroy the Concordate Agent] St11 Dx10 Co11 In8 Wi13 Ch6 ThaRedMalCha Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: psi resistance You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 132 Monsters only dropped their equipment with 92% chance Musable item generation frequency had a negative bias of 39% Wand drop chance was reduced to 91% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 65% Armor drop chance was reduced to 78% Tool drop chance was reduced to 84% Food drop chance was reduced to 87% Monster death drops spawned with only 83% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: matter spells (turn 166) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 44) The following skill became untrainable after a while: two-weapon combat (turn 39501) The following skill couldn't be trained before a certain turn number is reached: lance (turn 10654) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 59303 Monster spawn increase reached its maximum at turn 140094 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 4214700 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: brain mole (freq bonus 6) The monster species that spawned more often: undead goldminer (freq bonus 10) The monster species that spawned more often: bloodshot icky thing (freq bonus 4) The monster species that spawned more often: nut croupy omittance belgium (freq bonus 9) The monster species that spawned more often: tamale soddy obscenity (freq bonus 8) The monster species that spawned more often: elder vampire (freq bonus 12) The monster species that spawned more often: instadeath vortex (freq bonus 28) The monster species that spawned more often: bugbear grandmaster (freq bonus 6) The monster species that spawned more often: evasive cuntgun trooper (freq bonus 5) The monster species that spawned more often: icicle smasher (freq bonus 5) The monster species that spawned more often: giant tree ant (freq bonus 4) The monster species that spawned more often: unexploited bruiser matutinally (freq bonus 12) The monster species that spawned more often: multi-hued naga (freq bonus 60) The monster species that spawned more often: yorkshire terrier (freq bonus 36) The monster species that spawned more often: unfair elder priest (freq bonus 10) The monster species that spawned more often: shadow drake (freq bonus 10) The monster species that spawned more often: nine-headed hydra (freq bonus 12) The monster species that spawned more often: gay man (freq bonus 36) The monster species that spawned more often: camo rust monster (freq bonus 5) The monster species that spawned more often: Corina (freq bonus 24) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 1) The monster trait that was more common: monsters whose attacks banish you (freq bonus 4) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster trait that was more common: monsters that have a proper name (freq bonus 1) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster species that never randomly spawned: bad Olog-hai The monster species that never randomly spawned: steam-powered mechanical dragon The monster species that never randomly spawned: ebony mold The monster species that never randomly spawned: Linus the Cat The monster species that never randomly spawned: cursor nymph The monster species that never randomly spawned: eldrak The monster species that never randomly spawned: dazzle reused The monster species that never randomly spawned: stygian watcher The monster species that never randomly spawned: werebear The monster species that never randomly spawned: hole warp patch The RNG hath decreed that this item was never generated: implant of envy (timeless) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: implant of sustenance (cunning) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 6) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 12) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 6) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 31) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 11) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 13) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 8) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 2) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 18) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 8) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 71) The RNG hath decreed that this item was always generated cursed: cloak of drain life (colorless cloak) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: inka leash (leash) The RNG hath decreed that this item was always generated cursed: gushlush stone (gray) The RNG hath decreed that this item was always generated cursed: gushlush stone (gray) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this trap was always invisible: orange spell trap The RNG hath decreed that this trap was generated more often: nexus trap (freq bonus 5) Trap randomization happened for 1 in 878 traps Next attribute increase check would have come at turn 293 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (562) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (silk helmet) * sedge hat (tight helmet) * skullcap (post-nuclear helmet) * flack helmet (meteoric helmet) * crystal helm (dark helmet) * mining helm (guzzle helmet) * field helm (crested helmet) * helm of safeguard (less helmet) * war hat (deformed helmet) * plasteel gloves (white gloves) * leather gloves (runic gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (shitty gloves) * commander gloves (poor gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hot boots) * field boots (thick-soled boots) * boots of safeguard (riding boots) Scrolls scroll of healing (IN MY NEXT LIFE ILL BECOME A FEMINIST) scroll of mana (YOU REALLY BECOME STRONGER) scroll of phase door (POWER RAISED BY THINK FOR) scroll of standard id (SULKEMISAIKA) scroll of cure (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) * scroll of extra healing (HUFFI MUFFI GUFFI) * scroll of greater mana restoration (AINZ OOAL GOWN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.