Leeroy, chaotic male redguardian Thalmor --------- ..@...... --(--........| |...@@.......| -............| |........----- |........| --.------- [Leeroy the Concordate Agent] St8 Dx7 Co5 In10 Wi10 Ch10 ThaRedMalCha Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: slow digestion You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 120 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 22% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 85% Food drop chance was reduced to 94% Monster death drops spawned with only 98% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: matter spells (turn 639) The following skill became untrainable if you tried to train it too early: shuriken (turn 288) The following skill became untrainable after a while: protection spells (turn 45563) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 31073) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 68730 Monster spawn increase reached its maximum at turn 146905 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 390439 The monster class that cannot be genocided was kobold The monster class that was spawned more often: unicorn or horse (freq bonus 6) The monster species that spawned more often: glowing draconian (freq bonus 60) The monster species that spawned more often: theme sheep (freq bonus 14) The monster species that spawned more often: jumping eel (freq bonus 10) The monster species that spawned more often: lilac warp fungus (freq bonus 11) The monster species that spawned more often: fucking traitorism redactor (freq bonus 21) The monster species that spawned more often: urlaar (freq bonus 24) The monster species that spawned more often: rhed mushroom (freq bonus 7) The monster species that spawned more often: orange star (freq bonus 32) The monster species that spawned more often: real devilfish (freq bonus 48) The monster species that spawned more often: coins of fools gold (freq bonus 14) The monster species that spawned more often: needle monster (freq bonus 33) The monster species that spawned more often: eye of the deep (freq bonus 44) The monster species that spawned more often: differentiated unascertainable (freq bonus 42) The monster species that spawned more often: doctrine sanguine (freq bonus 27) The monster species that spawned more often: cloak permamimic (freq bonus 24) The monster species that spawned more often: insane echidna (freq bonus 33) The monster species that spawned more often: crappy mushroom (freq bonus 24) The monster species that spawned more often: assured mack trumped (freq bonus 27) The monster species that spawned more often: rainbow patch (freq bonus 42) The monster species that spawned more often: thieving girl (freq bonus 18) The monster trait that was more common: monsters that have a proper name (freq bonus 1) The monster trait that was more common: monsters that squeek (freq bonus 1) The monster species that never randomly spawned: +3 vd barrier The monster species that never randomly spawned: drydrip growth The monster species that never randomly spawned: idiot The monster species that never randomly spawned: pricolic The monster species that never randomly spawned: brown draconian The monster species that never randomly spawned: death elemental The monster species that never randomly spawned: takuhi The monster species that never randomly spawned: umbra force patch The monster species that never randomly spawned: petty stealer permamimic The monster species that never randomly spawned: drow alienist The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: sanemaker helmet (sages helmet) The RNG hath decreed that this item was never generated: implant of fervor (stalwart) The RNG hath decreed that this item was never generated: cyan spell stone (gray) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 10) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 6) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 81) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 78) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 75) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 8) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 11) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 6) The RNG hath decreed that this item was generated more often: anti training stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 10) The RNG hath decreed that this item was generated more often: baeaeaep spy helmet (failuncap helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 13) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 13) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: elemental minion (propaganda) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this trap was always invisible: kop cube The RNG hath decreed that this trap was generated more often: choiceless trap (freq bonus 4) Trap randomization happened for 1 in 125 traps Next attribute increase check would have come at turn 451 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (533) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (eternal helmet) * sedge hat (tribal helmet) * skullcap (padded helmet) * flack helmet (narrow helmet) * crystal helm (twisted visor helmet) * mining helm (horned helmet) * field helm (inkcoat helmet) * helm of safeguard (internet helmet) * war hat (aluminium helmet) * plasteel gloves (white gloves) * leather gloves (grey-shaded gloves) * gauntlets of safeguard (moth-bitten gloves) * gauntlets of plugsuit (rayductnay gloves) * commander gloves (demolition gloves) * field gloves (inverse gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heap of shit boots) * field boots (steel boots) * boots of safeguard (doctor claw boots) Scrolls scroll of healing (THE PLAY GOES 90 MINUTES) scroll of mana (AMY RAN 10 KM IN HIGH HEELS IN 1H 24MIN) scroll of phase door (HIN LIE GEN UND SCHLA FEN) scroll of standard id (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) scroll of cure (ONE DAY THE WHITE HAWK OF ZANAN WILL SOAR ONCE MORE) * scroll of extra healing (YIKES) * scroll of greater mana restoration (BOOBIE BLITZ) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.