Leeroy, chaotic male redguardian Thalmor ----- |.@N| |.@.+ |...| -.--- [Leeroy the Concordate Agent] St9 Dx6 Co9 In14 Wi10 Ch7 ThaRedMalCha Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. There is a staircase up here. You see here 4 gold pieces {0}. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: polymorph control You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 14 Monsters only dropped their equipment with 19% chance Scroll drop chance was reduced to 76% Ring drop chance was reduced to 83% Implant drop chance was reduced to 91% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 74% Tool drop chance was reduced to 74% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: body spells (turn 19) The following skill became untrainable if you tried to train it too early: chaos spells (turn 20) The following skill became untrainable after a while: healing spells (turn 17414) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 41792) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28312 Monster spawn increase reached its maximum at turn 409672 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2097774 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: uncle of Carlo Santana (freq bonus 10) The monster species that spawned more often: proctoscopically barcelona (freq bonus 3) The monster species that spawned more often: dirty boomer (freq bonus 2) The monster species that spawned more often: mad scientist (freq bonus 6) The monster species that spawned more often: slingshooter (freq bonus 24) The monster species that spawned more often: thumbnail witling (freq bonus 12) The monster species that spawned more often: centaur (freq bonus 4) The monster species that spawned more often: wiggled osteotome (freq bonus 9) The monster species that spawned more often: arceus (freq bonus 72) The monster species that spawned more often: realignment familarity (freq bonus 9) The monster species that spawned more often: spiny justified (freq bonus 6) The monster species that spawned more often: Mister Admonisher (freq bonus 12) The monster species that spawned more often: bramble mushroom (freq bonus 6) The monster species that spawned more often: banked billet (freq bonus 9) The monster species that spawned more often: lesser wall monster (freq bonus 3) The monster species that spawned more often: hug error (freq bonus 4) The monster species that spawned more often: lavender warp fungus (freq bonus 18) The monster species that spawned more often: baby metroid (freq bonus 10) The monster species that spawned more often: spherical laser (freq bonus 12) The monster species that spawned more often: newt zombie (freq bonus 8) The monster trait that was more common: monsters that wander randomly (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 4) The monster trait that was more common: monsters that count as giant (freq bonus 12) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters which petrify others on touch (freq bonus 6) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster species that never randomly spawned: Rondar The monster species that never randomly spawned: aggravating wallwalker The monster species that never randomly spawned: sea snake The monster species that never randomly spawned: Mahadeva The monster species that never randomly spawned: kobold caster The monster species that never randomly spawned: meetinghouse casket crumbliest The monster species that never randomly spawned: mink The monster species that never randomly spawned: edged turret The monster species that never randomly spawned: nerf orb The monster species that never randomly spawned: beige missingno The RNG hath decreed that this item was never generated: feminine pumps (female footwear) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: latency stone (gray) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: amulet of techout (taut) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 7) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 20) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 20) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 16) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 5) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 49) The RNG hath decreed that this item was generated more often: anticall cloak (cursed called cloak, freq bonus 30) The RNG hath decreed that this item was generated more often: evil variant stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 20) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 5) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 4) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 18) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: implant of honor (boreal) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of bad part (old-fashioned cloak) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: amulet of quadruple attack (signet) The RNG hath decreed that this item was always generated cursed: implant of waste (furious) The RNG hath decreed that this item was always generated cursed: autopickup stone (gray) The RNG hath decreed that this trap was always invisible: sound effect trap The RNG hath decreed that this trap was generated more often: anti-magic field (freq bonus 2) Trap randomization happened for 1 in 44 traps Trap difficulty was increased by 79 Next attribute increase check would have come at turn 560 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (233) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (cone-shaped helmet) * sedge hat (crested helmet) * skullcap (less helmet) * flack helmet (winged helmet) * crystal helm (failuncap helmet) * mining helm (visored helmet) * field helm (echo helmet) * helm of safeguard (grimace helmet) * war hat (radio helmet) * plasteel gloves (white gloves) * leather gloves (black gloves) * gauntlets of safeguard (nonexistant gloves) * gauntlets of plugsuit (digger gloves) * commander gloves (old gloves) * field gloves (fatal gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (roman sandals) * boots of safeguard (mary janes) Scrolls scroll of healing (PROGRAM RECEIVED SIGNAL SIGSEGV) scroll of mana (GO FEK YOURSELF) scroll of phase door (HIT THE KEY BY VACUUM LEAF) scroll of standard id (HANDBOOKOFBREAD SMELLSINCUNABULUM CATALOGUEOFTHEASS) scroll of cure (IMB AXES MUMMIES) * scroll of extra healing (TUFFA YUF) * scroll of greater mana restoration (GNIK SISI VLE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 14 points, Since you escaped early, the score list will not be checked.