Leeroy, chaotic male redguardian Paladin ------------ |........d@| .......$...| |..........| |..........| 8 ----.------- 8 [Leeroy the Fighter of Law] St5 Dx8 Co12 In7 Wi8 Ch7 PalRedMalCha Dlvl:1 $0 HP30(30) Pw19(19) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: polymorph control You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 55 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 182 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 66% Amulet drop chance was reduced to 77% Implant drop chance was reduced to 98% Tool drop chance was reduced to 79% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: polymorphing (turn 47) The following skill became untrainable if you tried to train it too early: high heels (turn 10) The following skill became untrainable after a while: lance (turn 40853) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 59074) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73470 Monster spawn increase reached its maximum at turn 145307 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2983176 The monster class that cannot be genocided was major demon The monster class that was spawned more often: sea monster (freq bonus 4) The monster species that spawned more often: blue naga hatchling (freq bonus 12) The monster species that spawned more often: nexus patch (freq bonus 7) The monster species that spawned more often: radiant mushroom (freq bonus 10) The monster species that spawned more often: seahorse (freq bonus 10) The monster species that spawned more often: dragonair (freq bonus 18) The monster species that spawned more often: Napa, the Sayajin Elite (freq bonus 14) The monster species that spawned more often: way pusher (freq bonus 24) The monster species that spawned more often: electro charger (freq bonus 14) The monster species that spawned more often: sprite (freq bonus 24) The monster species that spawned more often: anti-defense monster (freq bonus 12) The monster species that spawned more often: saberfish (freq bonus 15) The monster species that spawned more often: frozen spirit (freq bonus 90) The monster species that spawned more often: greater wild horse (freq bonus 14) The monster species that spawned more often: extraneously contractually (freq bonus 16) The monster species that spawned more often: litter ghost (freq bonus 14) The monster species that spawned more often: hydra-snake (freq bonus 14) The monster species that spawned more often: sterilized documentary (freq bonus 10) The monster species that spawned more often: mordent unpleasantly ozonise (freq bonus 21) The monster species that spawned more often: paralysis whip salamander (freq bonus 36) The monster species that spawned more often: emerged unkingly (freq bonus 18) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 4) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster trait that was more common: monsters that can multiply (freq bonus 1) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 3) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 3) The monster species that never randomly spawned: werelocust The monster species that never randomly spawned: dream mold The monster species that never randomly spawned: will-o-the-wisp The monster species that never randomly spawned: shadow lord The monster species that never randomly spawned: hidden patch The monster species that never randomly spawned: jabot communed The monster species that never randomly spawned: draug The monster species that never randomly spawned: bloodthirsty vampire mage The monster species that never randomly spawned: Fafnir The monster species that never randomly spawned: art and craft annoyer The RNG hath decreed that this item was never generated: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 5) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 6) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 9) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 20) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 6) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 216) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 9) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 3) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 2) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 7) The RNG hath decreed that this item was always generated cursed: implant of valhalla (carmine) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: implant of twilight (elysian) The RNG hath decreed that this item was always generated cursed: wrapover stone (gray) The RNG hath decreed that this item was always generated cursed: goldspell stone (gray) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this trap was always invisible: non-prayer trap The RNG hath decreed that this trap was generated more often: teleportitis trap (freq bonus 3) Trap randomization happened for 1 in 624 traps Next attribute increase check would have come at turn 562 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having regeneration (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (348) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (horned helmet) leather gloves (faded mittens) low boots (walking shoes) Scrolls scroll of healing (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) scroll of mana (WIZZY LABOR CO) scroll of phase door (AURE ENTULUVA) scroll of standard id (VE FORBRYDERNE) scroll of cure (HEAL A WOUND BY CALLING MANSERVENT) * scroll of extra healing (IM ACTUALLY A PRETTY COOL 6COMPUTER WITCH) * scroll of greater mana restoration (MUUTATATOTOTS MOMMYXOMUHU THEGIAGGOSTUONO) Spellbooks spellbook of enchant weapon (scribbled) Rings ring of warning (hardened) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.