Leeroy, chaotic male redguardian Paladin ------- |.....| |.f...| |.@...| |.....+ ......| |.....| ------- [Leeroy the Fighter of Law] St3 Dx9 Co9 In6 Wi14 Ch11 PalRedMalCha Dlvl:1 $0 HP30(30) Pw20(20) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. There is a staircase up here. You see here 5 gold pieces {0}. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: freezopathy You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 139 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 38 Gem identification only worked 100 times out of 176 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 74% Wand drop chance was reduced to 96% Armor drop chance was reduced to 75% Tool drop chance was reduced to 67% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 57% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: form V (Djem So) The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: attack spells (turn 2) The following skill became untrainable if you tried to train it too early: axe (turn 350) The following skill became untrainable after a while: scimitar (turn 52478) The following skill couldn't be trained before a certain turn number is reached: club (turn 5903) Sticky curses were more common by 39% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 135919 Monster spawn increase reached its maximum at turn 236809 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 312480 The monster class that cannot be genocided was zombie The monster class that was spawned more often: dragon (freq bonus 1) The monster color that was spawned more often: bright cyan (freq bonus 1) The monster species that spawned more often: karmic warp patch (freq bonus 4) The monster species that spawned more often: antimagic wort (freq bonus 4) The monster species that spawned more often: pack lynx (freq bonus 6) The monster species that spawned more often: yellow troll (freq bonus 16) The monster species that spawned more often: petro mushroom (freq bonus 5) The monster species that spawned more often: shiny botchily (freq bonus 12) The monster species that spawned more often: bronze thunderlord (freq bonus 6) The monster species that spawned more often: loyalest tentier (freq bonus 12) The monster species that spawned more often: nntp daemon (freq bonus 4) The monster species that spawned more often: storm demon (freq bonus 9) The monster species that spawned more often: chemical mushroom (freq bonus 12) The monster species that spawned more often: asshole type there above (freq bonus 10) The monster species that spawned more often: enjoined vegetated (freq bonus 6) The monster species that spawned more often: real fungus (freq bonus 60) The monster species that spawned more often: plague fiend (freq bonus 2) The monster species that spawned more often: sentimentalist roamed (freq bonus 2) The monster species that spawned more often: bloating dwarf (freq bonus 27) The monster species that spawned more often: insurmountable growth (freq bonus 9) The monster species that spawned more often: insectoatl (freq bonus 10) The monster species that spawned more often: card warp patch (freq bonus 4) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks calm you (freq bonus 1) The monster species that never randomly spawned: bramble hulk The monster species that never randomly spawned: hoer rediscovery The monster species that never randomly spawned: serious bug The monster species that never randomly spawned: eroticity queen The monster species that never randomly spawned: mishearing remodel The monster species that never randomly spawned: toemodel The monster species that never randomly spawned: elkhound besmear garotter quizzed repent rehardening disabusing The monster species that never randomly spawned: sacristy antipoverty airing teletypewriter The monster species that never randomly spawned: vividly poultice The monster species that never randomly spawned: gnomish guild adept The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: world fall (charming) The RNG hath decreed that this item was never generated: implant of quota (assamic) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: implant of anthrax (chestnut) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 20) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 20) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 7) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of techout (taut, freq bonus 7) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 8) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 96) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 9) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 7) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 7) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this trap was always invisible: left inventory trap The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 2) Trap randomization happened for 1 in 478 traps Next attribute increase check would have come at turn 1132 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having freezopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (322) You survived Spells known in the end Name Level Category Fail Memory a - remove curse 5 protect 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (long-hair helmet) leather gloves (grey-shaded gloves) low boots (walking shoes) Scrolls scroll of healing (JARVIK 7) scroll of mana (THEN CALL IT POPO MAIL) scroll of phase door (OH MY GOD EVERYTHING IS WRITTEN IN ALL CAPS) scroll of standard id (LKJHOIUNJOKASH EM EXTENDED GIBBERISH) scroll of cure (PHOL ENDE WODAN) * scroll of extra healing (SEED SHOTED AS GUN 25 TIME) * scroll of greater mana restoration (ANGEL WITH THE SAMPLE) Spellbooks spellbook of remove curse (complementary) Rings ring of warning (mages guild) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.