Leeroy, chaotic male redguardian Paladin ------.- |......| |......| --$.....| ........| |......f| |.`....@| --------- [Leeroy the Fighter of Law] St6 Dx10 Co9 In10 Wi10 Ch12 PalRedMalCha Dlvl:1 $0 HP30(30) Pw1(20) AC1 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. You start moving silently. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 155 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 39 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 61% chance Musable item generation frequency had a negative bias of 1% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 47% Tool drop chance was reduced to 80% Food drop chance was reduced to 98% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: techniques (turn 104) The following skill became untrainable if you tried to train it too early: trident (turn 112) The following skill became untrainable after a while: protection spells (turn 13014) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 26055) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60459 Monster spawn increase reached its maximum at turn 119375 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1907537 The monster class that cannot be genocided was vortex The monster class that was spawned more often: bat or bird (freq bonus 5) The monster species that spawned more often: old blood dragon (freq bonus 14) The monster species that spawned more often: black starlit sky (freq bonus 20) The monster species that spawned more often: grunt nightmare (freq bonus 36) The monster species that spawned more often: blank fungus (freq bonus 90) The monster species that spawned more often: vulpix (freq bonus 18) The monster species that spawned more often: unholy water golem (freq bonus 24) The monster species that spawned more often: explaining misread (freq bonus 27) The monster species that spawned more often: abominable snowman (freq bonus 14) The monster species that spawned more often: gangster (freq bonus 14) The monster species that spawned more often: Mirtulani (freq bonus 28) The monster species that spawned more often: punitive grieved (freq bonus 18) The monster species that spawned more often: wild dog (freq bonus 33) The monster species that spawned more often: woodman davenport lexicographer (freq bonus 11) The monster species that spawned more often: +2 nl barricade (freq bonus 14) The monster species that spawned more often: static charge (freq bonus 27) The monster species that spawned more often: amazonic beast (freq bonus 6) The monster species that spawned more often: ferrous spore (freq bonus 24) The monster species that spawned more often: blusher bonum (freq bonus 24) The monster species that spawned more often: escalator (freq bonus 28) The monster species that spawned more often: scarlet warp patch (freq bonus 36) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster trait that was more common: monsters that eat stone (freq bonus 1) The monster species that never randomly spawned: lour staining The monster species that never randomly spawned: innocent polariscopic The monster species that never randomly spawned: master colony lichen The monster species that never randomly spawned: Mizuki Rashoujin The monster species that never randomly spawned: vacuum sphere The monster species that never randomly spawned: frenchmen maturity discountable The monster species that never randomly spawned: toiled postmillennial The monster species that never randomly spawned: Armed Kop Keelhauler The monster species that never randomly spawned: fawn The monster species that never randomly spawned: mini permamimic The monster class that always generated with extra speed: rust monster or disenchanter The monster class that more likely to generate with musable stuff: mummy The RNG hath decreed that this item was never generated: sleeping (wedding) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: short sword ((null)) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 132) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 9) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 6) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 18) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 4) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 3) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 17) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 95) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this item was always generated cursed: random intrinsic (finicky) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: implant of beauty (glacial) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: changing directive trap (freq bonus 2) Trap randomization happened for 1 in 107 traps Next attribute increase check would have come at turn 910 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You were prevented from having dimmopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1473 points of nutrition remaining You were stealthy You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (452) You survived Spells known in the end Name Level Category Fail Memory a - stealth 4 protect 90% 310% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (poor helmet) leather gloves (polnish gloves) low boots (walking shoes) Scrolls scroll of healing (THE FITNESS GRAM PACER TEST) scroll of mana (YOU WILL DIE A SLOW SLOW DEATH) scroll of phase door (BBQ BBQ) scroll of standard id (EAT FRUIT FASTLY) scroll of cure (YIK MECH SHEGOTH) * scroll of extra healing (I WANNA BE THE GUY) * scroll of greater mana restoration (ELF EXPLODE WHEN FALL) Spellbooks spellbook of stealth (court) Rings ring of warning (mayan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (24 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.