Leeroy, lawful male albae Druid --------- |..dd.... ....d...| |....B.$| |...@..|| |`......| ---|-+--- [Leeroy the Fire Tower Caster] St12 Dx16 Co10 In15 Wi4 Ch10 DrdAlbMalLaw Dlvl:1 $0 HP16(16) Pw20(20) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Druid. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: searching You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 37 Implant identification only worked 1 times out of 24 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 271 Musable item generation frequency had a negative bias of 3% Wand drop chance was reduced to 93% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 87% Food drop chance was reduced to 83% Monster death drops spawned with only 98% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: techniques (turn 35) The following skill became untrainable if you tried to train it too early: chaos spells (turn 572) The following skill became untrainable after a while: shuriken (turn 38769) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 18753) Items were more likely to be generated cursed by 32% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 132230 Monster spawn increase reached its maximum at turn 214156 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1515148 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: eye or sphere (freq bonus 3) The monster color that was spawned more often: bright cyan (freq bonus 2) The monster species that spawned more often: Corina's special combat boot (freq bonus 12) The monster species that spawned more often: spectator (freq bonus 36) The monster species that spawned more often: dark ranger (freq bonus 10) The monster species that spawned more often: bedamned caky (freq bonus 4) The monster species that spawned more often: stumbled catlike (freq bonus 120) The monster species that spawned more often: grosbeak dark (freq bonus 27) The monster species that spawned more often: stitched abomination (freq bonus 72) The monster species that spawned more often: white harpy (freq bonus 6) The monster species that spawned more often: palomita of peace (freq bonus 18) The monster species that spawned more often: black and white force patch (freq bonus 30) The monster species that spawned more often: magic-colored force patch (freq bonus 10) The monster species that spawned more often: aspca fluoridated advise (freq bonus 42) The monster species that spawned more often: strange terminal (freq bonus 8) The monster species that spawned more often: Ruea's stiletto boot (freq bonus 24) The monster species that spawned more often: wowed moly (freq bonus 10) The monster species that spawned more often: flying camo fish (freq bonus 12) The monster species that spawned more often: dunging ironically mandrill (freq bonus 8) The monster species that spawned more often: giant ebony frog (freq bonus 48) The monster species that spawned more often: magnetic colony (freq bonus 24) The monster species that spawned more often: sentient mochi (freq bonus 14) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 6) The monster trait that was more common: monsters that count as major demon (freq bonus 4) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 4) The monster trait that was more common: monsters that mutter cantrips (freq bonus 1) The monster trait that was more common: monsters with random thieving attacks (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 2) The monster species that never randomly spawned: winged pseudodragon The monster species that never randomly spawned: inertia stalk The monster species that never randomly spawned: annihilator The monster species that never randomly spawned: petty cockatrice The monster species that never randomly spawned: shard spore The monster species that never randomly spawned: fumble vortex The monster species that never randomly spawned: activistor The monster species that never randomly spawned: byakhee, the star-steeds The monster species that never randomly spawned: party mushroom The monster species that never randomly spawned: lich that walks The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: dripping tread (dripping) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 20) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 7) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: stat decay stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 34) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 5) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 3) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 9) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: red spell stone (gray) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: latency stone (gray) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this trap was always invisible: burning trap The RNG hath decreed that this trap was generated more often: genetic trap (freq bonus 10) Trap randomization happened for 1 in 497 traps Next attribute increase check would have come at turn 448 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having displacement (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Tal Rascha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (261) You survived Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 600% b - charm monster 4 enchant 48% 300% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) scroll of mana (EIESOUS OUAIR AMOUN OUTHI) scroll of phase door (SLEX NOW WITH TRANSVESTITE ROLE) scroll of standard id (MAND PENDING MAGIC SPELL) scroll of cure (TIGHT SPANDEX SHIRT) * scroll of extra healing (MARRIED THE LIGHT) * scroll of greater mana restoration (FOOBIE BLETCH) Spellbooks spellbook of create familiar (chilly) spellbook of charm monster (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Druid... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.