Leeroy, lawful male redguardian Thalmor - -----.---------- |..............| |............... +@.............| |@..r..........| ---------------- [Leeroy the Concordate Agent] St6 Dx14 Co4 In11 Wi6 Ch9 ThaRedMalLaw Dlvl:1 $4 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: free action You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 464 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 58% Amulet drop chance was reduced to 75% Weapon drop chance was reduced to 88% Tool drop chance was reduced to 96% Food drop chance was reduced to 97% Monster death drops spawned with only 93% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: implants (turn 47) The following skill became untrainable if you tried to train it too early: attack spells (turn 493) The following skill became untrainable after a while: club (turn 3755) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 44446) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 47661 Monster spawn increase reached its maximum at turn 131859 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 2713744 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: hangared shinbone (freq bonus 6) The monster species that spawned more often: unifying extending (freq bonus 32) The monster species that spawned more often: weaponized dinosaur (freq bonus 18) The monster species that spawned more often: petty unhandled exception (freq bonus 12) The monster species that spawned more often: sucker warp fungus (freq bonus 24) The monster species that spawned more often: steel maggot (freq bonus 10) The monster species that spawned more often: ill warp patch (freq bonus 8) The monster species that spawned more often: onanocter 6f (freq bonus 12) The monster species that spawned more often: pustulent stalk (freq bonus 14) The monster species that spawned more often: bey behove (freq bonus 24) The monster species that spawned more often: fouler (freq bonus 48) The monster species that spawned more often: reconveyed cuprite (freq bonus 16) The monster species that spawned more often: monastical prawned (freq bonus 16) The monster species that spawned more often: firework loosen (freq bonus 4) The monster species that spawned more often: mischarged boorish oligopoly anoxia opposite (freq bonus 10) The monster species that spawned more often: semi-novice priest (freq bonus 4) The monster species that spawned more often: pond naga hatchling (freq bonus 8) The monster species that spawned more often: healing spore (freq bonus 24) The monster species that spawned more often: youthen slopwork (freq bonus 5) The monster species that spawned more often: fearsome butcher (freq bonus 54) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 1) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 12) The monster species that never randomly spawned: lynx The monster species that never randomly spawned: factualism coshed The monster species that never randomly spawned: keres The monster species that never randomly spawned: memo force patch The monster species that never randomly spawned: ruby mold The monster species that never randomly spawned: onanocter 2b The monster species that never randomly spawned: aokabi The monster species that never randomly spawned: nether ghost The monster species that never randomly spawned: tank warrior The monster species that never randomly spawned: Oberon Worker The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: bad equipment (crumb) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 45) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 5) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 11) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 4) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 12) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 200) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: elesde cloak (unostentatious cloak, freq bonus 102) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 3) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 21) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 99) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: inka shackle ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: implant of osmosis (stellar) The RNG hath decreed that this item was always generated cursed: novice hammer ((null)) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)) The RNG hath decreed that this trap was always invisible: shades of grey trap The RNG hath decreed that this trap was generated more often: madeleine trap (freq bonus 20) Trap randomization happened for 1 in 103 traps Next attribute increase check would have come at turn 799 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having acid resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (279) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (transversal helmet) * sedge hat (etheric helmet) * skullcap (deformed helmet) * flack helmet (scuba helmet) * crystal helm (weeping helmet) * mining helm (twisted visor helmet) * field helm (wok-shaped helmet) * helm of safeguard (rural helmet) * war hat (mechanical helmet) * plasteel gloves (white gloves) * leather gloves (viva gloves) * gauntlets of safeguard (steel gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (awesome gloves) * field gloves (bise gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (riding boots) * field boots (irregular boots) * boots of safeguard (clunky heels) Scrolls scroll of healing (TARIRU ASCENDED HIS FIRST THREE SLEX GAMES) scroll of mana (MONST DOT C AINT BIG ENOUGH) scroll of phase door (SNU QQQ) scroll of standard id (YOU DO NOT GO PAST AT ME) scroll of cure (NOOOOIN THE AMY BLUESCREENOFDEATH) * scroll of extra healing (SUN STOP STATUS) * scroll of greater mana restoration (MASKELLI EREKISIPHTHE IABEZEBYTH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.