Leeroy, lawful male albae Lunatic --------- |..r....| |...@...| ........| |.......| --------- [Leeroy the Howler] St9 Dx9 Co14 In12 Wi5 Ch5 LunAlbMalLaw Dlvl:1 $0 HP26(26) Pw13(13) AC-13 Exp1 T1 Latest messages While wearing these heels, monsters will want to have sex with you. And the Amy will constantly swoon over your very beautiful block heels and want to marry you. <3 If you want to be a kung-fu fighter, wear these boots to power up your kicks. steel shield - This is a piece of armor. Color: yellow. Material: gold. Appearance: (null). Slot: shield. It can be worn for protection (armor class, magic cancellation etc.). This metal shield can deflect lots of attacks. pair of gauntlets of steel - This is a piece of armor. Color: bright green. Material: liquid. Appearance: graffiti gloves. Slot: gloves. It can be worn for protection (armor class, magic cancellation etc.). Beware, these gloves are made of liquid graffiti. They are very slippery. Expect to drop your weapon at inopportune moments. A pair of gloves made of metal. They offer good protection. helm of steel - This is a piece of armor. Color: bright green. Material: arcanium. Appearance: musical helmet. Slot: helmet. It can be worn for protection (armor class, magic cancellation etc.). While wearing this helmet, you will be very good at playing music. This means that playing an instrument will train your device skill much faster than usual. A robust helmet that offers good armor class. helm of steel - This is a piece of armor. Color: bright green. Material: arcanium. Appearance: musical helmet. Slot: helmet. It can be worn for protection (armor class, magic cancellation etc.). While wearing this helmet, you will be very good at playing music. This means that playing an instrument will train your device skill much faster than usual. A robust helmet that offers good armor class. helm of steel - This is a piece of armor. Color: bright green. Material: arcanium. Appearance: musical helmet. Slot: helmet. It can be worn for protection (armor class, magic cancellation etc.). While wearing this helmet, you will be very good at playing music. This means that playing an instrument will train your device skill much faster than usual. A robust helmet that offers good armor class. helm of steel - This is a piece of armor. Color: bright green. Material: arcanium. Appearance: musical helmet. Slot: helmet. It can be worn for protection (armor class, magic cancellation etc.). While wearing this helmet, you will be very good at playing music. This means that playing an instrument will train your device skill much faster than usual. A robust helmet that offers good armor class. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: free action You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 458 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 71% Ring drop chance was reduced to 56% Wand drop chance was reduced to 98% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 79% Concealing monsters were spawned underneath items 54% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: polearms (turn 11) The following skill became untrainable if you tried to train it too early: dart (turn 180) The following skill became untrainable after a while: body spells (turn 60220) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 44846) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57831 Monster spawn increase reached its maximum at turn 292761 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2013000 The monster class that cannot be genocided was ghost The monster class that was spawned more often: golem (freq bonus 7) The monster species that spawned more often: kalkydra (freq bonus 18) The monster species that spawned more often: very old evil dragon (freq bonus 24) The monster species that spawned more often: uncut gamut (freq bonus 32) The monster species that spawned more often: horewas (freq bonus 39) The monster species that spawned more often: shaped patch (freq bonus 20) The monster species that spawned more often: young adult silver dragon (freq bonus 20) The monster species that spawned more often: formatting demon (freq bonus 9) The monster species that spawned more often: agave knacked (freq bonus 27) The monster species that spawned more often: Whitebeard's Ghost (freq bonus 20) The monster species that spawned more often: death dog (freq bonus 60) The monster species that spawned more often: Traffic Kop (freq bonus 66) The monster species that spawned more often: yellow ray (freq bonus 176) The monster species that spawned more often: grateful tootsy (freq bonus 78) The monster species that spawned more often: elona girl (freq bonus 20) The monster species that spawned more often: unemployed define (freq bonus 72) The monster species that spawned more often: strip mine hawk (freq bonus 8) The monster species that spawned more often: incorrect potato (freq bonus 15) The monster species that spawned more often: compsognathus (freq bonus 9) The monster species that spawned more often: zapped gearshift (freq bonus 27) The monster species that spawned more often: icon of sin (freq bonus 26) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 3) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 1) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 8) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 1) The monster trait that was more common: monsters that spawn in small groups (freq bonus 1) The monster species that never randomly spawned: secluded warp fungus The monster species that never randomly spawned: undead tourist The monster species that never randomly spawned: master sky dragon The monster species that never randomly spawned: automatic dog The monster species that never randomly spawned: eel-dog The monster species that never randomly spawned: slinger The monster species that never randomly spawned: undead kurwa The monster species that never randomly spawned: soldier stinker The monster species that never randomly spawned: Garland The monster species that never randomly spawned: clear icky thing The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: great pollax ((null)) The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: baeaeaep spy helmet (failuncap helmet) The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 7) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 53) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 13) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 16) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 54) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: left inventory stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 7) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 5) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 17) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: cure glib (lovely) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: elm street trap (freq bonus 16) Trap randomization happened for 1 in 82 traps Next attribute increase check would have come at turn 1125 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having technicality (0) Your chance to block was 34% You had 1500 points of nutrition remaining You regenerated You were a werepanther Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Eluvian The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (126) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor helm of steel (musical helmet) gauntlets of steel (graffiti gloves) kicking boots (lolita boots) Scrolls scroll of healing (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of mana (VANILLA SHOPKEEPERS DONT LET YOU OUT IF YOUR INVISIBLE) scroll of phase door (FAT PINK BLOB) scroll of standard id (FIVE NIGHTS AT FIQS) scroll of cure (LIELAIS KEIZARS IR LAUNUMS) * scroll of extra healing (EIESOUS OUAIR AMOUN OUTHI) * scroll of greater mana restoration (THE ICE BLOCK TYPE TRASHED MY BEAUTIFUL VARIANT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Lunatic... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.