Leeroy, lawful male redguardian Thalmor ------------- @@..........| |...........| |.....°.....| |............ .........--- ----------# [Leeroy the Concordate Agent] St6 Dx7 Co8 In7 Wi5 Ch4 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: searching You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 162 Monsters only dropped their musable items with 72% chance Monsters only dropped their equipment with 75% chance Ring drop chance was reduced to 81% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 61% Weapon drop chance was reduced to 96% Food drop chance was reduced to 79% Monster death drops spawned with only 91% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: sexy flats (turn 17) The following skill became untrainable if you tried to train it too early: chaos spells (turn 651) The following skill became untrainable after a while: knife (turn 62397) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 27224) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12783 Monster spawn increase reached its maximum at turn 91760 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2871495 The monster class that cannot be genocided was worm The monster class that was spawned more often: pudding or ooze (freq bonus 8) The monster species that spawned more often: vika (freq bonus 84) The monster species that spawned more often: coordinate unwarmed (freq bonus 32) The monster species that spawned more often: shaped force patch (freq bonus 60) The monster species that spawned more often: lieutenant (freq bonus 10) The monster species that spawned more often: weasel (freq bonus 96) The monster species that spawned more often: nonhabitual transfusion gruesome (freq bonus 44) The monster species that spawned more often: comfortable blotted (freq bonus 66) The monster species that spawned more often: cheerleader ninja (freq bonus 18) The monster species that spawned more often: metalchuck (freq bonus 10) The monster species that spawned more often: congealing angelica troutier (freq bonus 24) The monster species that spawned more often: repurchasing repressively (freq bonus 17) The monster species that spawned more often: creeping ruby gems (freq bonus 24) The monster species that spawned more often: spike fungus (freq bonus 33) The monster species that spawned more often: chaos master (freq bonus 39) The monster species that spawned more often: snap-dragon-fly (freq bonus 18) The monster species that spawned more often: bleeding ray (freq bonus 10) The monster species that spawned more often: yellow warp fungus (freq bonus 40) The monster species that spawned more often: ruby force fungus (freq bonus 22) The monster species that spawned more often: Crash Dows (freq bonus 12) The monster species that spawned more often: hushful cleated promptest ideal (freq bonus 26) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 3) The monster species that never randomly spawned: practicality newscast belfast woodnote The monster species that never randomly spawned: ekatoson The monster species that never randomly spawned: hunting beast The monster species that never randomly spawned: genetic senor The monster species that never randomly spawned: minty tripping The monster species that never randomly spawned: changing laser The monster species that never randomly spawned: maen fire giant The monster species that never randomly spawned: petty numb fly The monster species that never randomly spawned: occulting churchlier The monster species that never randomly spawned: very manuscript The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: message filter helmet (netradiation helmet) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: implant of cheating (maroon) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: poison brand (curare-impregnated) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 34) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 32) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 15) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 6) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 14) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 2) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 5) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 9) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 21) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 12) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 3) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: charging (stellar) The RNG hath decreed that this item was always generated cursed: satan stone (gray) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: rolling boulder trap (freq bonus 16) Trap randomization happened for 1 in 855 traps Next attribute increase check would have come at turn 600 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having double attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (495) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (transversal helmet) * sedge hat (full helmet) * skullcap (radiant helmet) * flack helmet (engraved helmet) * crystal helm (middle-earth helmet) * mining helm (knowledgeable helmet) * field helm (silk helmet) * helm of safeguard (internet helmet) * war hat (metal disk) * plasteel gloves (white gloves) * leather gloves (rayductnay gloves) * gauntlets of safeguard (digger gloves) * gauntlets of plugsuit (multilinguitis gloves) * commander gloves (comfortable gloves) * field gloves (uncanny gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (block-heeled boots) * field boots (roller boots) * boots of safeguard (blue sneakers) Scrolls scroll of healing (MOVE FINGERS TO DISTUB BY STUNTS) scroll of mana (HAHAHAHAHAHAHA) scroll of phase door (MEGASUPEROMEGAGIANT GAY LEGACY) scroll of standard id (SLIPPAGE 2DOT0) scroll of cure (TEKMAKMAYACON) * scroll of extra healing (WAND BALANCE PATCH MY ASS) * scroll of greater mana restoration (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.