Leeroy, lawful female snakey Bosmer ------ |.@|.+ |.d..| |..@.| |..... ------ [Leeroy the Treehut Dweller] St10 Dx16 Co6 In10 Wi12 Ch12 BosSnaFemLaw Dlvl:1 $0 HP21(21) Pw10(10) AC6 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful female snakey Bosmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 336 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 120 Monsters only dropped their musable items with 14% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 93% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 68% Tool drop chance was reduced to 83% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: boomerang (turn 45) The following skill became untrainable if you tried to train it too early: healing spells (turn 351) The following skill became untrainable after a while: flail (turn 15172) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 34333) Heavy curses were more common by 52% Items were more likely to be generated cursed by 10% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 52856 Monster spawn increase reached its maximum at turn 177566 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2190474 The monster class that cannot be genocided was piercer The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: Vegeta, the Super Sayajin Prince (freq bonus 30) The monster species that spawned more often: onix (freq bonus 72) The monster species that spawned more often: rhino ruffian (freq bonus 2) The monster species that spawned more often: drowned dead one (freq bonus 6) The monster species that spawned more often: darky singling (freq bonus 6) The monster species that spawned more often: crosspatch verging littler (freq bonus 12) The monster species that spawned more often: nasty vortex (freq bonus 18) The monster species that spawned more often: bright white force patch (freq bonus 6) The monster species that spawned more often: hypothesize athlete (freq bonus 12) The monster species that spawned more often: spellstealer (freq bonus 6) The monster species that spawned more often: assailant (freq bonus 6) The monster species that spawned more often: uncurl wasteful (freq bonus 3) The monster species that spawned more often: plumach (freq bonus 12) The monster species that spawned more often: goblin leader (freq bonus 5) The monster species that spawned more often: sanity bulb (freq bonus 3) The monster species that spawned more often: Minator Kommissioner (freq bonus 42) The monster species that spawned more often: dwarf figure (freq bonus 9) The monster species that spawned more often: goddamn tablet (freq bonus 3) The monster species that spawned more often: Bismas Thokup (freq bonus 6) The monster species that spawned more often: gray growth (freq bonus 12) The monster trait that was more common: monsters with vampire dialogue (freq bonus 4) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 1) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2) The monster trait that was more common: monsters that count as dwarf (freq bonus 1) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 4) The monster trait that was more common: monsters with shock resistance (freq bonus 1) The monster trait that was more common: HC aliens (freq bonus 1) The monster trait that was more common: monsters that howl at the moon (freq bonus 1) The monster species that never randomly spawned: bland light The monster species that never randomly spawned: warhorse The monster species that never randomly spawned: severely parlay The monster species that never randomly spawned: pharisaically aristocratic The monster species that never randomly spawned: Sachiel, Angel of Destruction The monster species that never randomly spawned: music elemental The monster species that never randomly spawned: bitchy water nymph The monster species that never randomly spawned: vampire ambusher The monster species that never randomly spawned: porter lichen The monster species that never randomly spawned: death trash-hauler The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was never generated: stealth (pageless) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 12) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 6) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 61) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 7) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 18) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 15) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 10) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 11) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 2) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 9) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 7) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 5) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of stopped evolution (darwinism) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: time spending (clocked) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: command demon (gehenna) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this trap was always invisible: venom sprinkler The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 2) Trap randomization happened for 1 in 122 traps Next attribute increase check would have come at turn 476 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having corrosivity (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eddergud, Vhaeraun and the black web Your deity was Eddergud The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (523) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) double thrownage 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (jungle boots) * elven cloak (faded pall) Scrolls scroll of healing (RODNEYS TOWER CREATEMONSTER SPAMSPAMSPAM) scroll of mana (EZ WIN AMIRITE) scroll of phase door (KSIAZKA DZWONEK I SWIECA) scroll of standard id (YOU DONT STAND A CHANCE) scroll of cure (CWAEWL DAEWL) * scroll of extra healing (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) * scroll of greater mana restoration (LETS KEEP THIS TO WASHSELVES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Basic) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bosmer... You and the dingo puppy escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.