Leeroy, lawful male albae Priest ----- |f@.+ ....| ----- [Leeroy the Aspirant] St17 Dx13 Co11 In7 Wi16 Ch10 PriAlbMalLaw Dlvl:1 $0 HP26(26) Pw27(27) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful albae Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 454 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 41 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 62% Ring drop chance was reduced to 65% Wand drop chance was reduced to 94% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 43% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 34% of the time only The following skill could not be trained at all: mace The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: flail (turn 3) The following skill became untrainable if you tried to train it too early: knife (turn 570) The following skill became untrainable after a while: chaos spells (turn 45669) The following skill couldn't be trained before a certain turn number is reached: spear (turn 52052) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 107649 Monster spawn increase reached its maximum at turn 234985 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7768113 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: guatemalan suture (freq bonus 10) The monster species that spawned more often: giant wasp (freq bonus 6) The monster species that spawned more often: anthrazite sentai (freq bonus 8) The monster species that spawned more often: swayed kneed (freq bonus 6) The monster species that spawned more often: displacement sphere (freq bonus 24) The monster species that spawned more often: actual snowman (freq bonus 9) The monster species that spawned more often: myosin copycat (freq bonus 18) The monster species that spawned more often: imbuing revolutionary tatting reoriented remodeled (freq bonus 14) The monster species that spawned more often: diabolic potato (freq bonus 5) The monster species that spawned more often: really dangerous mushroom (freq bonus 4) The monster species that spawned more often: vulpix (freq bonus 2) The monster species that spawned more often: instrument enshrouded jesse (freq bonus 16) The monster species that spawned more often: radiant spirit (freq bonus 12) The monster species that spawned more often: metal jelly (freq bonus 48) The monster species that spawned more often: shower blob (freq bonus 12) The monster species that spawned more often: miesieenic topmodel (freq bonus 24) The monster species that spawned more often: tetanized dharmic (freq bonus 6) The monster species that spawned more often: mana worm (freq bonus 21) The monster species that spawned more often: Leonie (freq bonus 15) The monster species that spawned more often: absent stalk (freq bonus 24) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 1) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 24) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 3) The monster species that never randomly spawned: wind warp patch The monster species that never randomly spawned: emptiest wastery The monster species that never randomly spawned: refrainment chemist The monster species that never randomly spawned: Zaphkiel The monster species that never randomly spawned: waterspout gargoyle The monster species that never randomly spawned: eraser monster The monster species that never randomly spawned: lurid hectogram The monster species that never randomly spawned: great white shark The monster species that never randomly spawned: Sonja's torn sneaker The monster species that never randomly spawned: submachine nymph The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: fluckering boots (spooky boots) The RNG hath decreed that this item was never generated: cloak of protection (tattered cape) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was never generated: trap disarming (listening) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 12) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 39) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 30) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 3) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 10) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 7) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 10) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 13) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 10) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 11) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 9) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this item was always generated cursed: amulet of trash (shitty) The RNG hath decreed that this item was always generated cursed: quasar stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was always generated cursed: bad part stone (gray) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this trap was always invisible: bright cyan spell trap The RNG hath decreed that this trap was generated more often: current shaft (freq bonus 12) Trap randomization happened for 1 in 461 traps Next attribute increase check would have come at turn 149 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having fear resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bickney, Corridor and Lockney Your deity was Bickney The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (435) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of scare monster (YKEN PACK) scroll of healing (KUS VOLA ZABIJEM TA) scroll of mana (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) scroll of phase door (MANUALIRK GLEKNOW MIZK) scroll of standard id (OBI WAN CANOPY) scroll of cure (DSCHLSCHLSCH) * scroll of extra healing (ALTER USB WEISST DU NICHT WAS F2 IST) * scroll of greater mana restoration (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) Spellbooks spellbook of healing (eternal) spellbook of resist poison (adorable) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.