Leeroy, lawful male albae Firefighter --------- |.......| |......H| |.@...$.| |.d.....| -+----+-- [Leeroy the Hazard Trainee] St4 Dx4 Co8 In15 Wi5 Ch12 FirAlbMalLaw Dlvl:1 $0 HP23(23) Pw25(25) AC14 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Firefighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 72% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 95% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 91% Concealing monsters were spawned underneath items 77% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: matter spells (turn 18) The following skill became untrainable if you tried to train it too early: elemental spells (turn 99) The following skill became untrainable after a while: bare-handed combat (turn 33330) The following skill couldn't be trained before a certain turn number is reached: riding (turn 40697) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69683 Monster spawn increase reached its maximum at turn 330143 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1984406 The monster class that cannot be genocided was worm The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: Rebecca's hugging boot (freq bonus 30) The monster species that spawned more often: giga jubjub bird (freq bonus 16) The monster species that spawned more often: null spore (freq bonus 4) The monster species that spawned more often: grudge (freq bonus 32) The monster species that spawned more often: joy prison mage (freq bonus 12) The monster species that spawned more often: brown naga hatchling (freq bonus 9) The monster species that spawned more often: aligned light (freq bonus 36) The monster species that spawned more often: amorphous wort (freq bonus 16) The monster species that spawned more often: cortex (freq bonus 24) The monster species that spawned more often: baby sapphire dragon (freq bonus 8) The monster species that spawned more often: sunshine monkey (freq bonus 18) The monster species that spawned more often: fake warp fungus (freq bonus 14) The monster species that spawned more often: polich (freq bonus 6) The monster species that spawned more often: attackingly junketeer starlit (freq bonus 3) The monster species that spawned more often: Yannick (freq bonus 20) The monster species that spawned more often: nasty stalk (freq bonus 9) The monster species that spawned more often: taker mold (freq bonus 22) The monster species that spawned more often: scorpion brown (freq bonus 8) The monster species that spawned more often: orange mushroom (freq bonus 22) The monster species that spawned more often: livingstone (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 12) The monster trait that was more common: monsters that boast (freq bonus 7) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 4) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster species that never randomly spawned: lineament unstirred mulishly unflappably The monster species that never randomly spawned: somatic bomb The monster species that never randomly spawned: petty chillbug The monster species that never randomly spawned: tundra clan The monster species that never randomly spawned: selectee waifing The monster species that never randomly spawned: giant white tick The monster species that never randomly spawned: secluded mushroom The monster species that never randomly spawned: killer mantis The monster species that never randomly spawned: cesspool technologically oilskin dessert The monster species that never randomly spawned: sexual turret The RNG hath decreed that this item was never generated: material kit ((null)) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: rare helmet (silk helmet) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: implant of absorption (saintly) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: implant of vengeance (yelling) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 20) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 56) The RNG hath decreed that this item was generated more often: nownsible stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 18) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 2) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 15) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 10) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 5) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 10) The RNG hath decreed that this item was generated more often: pokelie stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 2) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: amulet of hostility (funk) The RNG hath decreed that this item was always generated cursed: implant of sustenance (cunning) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: implant of admiration (fierce) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this trap was always invisible: trap door The RNG hath decreed that this trap was generated more often: anastasia trap (freq bonus 3) Trap randomization happened for 1 in 252 traps Next attribute increase check would have come at turn 763 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were fire resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Prometheus, Thor and Arson Your deity was Prometheus The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (546) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of fire (ID 9739285327 INFO CRYPTEDFILES BIZ) scroll of healing (ELF IS DOUBLEQUICKER WHEN RAIN) scroll of mana (THE AAAAASSIE) scroll of phase door (GO FEK YOURSELF) scroll of standard id (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) scroll of cure (EIGHT MONTHS IS TOO LONG DUDE) * scroll of extra healing (LOGUNO JIVYA EVILYVON) * scroll of greater mana restoration (THE FITNESS GRAM PACER TEST) Potions potion of water (clear) Wands wand of fire (leek) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Firefighter... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.