Leeroy, lawful male albae Bard ------------- +...........+ |P.._.......|, ..| ...........f., ......- |.......{..@|, ------ +...........+ ------ ------ [Leeroy the Rhymer] St7 Dx12 Co6 In11 Wi9 Ch16 BrdAlbMalLaw Dlvl:1 $0 HP19(19) Pw15(15) AC9 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Bard. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: speed You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 43 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 68% chance Musable item generation frequency had a negative bias of 11% Ring drop chance was reduced to 99% Amulet drop chance was reduced to 91% Implant drop chance was reduced to 92% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 82% Tool drop chance was reduced to 95% Food drop chance was reduced to 96% The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: saber (turn 35) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 96) The following skill became untrainable after a while: attack spells (turn 50731) The following skill couldn't be trained before a certain turn number is reached: riding (turn 13619) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48760 Monster spawn increase reached its maximum at turn 134125 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1896990 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: bat or bird (freq bonus 6) The monster species that spawned more often: dwarf king (freq bonus 9) The monster species that spawned more often: ten of hearts (freq bonus 28) The monster species that spawned more often: hod sephirah (freq bonus 14) The monster species that spawned more often: vulcanize escheated yabber (freq bonus 24) The monster species that spawned more often: extra deep one (freq bonus 18) The monster species that spawned more often: spore colony (freq bonus 7) The monster species that spawned more often: mystic eye (freq bonus 16) The monster species that spawned more often: +4 vl cutoff (freq bonus 21) The monster species that spawned more often: nightcreeper (freq bonus 18) The monster species that spawned more often: porter nuclear vortex (freq bonus 30) The monster species that spawned more often: inertia (freq bonus 104) The monster species that spawned more often: ghast (freq bonus 24) The monster species that spawned more often: small item trove (freq bonus 39) The monster species that spawned more often: drolly erosional (freq bonus 24) The monster species that spawned more often: magpie (freq bonus 24) The monster species that spawned more often: moldy force fungus (freq bonus 64) The monster species that spawned more often: alin cat (freq bonus 60) The monster species that spawned more often: confabulated mercurially (freq bonus 21) The monster species that spawned more often: Desiree (freq bonus 16) The monster species that spawned more often: ironman ghost (freq bonus 16) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 3) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters that are mindless (freq bonus 1) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters that have no limbs (freq bonus 1) The monster trait that was more common: monsters that count as pokemon (freq bonus 6) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 6) The monster species that never randomly spawned: ivory mushroom The monster species that never randomly spawned: white centipede The monster species that never randomly spawned: conscious force fungus The monster species that never randomly spawned: whiny Mary-Sue The monster species that never randomly spawned: tormentor sloughing suitable grail metalloidal The monster species that never randomly spawned: teamkiller The monster species that never randomly spawned: fart elemental The monster species that never randomly spawned: great mantidragon The monster species that never randomly spawned: pain master The monster species that never randomly spawned: externally bunging The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was never generated: implant of honor (boreal) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: noob pollax ((null)) The RNG hath decreed that this item was never generated: monnoise stone (gray) The RNG hath decreed that this item was never generated: implant of blitzen (trump) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 14) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 20) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 6) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 5) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 10) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 8) The RNG hath decreed that this item was generated more often: doorning stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 16) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 52) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this item was always generated cursed: bright cyan beauties (plof heels) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: cocloak (withered cloak) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: great pollax ((null)) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this trap was always invisible: unskilled trap The RNG hath decreed that this trap was generated more often: left inventory trap (freq bonus 8) Trap randomization happened for 1 in 354 traps Next attribute increase check would have come at turn 317 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Garl Glittergold The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (751) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Implants * implant of combat (forceful) Armor * battery cloak (frade mantle) Scrolls * scroll of create create scroll (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) scroll of healing (MESMERIZE NEUTRON ELBOWED HAREM) scroll of mana (NO ONE CAN STOP ME) scroll of phase door (SHELF ON THE ELF) scroll of standard id (CATACLYSM) scroll of cure (LIELAIS KEIZARS IR LAUNUMS) * scroll of extra healing (HI GUYS IM ON MY TABLETTEN) * scroll of greater mana restoration (AEIAEIAE IEIOIO) Spellbooks * spellbook of sleep (many-paged) * spellbook of confuse monster (cyan) * spellbook of slow monster (litter) * spellbook of cause fear (multiplicative) * spellbook of charm monster (magnificent) Potions potion of booze (yoghurt) Rings * ring of teleportation (finger-smashing) Tools * wooden harp (harp) * tin whistle (whistle) * grass whistle (whistle) * magic whistle (whistle) * dark magic whistle (whistle) * wooden flute (flute) * magic flute (flute) * tooled horn (horn) * fog horn (horn) * frost horn (horn) * fire horn (horn) * tempest horn (horn) * horn of plenty (horn) * magic harp (harp) * leather drum (drum) * drum of earthquake (drum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bard... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.