Leeroy, lawful male redguardian Thalmor -- |. |. ######-------- |. #,,#,,.......| |. #,####|.<....| |.. #,##,,.......|## .. #,#,##|.......,# |.. #,#,# --------,# |.. #,,,# #,# |.. #,### ### |.. #,# #,# .... #,############,## |... #,,,,%,,,,,,,,,,# |..G #,##########,--.------- |...---- #,# #,|..^.....| ..... #,# #,|........| :,Y##########################,# ##---------- ,@,,,,,,,,,,,,,,,,,,,,,,,,,,,,# [Leeroy the Heretic Hunter] St7 Dx12 Co15 In14 Wi7 Ch9 ThaRedMalLaw Min:5 $63 HP-4(130) Pw47(47) AC2 Exp8 T4843 Par Stn Latest messages [-8 -> 51] The twen bites you! [-1 -> 50] The lasagne sopped jerky tramples over you! You can't think straight as your every muscle is aching! [-12 -> 38] The lasagne sopped jerky lashes you! [-3 -> 35] The twen bites you! [-1 -> 36] The lasagne sopped jerky tramples over you! You can't think straight as your every muscle is aching! You hear the howling of the CwnAnnwn... [-24 -> 12] Warning: HP low! The lasagne sopped jerky just misses! Your elven mithril-coat deflects the lasagne sopped jerky's attack. (2x) The twen misses. The lasagne sopped jerky tramples over you! You die... Your inventory Weapons # - a cursed -1 scimitar {16} # - an uncursed +3 orcish dagger {4} a - an uncursed +1 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows {1} j - 78 uncursed +0 darts {2} k - 4 uncursed +0 orcish daggers {16} l - 27 uncursed +1 darts named Great Potato Iron {0} m - an uncursed +0 bow {12} n - 2 cursed +0 arrows {0} o - 14 uncursed +0 orcish spears {168} q - 37 heavily cursed -3 arrows {0} r - 3 cursed -1 orcish spears {36} v - the uncursed +0 bronze morning star named Armorwreaker {48} w - a cursed +2 orcish short sword {12} z - an uncursed +0 orcish short sword {12} C - a cursed -1 orcish short sword {12} E - 30 uncursed +1 darts named Resident Evil (in quiver) {0} F - an uncursed +0 hand blaster {12} H - 13 uncursed +0 crossbow bolts {0} I - an uncursed +2 crossbow {20} J - an uncursed +0 long sword {16} M - 2 heavily cursed -2 orcish spears {24} N - 4 uncursed +0 daggers {16} P - an uncursed +0 bronze mace {12} X - an uncursed +0 dwarvish mattock {48} Armor # - a sticky cursed -1 pair of low boots {4} # - the uncursed +0 gnomish helm named Fightright {1} b - an uncursed +3 elven mithril-coat (being worn) {60} s - an uncursed +0 silver shield {50} x - an uncursed fireproof +0 dwarvish cloak {4} D - an uncursed +1 pair of iron shoes {20} K - a blessed +0 dwarvish cloak {4} L - an uncursed +0 pair of iron shoes {20} U - an uncursed +0 orcish helm {12} V - an uncursed +4 dwarvish cloak {4} W - an uncursed +0 robe of energy suction {16} Y - the cursed -1 mummy wrapping named Relic of AmyBSOD {2} Z - an uncursed +0 pair of iron shoes {20} Scrolls # - a blessed scroll of healing {0} e - 4 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 4 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - 2 uncursed scrolls of cure {0} A - a heavily cursed scroll of standard id {0} G - an uncursed scroll of identify {0} Spellbooks # - an uncursed spellbook of detect monsters (0:0) {0} u - an uncursed spellbook of forgotten spell (0:0) {0} Potions B - an uncursed potion of ice {0} Q - an uncursed potion of sickness {0} Wands p - an uncursed wand of good night (0:6) {0} t - an uncursed wand of striking (0:4) {0} Tools # - an uncursed sack {17} R - an uncursed leather saddle {0} S - an uncursed magic marker (1:4) {0} Gems # - an uncursed +0 worthless piece of violet glass {1} y - an uncursed +0 worthless piece of cyan glass {1} O - 2 heavily cursed -2 worthless pieces of pink glass {2} T - 6 cursed +0 rocks {0} Contents of the sack: an uncursed +2 bow {12} Final attributes You were piously aligned Your alignment was 27 Your max alignment was 27 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: warning You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 184 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 48 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 68% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 34% of the time only The following skill could not be trained at all: saber The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: matter spells (turn 129) The following skill became untrainable if you tried to train it too early: morning star (turn 1628) The following skill became untrainable after a while: riding (turn 22973) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 41504) Heavy curses were more common by 28% Number of artifacts generated was 2 Number of fake artifacts generated was 4 Monster spawn increase started at turn 69145 Monster spawn increase reached its maximum at turn 151828 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 336076 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: glowing growth (freq bonus 6) The monster species that spawned more often: reddish patch (freq bonus 4) The monster species that spawned more often: slimy spore (freq bonus 6) The monster species that spawned more often: statesmanship expertise (freq bonus 10) The monster species that spawned more often: terminator chess wild dog (freq bonus 6) The monster species that spawned more often: firefish (freq bonus 12) The monster species that spawned more often: red mold warrior (freq bonus 3) The monster species that spawned more often: banisher teacher (freq bonus 6) The monster species that spawned more often: insane lich (freq bonus 12) The monster species that spawned more often: recourse triplex trustier grooviest (freq bonus 24) The monster species that spawned more often: porter blocker fungus (freq bonus 4) The monster species that spawned more often: venomous spider (freq bonus 28) The monster species that spawned more often: snatchier volcanologist (freq bonus 4) The monster species that spawned more often: field vole (freq bonus 3) The monster species that spawned more often: roc (freq bonus 9) The monster species that spawned more often: insane nine (freq bonus 12) The monster species that spawned more often: squigglier depersonalized (freq bonus 4) The monster species that spawned more often: enravish bear (freq bonus 4) The monster species that spawned more often: stipulatory hernial (freq bonus 4) The monster species that spawned more often: platinum dragon (freq bonus 20) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 4) The monster trait that was more common: monsters that can lay eggs (freq bonus 3) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 8) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 3) The monster trait that was more common: monsters whose attacks heal you (freq bonus 24) The monster trait that was more common: HC aliens (freq bonus 2) The monster trait that was more common: monsters that count as giant (freq bonus 2) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster trait that was more common: monsters that hiss (freq bonus 5) The monster species that never randomly spawned: racquet passim The monster species that never randomly spawned: Amy's roommate The monster species that never randomly spawned: frighten wrist borne devising The monster species that never randomly spawned: vietnamese woman The monster species that never randomly spawned: slinging opal gems The monster species that never randomly spawned: sestuermer The monster species that never randomly spawned: giant tarantula The monster species that never randomly spawned: Sir Lorimer The monster species that never randomly spawned: doffed dose heliocentrically wealthiest yelper The monster species that never randomly spawned: ash clan The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: darkmode stone (gray) The RNG hath decreed that this item was never generated: impact staff ((null)) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 7) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 73) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: exploding dice stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 130) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 10) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 11) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 7) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 81) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 56) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 20) The RNG hath decreed that this item was always generated cursed: steal degrade stone (gray) The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was always generated cursed: compost bow ((null)) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: amulet of waking (awake) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: implant of elusion (dense) The RNG hath decreed that this trap was always invisible: time trap The RNG hath decreed that this trap was generated more often: crap trap (freq bonus 2) Trap randomization happened for 1 in 91 traps Next attribute increase check would have come at turn 13745 Strength training was 50 Dexterity training was 50 Wisdom training was 41 Constitution training was 50 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were paralyzed (-3) You were stunned (9) You had not decided on your sexuality yet You were prevented from having discount action (0) You saw invisible You had infravision You had 2132 points of nutrition remaining You regenerated mana You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - forgotten spell 1 occult 33% 100% b - detect monsters 4 divine 90% 93% Techniques known in the end Name Level Status appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(2572) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) dazzle 4X LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (brick helmet) * sedge hat (wide metal helm) * skullcap (basin helmet) * flack helmet (padded helmet) * crystal helm (black helmet) * mining helm (sages helmet) * field helm (scuba helmet) * helm of safeguard (water-pipe helmet) * war hat (narrow helmet) * plasteel gloves (white gloves) * leather gloves (bise gloves) * gauntlets of safeguard (digger gloves) * gauntlets of plugsuit (flower gloves) * commander gloves (occultism gloves) * field gloves (spanish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (sharp-edged sandals) * boots of safeguard (tightly fitting boots) robe of energy suction (cyan robe) Scrolls scroll of healing (K MEASURER CAUSES QUICKTRAVEL TO PUSH SOKO BOULDERS INTO CORNERS) scroll of mana (DYNAMOHACK WHEN) scroll of phase door (IPSAE IAOAI) scroll of standard id (SMASH EM EXTENDED MELEE BRAWL) scroll of cure (HALLS OF MANDOS) * scroll of extra healing (ODIV) * scroll of greater mana restoration (IO SORO IO NEBOUTOSOUALETH AKTIOPHI ERESCHIGAL) scroll of enchant weapon (DINKIER MISDO MONOPOLIZATION WALLEYE) scroll of magic mapping (IRC LAUNCH STRANGEBOT SUDO SCREEN) scroll of clouds (IT CHRISTMASSES VERY) scroll of identify (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) Spellbooks spellbook of forgotten spell (silver) spellbook of detect monsters (gloaming) Potions potion called burn (iris) potion of ice (swirly) potion of sickness (tangerine) Wands wand of good night (flesh) wand of striking (cypress) Tools sack (bag) leather saddle (saddle) Gems worthless piece of violet glass (violet) worthless piece of cyan glass (cyan) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 5 Level 5: <- You are here Voluntary challenges You eaten 33 times You eaten food with animal by-products 23 times You eaten meat 22 times You were an atheist You never prayed to the gods You hit with a wielded weapon 128 times You killed 112 monsters You read items or engraved 19 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills general combat [Basic] (max Master) (51 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (43 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (13 of 20) searching [Unskilled] (max Expert) (7 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (7 of 20) techniques [Unskilled] (max Expert) (3 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (90 of 160) two-weapon combat [Basic] (max Expert) (128 of 160) riding [Unskilled] (max Expert) (9 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (116 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (40 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (4 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (22 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...