Leeroy, lawful male redguardian Thalmor --|--- ...... |..@.| |.@..| .....| |..... ------ [Leeroy the Concordate Agent] St5 Dx7 Co7 In12 Wi8 Ch4 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: shock resistance You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 112 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 28 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 94% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 25% Tool drop chance was reduced to 56% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: general combat (turn 7) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 4514) The following skill became untrainable after a while: implants (turn 51126) The following skill couldn't be trained before a certain turn number is reached: club (turn 25957) Heavy curses were more common by 63% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 76010 Monster spawn increase reached its maximum at turn 254014 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 469798 The monster class that cannot be genocided was ogre The monster class that was spawned more often: dragon (freq bonus 7) The monster species that spawned more often: icicle smasher (freq bonus 27) The monster species that spawned more often: iphrait sultan (freq bonus 30) The monster species that spawned more often: azure missingno (freq bonus 20) The monster species that spawned more often: angst plagiarize craggy (freq bonus 30) The monster species that spawned more often: corrosive wall (freq bonus 27) The monster species that spawned more often: savings cash (freq bonus 22) The monster species that spawned more often: Marleen's block-heeled combat boot (freq bonus 36) The monster species that spawned more often: pompon semitrailer (freq bonus 18) The monster species that spawned more often: wuxtina (freq bonus 27) The monster species that spawned more often: wrested frantically implanting sanatorium (freq bonus 54) The monster species that spawned more often: baby yellow dragon (freq bonus 20) The monster species that spawned more often: chimpanzee (freq bonus 60) The monster species that spawned more often: redwood disaster programmer (freq bonus 16) The monster species that spawned more often: frail sphere (freq bonus 52) The monster species that spawned more often: scurrier (freq bonus 104) The monster species that spawned more often: cursed laser (freq bonus 18) The monster species that spawned more often: stardust patch (freq bonus 18) The monster species that spawned more often: noduchi (freq bonus 16) The monster species that spawned more often: passer exhilarate (freq bonus 8) The monster species that spawned more often: klarotik (freq bonus 27) The monster trait that was more common: monsters that count as bats (freq bonus 4) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 3) The monster trait that was more common: joke monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 3) The monster trait that was more common: monsters that cannot be tamed (freq bonus 1) The monster trait that was more common: monsters that wander randomly (freq bonus 4) The monster trait that was more common: monsters that count as mercenaries (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 4) The monster species that never randomly spawned: belli debaser preserved The monster species that never randomly spawned: amiable soul The monster species that never randomly spawned: palpitation dizzily The monster species that never randomly spawned: tempo controversy The monster species that never randomly spawned: crappy fungus The monster species that never randomly spawned: chain lightning The monster species that never randomly spawned: gull The monster species that never randomly spawned: rat snake The monster species that never randomly spawned: Santa Claus The monster species that never randomly spawned: Deidara of Akatsuki The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: noisy boots (marji shoes) The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: implant of tribute (athletic) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 6) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 9) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 40) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 6) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: fallout helmet (post-nuclear helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 4) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 6) The RNG hath decreed that this item was generated more often: pokelie stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 16) The RNG hath decreed that this item was always generated cursed: fallout stone (gray) The RNG hath decreed that this item was always generated cursed: appearance shuffling stone (gray) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this trap was always invisible: de-light trap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 5) Trap randomization happened for 1 in 415 traps Next attribute increase check would have come at turn 600 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having displacement (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (602) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (horned helmet) * sedge hat (orange visored helmet) * skullcap (formula one helmet) * flack helmet (round helmet) * crystal helm (sages helmet) * mining helm (hacker helmet) * field helm (resounding helmet) * helm of safeguard (full helmet) * war hat (meteoric helmet) * plasteel gloves (white gloves) * leather gloves (rayductnay gloves) * gauntlets of safeguard (transparent gloves) * gauntlets of plugsuit (slaying gloves) * commander gloves (ice-cold gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (block-heeled boots) * field boots (winter boots) * boots of safeguard (side zip boots) Scrolls scroll of healing (NADSIL SEETRURA) scroll of mana (CHRISTIAN LINDNER SAGT AUF WIEDERSEHEN) scroll of phase door (IN THE BUTT KIDNEYS) scroll of standard id (PETENNABOUTHI PEPTOU BASI) scroll of cure (IO PAKERBETH IO BOLCHOSETH BASDOUMA PATATHNAX APOPSS) * scroll of extra healing (VW GIANT BEETLE) * scroll of greater mana restoration (ELBERETH WAS ORIGINALLY A CHEAT CODE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.