Leeroy, lawful male redguardian Thalmor # #`| #.@@+ - --- [Leeroy the Concordate Agent] St7 Dx6 Co12 In10 Wi12 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: the Force You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 172 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 34% chance Scroll drop chance was reduced to 91% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 83% Armor drop chance was reduced to 77% Tool drop chance was reduced to 96% Food drop chance was reduced to 93% Monster death drops spawned with only 94% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: form IV (Ataru) The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: sexy flats (turn 24) The following skill became untrainable if you tried to train it too early: sexy flats (turn 750) The following skill became untrainable after a while: occult spells (turn 28780) The following skill couldn't be trained before a certain turn number is reached: sling (turn 52376) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 42778 Monster spawn increase reached its maximum at turn 298798 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 612915 The monster class that cannot be genocided was zombie The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: prouder diestock (freq bonus 32) The monster species that spawned more often: unfair prostitute (freq bonus 3) The monster species that spawned more often: super nerd (freq bonus 8) The monster species that spawned more often: Elvenqueen (freq bonus 24) The monster species that spawned more often: circumstanced throw exemplification (freq bonus 18) The monster species that spawned more often: young adult shimmering dragon (freq bonus 6) The monster species that spawned more often: high fungus (freq bonus 24) The monster species that spawned more often: phasic annihilation automata type IX (freq bonus 10) The monster species that spawned more often: flying penetrator (freq bonus 8) The monster species that spawned more often: antimagic force fungus (freq bonus 21) The monster species that spawned more often: astral hound (freq bonus 12) The monster species that spawned more often: keneral (freq bonus 6) The monster species that spawned more often: hole fungus (freq bonus 8) The monster species that spawned more often: black rat (freq bonus 8) The monster species that spawned more often: thickish lustful danging milling (freq bonus 24) The monster species that spawned more often: alfred lugging (freq bonus 48) The monster species that spawned more often: asialyn (freq bonus 28) The monster species that spawned more often: great aether wyrm (freq bonus 8) The monster species that spawned more often: dark ray (freq bonus 12) The monster species that spawned more often: CGK*V]@c3UX0}_/>_@(qxl (freq bonus 16) The monster trait that was more common: monsters that count as mercenaries (freq bonus 4) The monster trait that was more common: monsters with petrification resistance (freq bonus 1) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 1) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1) The monster trait that was more common: monsters that have scratch attacks (freq bonus 8) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster species that never randomly spawned: colorless spore The monster species that never randomly spawned: beriberi abnegated The monster species that never randomly spawned: overspecialization excretion The monster species that never randomly spawned: cha-tora The monster species that never randomly spawned: pike The monster species that never randomly spawned: unsaturate obligated The monster species that never randomly spawned: You missed the percenttpercenti! The monster species that never randomly spawned: wereastralelemental The monster species that never randomly spawned: lodgment buttoned The monster species that never randomly spawned: colluded colony The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: platinum spell boots (ballet heels) The RNG hath decreed that this item was never generated: implant of suffering (compact) The RNG hath decreed that this item was never generated: guitar ((null)) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: cocloak (withered cloak) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 68) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 8) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 11) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 6) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 19) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 12) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 4) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 11) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 4) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 10) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 11) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 9) The RNG hath decreed that this item was generated more often: monster glyph stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 75) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this trap was always invisible: eater trap The RNG hath decreed that this trap was generated more often: fumbling trap (freq bonus 10) Trap randomization happened for 1 in 126 traps Next attribute increase check would have come at turn 317 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having phasing (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (222) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (organic helmet) * sedge hat (thinking helmet) * skullcap (less helmet) * flack helmet (hydra helmet) * crystal helm (failuncap helmet) * mining helm (echo helmet) * field helm (plumed helmet) * helm of safeguard (complete helmet) * war hat (padded helmet) * plasteel gloves (white gloves) * leather gloves (digger gloves) * gauntlets of safeguard (fencing gloves) * gauntlets of plugsuit (polnish gloves) * commander gloves (fatal gloves) * field gloves (transparent gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (blue sneakers) * field boots (balanced boots) * boots of safeguard (ballet heels) Scrolls scroll of healing (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) scroll of mana (TICHAMIRA ZVINO PANGUVA PAMAWERE) scroll of phase door (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of standard id (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of cure (HUFFI MUFFI GUFFI) * scroll of extra healing (SLEX PROTECTION IS 4K FLAT IE NETHACK FOURK) * scroll of greater mana restoration (TWO PHYSICISTS AND TWO MATHEMATICIANS DRIVE WITH THE COURSE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 12 points, Since you escaped early, the score list will not be checked.